示例#1
0
        /**
         *
         *  Arrange the Viewport and scrollbars conventionally within
         *  the specified width and height: vertical scrollbar on the
         *  right, horizontal scrollbar along the bottom.
         *
         *  Scrollbars for which the corresponding scrollPolicy=auto
         *  are made visible if the Viewport's content size is bigger
         *  than the actual size.   This introduces the possibility of
         *  validateSize,DisplayList() looping because the measure()
         *  method computes the size of the Viewport and the currently
         *  visible scrollbars.
         *
         */
        override internal void UpdateDisplayList(float w, float h)
        {
            //Debug.Log("UpdateDisplayList: " + w + ", " + h);

            Scroller scroller = GetScroller();

            if (null == scroller)
            {
                return;
            }

            IViewport     viewport         = scroller.Viewport;
            ScrollBarBase hsb              = scroller.HorizontalScrollBar;
            ScrollBarBase vsb              = scroller.VerticalScrollBar;
            float         minViewportInset = scroller.MinViewportInset;

            float contentW = 0;
            float contentH = 0;

            if (null != viewport)
            {
                Point contentSize = GetLayoutContentSize(viewport);
                contentW = contentSize.X;
                contentH = contentSize.Y;
            }

            // If the Viewport's size has been explicitly set (not typical) then use it
            // The initial values for viewportW,H are only used to decide if auto scrollbars
            // should be shown.

            Component viewportUIC = viewport as Component;
            //Debug.Log("viewportUIC: " + viewportUIC);
            //Debug.Log("viewportUIC.ExplicitWidth: " + viewportUIC.ExplicitWidth);
            float?explicitViewportW = null != viewportUIC ? viewportUIC.ExplicitWidth : null;
            float?explicitViewportH = null != viewportUIC ? viewportUIC.ExplicitHeight : null;

            //Debug.Log("explicitViewportW: " + explicitViewportW + "; explicitViewportH: " + explicitViewportH);

            float?viewportW = (null == explicitViewportW) ? (w - (minViewportInset * 2)) : explicitViewportW;              // TODO: 0?
            float?viewportH = (null == explicitViewportH) ? (h - (minViewportInset * 2)) : explicitViewportH;              // TODO: 0?

            //Debug.Log("viewportW: " + viewportW + "; viewportH: " + viewportH);

            // Decide which scrollbars will be visible based on the Viewport's content size
            // and the scroller's scroll policies.  A scrollbar is shown if the content size
            // greater than the Viewport's size by at least SDT.

            bool oldShowHSB = HsbVisible;
            bool oldShowVSB = VsbVisible;

            bool hAuto = false;

            //bool hsbTakeUpSpace = true; // if visible
            switch ((ScrollPolicy)scroller.GetStyle("horizontalScrollPolicy"))
            {
            case ScrollPolicy.On:
                //_canScrollHorizontally = true;
                HsbVisible = true;
                break;

            case ScrollPolicy.Auto:
                if (null != hsb && null != viewport)
                {
                    hAuto = true;
                    // = (contentW >= (viewportW + SDT));
                    //HsbVisible = (null != hsb && _canScrollHorizontally);
                    HsbVisible = (contentW >= (viewportW + SDT));
                }
                break;

            default:
                //_canScrollHorizontally = false;
                HsbVisible = false;
                break;
            }

            bool vAuto = false;

            //bool vsbTakeUpSpace = true; // if visible
            switch ((ScrollPolicy)scroller.GetStyle("verticalScrollPolicy"))
            {
            case ScrollPolicy.On:
                //_canScrollVertically = true;
                VsbVisible = true;
                break;

            case ScrollPolicy.Auto:
                if (null != vsb && null != viewport)
                {
                    vAuto = true;
                    //_canScrollVertically = (contentH >= (viewportH + SDT));
                    //VsbVisible = (null != vsb && _canScrollVertically);
                    VsbVisible = (contentH >= (viewportH + SDT));
                }
                break;

            default:
                //_canScrollVertically = false;
                VsbVisible = false;
                break;
            }

