示例#1
0
        public bool init(string info, RenderSystem render_sys)
        {
            XmlDocument xml = new XmlDocument();
            xml.Load(ConfigPath);

            XmlNode root = xml.SelectSingleNode("EditorConfig");
            if(root == null)
            {
                MessageBox.Show("无法读取配置文件");
                return false;
            }
            XmlNode plugin_node = root.SelectSingleNode("Plugin");
            if(plugin_node != null)
            {
                string plugin_path = plugin_node.Attributes["path"].Value;
                string plugin_main = plugin_node.Attributes["main"].Value;
                createAllPlugins(plugin_path, plugin_main);
            }

            foreach (Domain domain in m_domains)
            {
                EditorGraph.registerComponent(null, domain);
                domain.init(render_sys);
            }

            EditorGraph.broadCast(this, new MessageBase(MessageType.NewDoc, ""));

            return true;
        }
示例#2
0
        public override void init(RenderSystem rsys)
        {
            base.init(rsys);

            ModelViewDoc mdoc = new ModelViewDoc(this);
            m_current_doc = mdoc;

            m_current_doc.newDoc();

            MainView main_v = new MainView(rsys, mdoc);
            m_view_mng.addView(main_v);
            m_view_mng.CurrentView = main_v;

            m_view_mng.CurrentView.RenderWindow = rsys.createWindow(m_modelview_form.RenderPanel.Width,
                m_modelview_form.RenderPanel.Height, m_modelview_form.RenderPanel.Handle);

            m_view_mng.CurrentView.Active = true;

            m_modelview_form.RenderPanel.setCurrentView(main_v);

            EditorGraph.registerComponent(this, main_v);
            EditorGraph.registerComponent(this, m_current_doc);

            editor.ui.ToolBarDocControl toolbardoc = new editor.ui.ToolBarDocControl(this.getName());
            m_modelview_form.mergeToolBar(toolbardoc.ToolBar);
            EditorGraph.registerComponent(this, toolbardoc.EditorComponent);

            ToolBarCommonComponent toolbarcommon_comp = new ToolBarCommonComponent(mdoc);
            m_modelview_form.mergeToolBar(toolbarcommon_comp.ToolbarUI.ToolBar);
            EditorGraph.registerComponent(this, toolbarcommon_comp);

            ActionTimeLineComponent actiontimeline_comp = new ActionTimeLineComponent(mdoc);
            m_modelview_form.insertDockControl(ModelView_Form.DOCK_TYPE_BUTTOM, "",actiontimeline_comp.ActionTimeLineUI);
            EditorGraph.registerComponent(this, actiontimeline_comp);

            BoneListComponent bonelist_comp = new BoneListComponent(mdoc);
            m_modelview_form.insertDockControl(ModelView_Form.DOCK_TYPE_RIGHT_TAB1,"骨架",bonelist_comp.BoneListUI);
            EditorGraph.registerComponent(this, bonelist_comp);

            ActionListComponent actionlist_comp = new ActionListComponent(mdoc);
            m_modelview_form.insertDockControl(ModelView_Form.DOCK_TYPE_RIGHT_TAB2, "动作", actionlist_comp.ActionListUI);
            EditorGraph.registerComponent(this, actionlist_comp);

            m_modelview_form.setRightPanelExpand(false);

            EditorGraph.postMessage(this, new MessageBase("AfterModelViewUICreated"));
        }
示例#3
0
文件: View.cs 项目: azykise/olawork
        public MainView(RenderSystem rs,ModelViewDoc doc)
            : base("ModelMainView",rs)
        {
            m_camera.Position = new Vector3F(0, -5, 3);
            m_camera.Direction = new Vector3F(0, 0, 2);
            m_camera.Focus = true;
            Camera3DController camera_contrlooer = new Camera3DController("cam");
            camera_contrlooer.MoveSpeed = 1.0f;
            camera_contrlooer.WheelSpeed = 0.01f;
            BaseController = camera_contrlooer;

            mLightCtrl = new LightingController(doc);

            BaseController.OnKeyPressing += _onViewKeyPressing;
            BaseController.OnKeyUp += _onViewKeyUp;

            mDoc = doc;
        }
示例#4
0
        public bool initEditor(string[] configfile)
        {
            if (!m_enable)
            {
                try
                {
                    m_render_sys = new RenderSystem(this.Handle);
                }
                catch (System.Exception e)
                {
                    CommonTool.newLog(m_domain_mng, "RenderSystem 创建失败" + e.Message);
                }

                CommonTool.newLog(m_domain_mng, "RenderSystem 创建成功");

                if (!m_domain_mng.init("", m_render_sys))
                {
                    CommonTool.newLog(m_domain_mng, "Domain 创建失败");
                    this.Close();
                }
                else
                {
                    CommonTool.newLog(m_domain_mng, "Domain 创建成功");
                }

                setDomainButtom(m_domain_mng.Domains);

                if (m_domain_mng.MainDomain != null)
                {
                    setMainForm(m_domain_mng.MainDomain.MainForm);
                }

                m_enable = true;
            }
            return m_enable;
        }
示例#5
0
文件: Entity.cs 项目: azykise/olawork
 public virtual bool pushToSelect(uint id, RenderSystem rendersys)
 {
     return false;
 }
示例#6
0
文件: Entity.cs 项目: azykise/olawork
 public virtual void render( RenderSystem rendersys)
 {
 }
示例#7
0
 public View(string name, RenderSystem rs)
     : base(name)
 {
     m_render_sys = rs;
 }
示例#8
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 public PrimitivePlane(IntPtr p, RenderSystem rendersys)
     : base(p, rendersys)
 {
 }
示例#9
0
 public PrimitiveGrid(IntPtr p, RenderSystem rendersys)
     : base(p,rendersys)
 {
 }
示例#10
0
 public PrimitiveBorderCube(IntPtr p,RenderSystem rendersys)
     : base(p,rendersys)
 {
 }
示例#11
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 public void render(RenderSystem rendersys)
 {
 }
示例#12
0
 public Primitive(IntPtr p,RenderSystem rendersys)
 {
 }
示例#13
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文件: Domain.cs 项目: azykise/olawork
 public virtual void init( RenderSystem rsys)
 {
     m_view_mng.RenderSystem = rsys;
 }
示例#14
0
文件: Camera.cs 项目: azykise/olawork
 public virtual void doUpdate( RenderSystem rendersys)
 {
     rendersys.setViewParament(m_view_param);
     m_viewmat = (Matrix4F)rendersys.getViewMatrix();
     m_projmat = (Matrix4F)rendersys.getProjMatrix();
 }
示例#15
0
 public Common3DView(string name, RenderSystem rs)
     : base(name,rs)
 {
 }