public void setUpdateData(XElement updatedata) { // XElement in ein character Struct konvertieren e4dnd2obsidian.e4DndCharakter cnv = new e4dnd2obsidian.e4DndCharakter(updatedata); character chrdata = cnv.getCharakterData(); state.SetUpdateData(this, chrdata); }
public void createCharacter() { e4dnd2obsidian.e4DndCharakter cnv = new e4dnd2obsidian.e4DndCharakter(this.loadedFileData); character chr = cnv.getCharakterData(); chr.campaign_id = this.selectedCampaign.id; chrHandler.createNewCharakter(chr); }