//            // if in touch mode, only show scrollbars if a scroll is currently in progress
//            if ((InteractionMode)scroller.GetStyle("interactionMode") == InteractionMode.Touch)
//            {
//                hsbTakeUpSpace = false;
//                HsbVisible = scroller.horizontalScrollInProgress;
//
//                vsbTakeUpSpace = false;
//                VsbVisible = scroller.verticalScrollInProgress;
//            }

            // Reset the Viewport's width,height to account for the visible scrollbars, unless
            // the Viewport's size was explicitly set, then we just use that.

            if (null == explicitViewportW)             // || 0 == explicitViewportW) // TODO: 0? // if (null == explicitViewportW)
            {
                viewportW = w - ((VsbVisible) ? (minViewportInset + VsbRequiredWidth()) : (minViewportInset * 2));
            }
            else
            {
                viewportW = explicitViewportW;
            }

            //Debug.Log("w: " + w);
            //Debug.Log("viewportW: " + viewportW);

            if (null == explicitViewportH)             // || 0 == explicitViewportH) // TODO: 0? // if (null == explicitViewportH)
            {
                viewportH = h - ((HsbVisible) ? (minViewportInset + HsbRequiredHeight()) : (minViewportInset * 2));
            }
            else
            {
                viewportH = explicitViewportH;
            }

            //Debug.Log("h: " + h);
            //Debug.Log("viewportH: " + viewportH);

            // If the scrollBarPolicy is auto, and we're only showing one scrollbar,
            // the Viewport may have shrunk enough to require showing the other one.

            bool hsbIsDependent = false;
            bool vsbIsDependent = false;

            if (VsbVisible && !HsbVisible && hAuto && (contentW >= (viewportW + SDT)))
            {
                HsbVisible = hsbIsDependent = true;
            }
            else if (!VsbVisible && HsbVisible && vAuto && (contentH >= (viewportH + SDT)))
            {
                VsbVisible = vsbIsDependent = true;
            }

            // If the HSB doesn't fit, hide it and give the space back.   Likewise for VSB.
            // If both scrollbars are supposed to be visible but they don't both fit,
            // then prefer to show the "non-dependent" auto scrollbar if we added the second
            // "dependent" auto scrollbar because of the space consumed by the first.

            if (HsbVisible && VsbVisible)
            {
                if (HsbFits(w, h, true) && VsbFits(w, h, true))
                {
                    // Both scrollbars fit, we're done.
                }
                else if (!HsbFits(w, h, false) && !VsbFits(w, h, false))
                {
                    // Neither scrollbar would fit, even if the other scrollbar wasn't visible.
                    HsbVisible = false;
                    VsbVisible = false;
                }
                else
                {
                    // Only one of the scrollbars will fit.  If we're showing a second "dependent"
                    // auto scrollbar because the first scrollbar consumed enough space to
                    // require it, if the first scrollbar doesn't fit, don't show either of them.

                    if (hsbIsDependent)
                    {
                        if (VsbFits(w, h, false))                          // VSB will fit if HSB isn't shown
                        {
                            HsbVisible = false;
                        }
                        else
                        {
                            VsbVisible = HsbVisible = false;
                        }
                    }
                    else if (vsbIsDependent)
                    {
                        if (HsbFits(w, h, false))                         // HSB will fit if VSB isn't shown
                        {
                            VsbVisible = false;
                        }
                        else
                        {
                            HsbVisible = VsbVisible = false;
                        }
                    }
                    else if (VsbFits(w, h, false))                     // VSB will fit if HSB isn't shown
                    {
                        HsbVisible = false;
                    }
                    else                     // HsbFits(w, h, false)   // HSB will fit if VSB isn't shown
                    {
                        VsbVisible = false;
                    }
                }
            }
            else if (HsbVisible && !HsbFits(w, h, true))              // just trying to show HSB, but it doesn't fit
            {
                HsbVisible = false;
            }
            else if (VsbVisible && !VsbFits(w, h, true))              // just trying to show VSB, but it doesn't fit
            {
                VsbVisible = false;
            }

            // Reset the Viewport's width,height to account for the visible scrollbars, unless
            // the Viewport's size was explicitly set, then we just use that.

            if (null == explicitViewportW)             // || 0 == explicitViewportW) // TODO: 0? // if (null == explicitViewportW)
            {
                viewportW = w - ((VsbVisible) ? (minViewportInset + VsbRequiredWidth()) : (minViewportInset * 2));
            }
            else
            {
                viewportW = explicitViewportW;
            }

            if (null == explicitViewportH)             // || 0 == explicitViewportH) // TODO: 0? // if (null == explicitViewportH)
            {
                viewportH = h - ((HsbVisible) ? (minViewportInset + HsbRequiredHeight()) : (minViewportInset * 2));
            }
            else
            {
                viewportH = explicitViewportH;
            }

            // Layout the Viewport and scrollbars.

            if (null != viewport)
            {
                //Debug.Log("Setting Viewport size: " + viewportW + ", " + viewportH);
                LayoutUtil.SetLayoutBoundsSize((InvalidationManagerClient)viewport, viewportW, viewportH);                  //null, null); // 20131026
                //Debug.Log("Setting Viewport position: " + minViewportInset + ", " + minViewportInset);
                LayoutUtil.SetLayoutBoundsPosition((InvalidationManagerClient)viewport, minViewportInset, minViewportInset);

                // TODO: examine why this doesn't work without going explicit!
                //((Component)viewport).Width = (float)viewportW; //TEMP
                //((Component) viewport).Height = (float) viewportH; //TEMP
                //((Component)viewport).Transform.Apply();
            }

            if (HsbVisible)
            {
                float hsbW = (VsbVisible) ? w - LayoutUtil.GetPreferredBoundsWidth(vsb) : w;
                float hsbH = LayoutUtil.GetPreferredBoundsHeight(hsb);
                LayoutUtil.SetLayoutBoundsSize(hsb, Math.Max(LayoutUtil.GetMinBoundsWidth(hsb), hsbW), hsbH);
                LayoutUtil.SetLayoutBoundsPosition(hsb, 0, h - hsbH);
            }

            if (VsbVisible)
            {
                float vsbW = LayoutUtil.GetPreferredBoundsWidth(vsb);
                float vsbH = (HsbVisible) ? h - LayoutUtil.GetPreferredBoundsHeight(hsb) : h;
                LayoutUtil.SetLayoutBoundsSize(vsb, vsbW, Math.Max(LayoutUtil.GetMinBoundsHeight(vsb), vsbH));
                LayoutUtil.SetLayoutBoundsPosition(vsb, w - vsbW, 0);
            }

            // If we've added an auto scrollbar, then the measured size is likely to have been wrong.
            // There's a risk of looping here, so we count.
            if ((_invalidationCount < 2) && (((VsbVisible != oldShowVSB) && vAuto) || ((HsbVisible != oldShowHSB) && hAuto)))
            {
                Target.InvalidateSize();

                // If the Viewport's layout is virtual, it's possible that its
                // measured size changed as a consequence of laying it out,
                // so we invalidate its size as well.
                GroupBase viewportGroup = viewport as GroupBase;
                //if (null != viewportGroup && null != viewportGroup.Layout && viewportGroup.Layout.UseVirtualLayout)
                //    viewportGroup.InvalidateSize();

                _invalidationCount += 1;
            }
            else
            {
                _invalidationCount = 0;
            }

            Target.SetContentSize(w, h);
        }
示例#2
0
        ////----------------------------------
        ////  canScrollHorizontally
        ////----------------------------------

        ///**
        // *
        // */
        //private bool _canScrollHorizontally;

        ///**
        // *
        // *  Helper function to determine whether the Viewport scrolls horizontally.
        // *
        // *  <p>This is used for touch scrolling purposes to
        // *  determine if one can scroll horizontally.</p>
        // *
        // *  <p>The value is set in updateDisplayList()</p>
        // */
        //internal bool canScrollHorizontally
        //{
        //    get
        //    {
        //        return _canScrollHorizontally;
        //    }
        //}

        ////----------------------------------
        ////  canScrollVertically
        ////----------------------------------

        ///**
        // *
        // */
        //private bool _canScrollVertically;

        ///**
        // *
        // *  Helper function to determine whether the Viewport scrolls vertically.
        // *
        // *  <p>This is used for touch scrolling purposes to
        // *  determine if one can scroll vertically.</p>
        // *
        // *  <p>The value is set in updateDisplayList()</p>
        // */
        //internal bool canScrollVertically
        //{
        //    get
        //    {
        //        return _canScrollVertically;
        //    }
        //}

        //--------------------------------------------------------------------------
        //
        //  Overidden Methods
        //
        //--------------------------------------------------------------------------

        /**
         *
         *  Computes the union of the preferred size of the visible scrollbars
         *  and the Viewport if target.measuredSizeIncludesScrollbars=true, otherwise
         *  it's just the preferred size of the Viewport.
         *
         *  This becomes the ScrollerSkin's measuredWidth,Height.
         *
         *  The Viewport does not contribute to the minimum size unless its
         *  explicit size has been set.
         */
        override internal void Measure()
        {
            Scroller scroller = GetScroller();

            if (null == scroller)
            {
                return;
            }

            float minViewportInset = scroller.MinViewportInset;

//            var mode = scroller.GetStyle("interactionMode");
//            bool isMouseMode = null == mode || (InteractionMode)mode == InteractionMode.Mouse;

            bool measuredSizeIncludesScrollBars = scroller.MeasuredSizeIncludesScrollBars;             // && isMouseMode;

            float measuredW = minViewportInset;
            float measuredH = minViewportInset;

            ScrollBarBase hsb     = scroller.HorizontalScrollBar;
            bool          showHsb = false;
            bool          hAuto   = false;

            if (measuredSizeIncludesScrollBars)
            {
                switch ((ScrollPolicy)scroller.GetStyle("horizontalScrollPolicy"))
                {
                case ScrollPolicy.On:
                    if (null != hsb)
                    {
                        showHsb = true;
                    }
                    break;

                case ScrollPolicy.Auto:
                    if (null != hsb)
                    {
                        showHsb = hsb.Visible;
                    }
                    hAuto = true;
                    break;
                }
            }

            ScrollBarBase vsb     = scroller.VerticalScrollBar;
            bool          showVsb = false;
            bool          vAuto   = false;

            if (measuredSizeIncludesScrollBars)
            {
                switch ((ScrollPolicy)scroller.GetStyle("verticalScrollPolicy"))
                {
                case ScrollPolicy.On:
                    if (null != vsb)
                    {
                        showVsb = true;
                    }
                    break;

                case ScrollPolicy.Auto:
                    if (null != vsb)
                    {
                        showVsb = vsb.Visible;
                    }
                    vAuto = true;
                    break;
                }
            }

            measuredH += (showHsb) ? HsbRequiredHeight() : minViewportInset;
            measuredW += (showVsb) ? VsbRequiredWidth() : minViewportInset;

            // The measured size of the Viewport is just its preferredBounds, except:
            // don't give up space if doing so would make an auto scrollbar visible.
            // In other words, if an auto scrollbar isn't already showing, and using
            // the preferred size would force it to show, and the current size would not,
            // then use its current size as the measured size.  Note that a scrollbar
            // is only shown if the content size is greater than the Viewport size
            // by at least SDT.

            IViewport viewport = scroller.Viewport;

            if (null != viewport)
            {
                if (measuredSizeIncludesScrollBars)
                {
                    Point contentSize = GetLayoutContentSize(viewport);

                    float viewportPreferredW = LayoutUtil.GetPreferredBoundsWidth((InvalidationManagerClient)viewport);
                    float viewportContentW   = contentSize.X;
                    float viewportW          = LayoutUtil.GetLayoutBoundsWidth((InvalidationManagerClient)viewport);              // "current" size
                    bool  currentSizeNoHsb   = null != viewportW && ((viewportW + SDT) > viewportContentW);
                    if (hAuto && !showHsb && ((viewportPreferredW + SDT) <= viewportContentW) && currentSizeNoHsb)
                    {
                        measuredW += viewportW;
                    }
                    else
                    {
                        measuredW += Math.Max(viewportPreferredW, (showHsb) ? LayoutUtil.GetMinBoundsWidth(hsb) : 0);
                    }

                    float viewportPreferredH = LayoutUtil.GetPreferredBoundsHeight((InvalidationManagerClient)viewport);
                    float viewportContentH   = contentSize.Y;
                    float viewportH          = LayoutUtil.GetLayoutBoundsHeight((InvalidationManagerClient)viewport);              // "current" size
                    bool  currentSizeNoVsb   = null != viewportH && ((viewportH + SDT) > viewportContentH);
                    if (vAuto && !showVsb && ((viewportPreferredH + SDT) <= viewportContentH) && currentSizeNoVsb)
                    {
                        measuredH += viewportH;
                    }
                    else
                    {
                        measuredH += Math.Max(viewportPreferredH, (showVsb) ? LayoutUtil.GetMinBoundsHeight(vsb) : 0);
                    }
                }
                else
                {
                    measuredW += LayoutUtil.GetPreferredBoundsWidth((InvalidationManagerClient)viewport);
                    measuredH += LayoutUtil.GetPreferredBoundsHeight((InvalidationManagerClient)viewport);
                }
            }

            float minW = minViewportInset * 2;
            float minH = minViewportInset * 2;

            // If the Viewport's explicit size is set, then
            // include that in the scroller's minimum size

            Component component         = viewport as Component;
            float?    explicitViewportW = (null != component) ? component.ExplicitWidth : null;
            float?    explicitViewportH = (null != component) ? component.ExplicitHeight : null;

            if (null != explicitViewportW)
            {
                minW += (float)explicitViewportW;
            }

            if (null != explicitViewportH)
            {
                minH += (float)explicitViewportH;
            }

            GroupBase g = Target;

            g.MeasuredWidth     = Mathf.Ceil(measuredW);
            g.MeasuredHeight    = Mathf.Ceil(measuredH);
            g.MeasuredMinWidth  = Mathf.Ceil(minW);
            g.MeasuredMinHeight = Mathf.Ceil(minH);
        }
示例#3
0
 /**
  *  
  * 
  *  Returns the index of the first non-null includeInLayout element, 
  *  beginning with the element at index i.  
  * 
  *  Returns -1 if no such element can be found.
  */
 private static int FindLayoutElementIndex(GroupBase g, int i, int dir)
 {
     var n = g.NumberOfContentChildren;
     while ((i >= 0) && (i < n))
     {
         var element = g.GetContentChildAt(i);
         if (null != element && element.IncludeInLayout)
         {
             return i;
         }
         i += dir;
     }
     return -1;
 }
示例#4
0
 /**
  *  
  * 
  *  Binary search for the first layout element that contains y.  
  * 
  *  This function considers both the element's actual bounds and 
  *  the gap that follows it to be part of the element.  The search 
  *  covers index i0 through i1 (inclusive).
  *  
  *  This function is intended for variable height elements.
  * 
  *  Returns the index of the element that contains y, or -1.
  */
 private static int FindIndexAt(float y, int gap, GroupBase g, int i0, int i1)
 {
     var index = (i0 + i1) / 2;
     InvalidationManagerClient element = (InvalidationManagerClient)g.GetContentChildAt(index);
     var elementY = LayoutUtil.GetLayoutBoundsY(element);
     var elementHeight = LayoutUtil.GetLayoutBoundsHeight(element);
     // TBD: deal with null element, includeInLayout false.
     if ((y >= elementY) && (y < elementY + elementHeight + gap))
         return index;
     else if (i0 == i1)
         return -1;
     else if (y < elementY)
         return FindIndexAt(y, gap, g, i0, Math.Max(i0, index - 1));
     else
         return FindIndexAt(y, gap, g, Math.Min(index + 1, i1), i1);
 }
 /// <summary>
 /// Constructor
 /// It takes a target as an argument, and it holds the reference to that target
 /// </summary>
 /// <param name="target"></param>
 public InvalidationManagerClientTransform(DisplayListMember target)
     : base(target)
 {
     _imc = (InvalidationManagerClient)target; // mandatory
     _group = target as GroupBase;
 }
示例#6
0
 /// <summary>
 /// Constructor
 /// It takes a target as an argument, and it holds the reference to that target
 /// </summary>
 /// <param name="target"></param>
 public InvalidationManagerClientTransform(DisplayListMember target)
     : base(target)
 {
     _imc   = (InvalidationManagerClient)target; // mandatory
     _group = target as GroupBase;
 }