public FReaction?ReactionsByKey(string key) { int o = this.__p.__offset(4); return(o != 0 ? FReaction.__lookup_by_key(this.__p.__vector(o), key, this.__p.bb) : null); }
public static FReaction GetRootAsFReaction(ByteBuffer _bb, FReaction obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }