public static Offset <FValuedVector3s> CreateFValuedVector3s(FlatBufferBuilder builder, VectorOffset valsOffset = default(VectorOffset), VectorOffset pointsOffset = default(VectorOffset)) { builder.StartObject(2); FValuedVector3s.AddPoints(builder, pointsOffset); FValuedVector3s.AddVals(builder, valsOffset); return(FValuedVector3s.EndFValuedVector3s(builder)); }
public static FValuedVector3s GetRootAsFValuedVector3s(ByteBuffer _bb, FValuedVector3s obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }