public void InitGame() { map = new Map(); player1 = new Player(1, true); player2 = new Player(2, false); gameTurn = true; playAgain = true; gamePlaying = true; whiteEchec = false; blackEchec = false; }
private void LoadPiecesTextures(Player player, String name) { player.PieceTextures.Add(String.Format("{0} King", name), Content.Load<Texture2D>(String.Format("{0}king", name.ToLower()))); player.PieceTextures.Add(String.Format("{0} Knight", name), Content.Load<Texture2D>(String.Format("{0}knight", name.ToLower()))); player.PieceTextures.Add(String.Format("{0} Pawn", name), Content.Load<Texture2D>(String.Format("{0}pawn", name.ToLower()))); player.PieceTextures.Add(String.Format("{0} Queen", name), Content.Load<Texture2D>(String.Format("{0}queen", name.ToLower()))); player.PieceTextures.Add(String.Format("{0} Rook", name), Content.Load<Texture2D>(String.Format("{0}rook", name.ToLower()))); player.PieceTextures.Add(String.Format("{0} Bishop", name), Content.Load<Texture2D>(String.Format("{0}bishop", name.ToLower()))); }