static void server_OnDataReceived(eSClient client, byte[] buffer) { PacketReader pr = new PacketReader(buffer); Byte ID = pr.ReadByte(); if(ID == 1) { string message = pr.ReadString(); PacketWriter pw = new PacketWriter(); pw.WriteByte(ID); pw.WriteInt32(server.GetIDFromTcpClient(client.GetTcpClient())); pw.WriteString(message); server.SendToAll(pw.ToArray()); Console.WriteLine("Message received from " + client.GetID() + " : " + message); } }
/// <summary> /// Handle client /// </summary> /// <param name="client">Client</param> /// <returns></returns> private async Task HandleClientAsync(eSClient client) { byte[] buffer, bufferSize = new byte[2]; int size; try { NetworkStream clientStream = client.GetTcpClient().GetStream(); while (client.GetTcpClient().Client.Connected) { int bytesRead = await clientStream.ReadAsync(bufferSize, 0, bufferSize.Length); if (bytesRead == 0) break; using (PacketReader pr = new PacketReader(bufferSize)) { size = pr.ReadInt16(); } buffer = new byte[size]; await clientStream.ReadAsync(buffer, 0, buffer.Length); if (OnDataReceived != null) OnDataReceived(client, buffer); } } catch (Exception ex) { DebugMessage("Failed to handle client : " + ex.Message); } finally { ClientList.Remove(client); if (OnClientDisconnected != null) OnClientDisconnected(client); } }
/// <summary> /// Send buffer to one client /// </summary> /// <param name="buffer">Buffer to send</param> /// <param name="client">Client</param> /// <returns>Success</returns> public bool SendTo(byte[] buffer, eSClient client) { try { byte[] b = eUtils.GetBuffer(buffer); client.GetTcpClient().Send(b); DebugMessage("Buffer sent successfully."); return true; } catch (Exception ex) { DebugMessage("Failed to send buffer : " + ex.Message); return false; } }