示例#1
0
        void ProcessTag(TagAndData tag)
        {
            var entity = InventoryData.AddEntity(tag, out bool isNewly);

            var info = entity.Tag as ProcessInfo;

            if (info == null)
            {
                info       = new ProcessInfo();
                entity.Tag = info;
            }

            if (isNewly)
            {
                App.Invoke(new Action(() =>
                {
                    _entities.Add(entity);
                }));
            }

            if (string.IsNullOrEmpty(entity.PII) == false &&
                string.IsNullOrEmpty(info.State))
            {
                info.State = "processing";
                InventoryData.AppendList(entity);
                InventoryData.ActivateInventory();
            }
        }
示例#2
0
        void ProcessTag(BaseChannel <IRfid> channel, TagAndData tag)
        {
            var entity = InventoryData.AddEntity(tag, out bool isNewly);

            var info = entity.Tag as ProcessInfo;

            if (info == null)
            {
                info       = new ProcessInfo();
                entity.Tag = info;
            }

            if (isNewly)
            {
                App.Invoke(new Action(() =>
                {
                    _entities.Add(entity);
                }));
            }

            FillEntity(channel, entity);
        }
示例#3
0
        // 筛选出需要 GetTagInfo() 的那些标签
        async Task FilterTags(BaseChannel <IRfid> channel, List <TagAndData> tags)
        {
            // PII 尚为空的那些 entities
            List <Entity> empty_piis = new List <Entity>();

            // 其他 entities
            List <Entity> rests = new List <Entity>();

            foreach (var tag in tags)
            {
                var entity = InventoryData.AddEntity(tag, out bool isNewly);
                var info   = entity.Tag as ProcessInfo;
                if (info == null)
                {
                    info       = new ProcessInfo();
                    entity.Tag = info;
                }

                if (isNewly)
                {
                    App.Invoke(new Action(() =>
                    {
                        _entities.Add(entity);
                    }));
                }

                if (string.IsNullOrEmpty(entity.PII))
                {
                    empty_piis.Add(entity);
                }
                else
                {
                    // 对 PII 不为空的,但有任务没有完成的,要加入列表寻求再次被后台处理
                    rests.Add(entity);

                    /*
                     * if (info.IsLocation == false)
                     * {
                     *  InventoryData.AppendList(entity);
                     *  InventoryData.ActivateInventory();
                     * }
                     */
                }

                // 如果发现 PII 不为空的层架标,要用于切换当前 CurrentShelfNo
                if (info != null && info.IsLocation == true)
                {
                    SwitchCurrentShelfNo(entity);
                    if (isNewly == false)
                    {
                        App.Invoke(new Action(() =>
                        {
                            _entities.MoveToTail(entity);
                        }));
                    }
                }
            }

            // 准备音阶
            SoundMaker.InitialSequence(empty_piis.Count);

            bool speaked = false;

            // 集中 GetTagInfo()
            foreach (var entity in empty_piis)
            {
                var info = entity.Tag as ProcessInfo;

                SoundMaker.NextSound();

                FillEntity(channel, entity,
                           (e) =>
                {
                    // 说过一次便不再说
                    if (speaked == true)
                    {
                        return(false);
                    }
                    speaked = SpeakLocation(e);
                    return(speaked);
                });

                // 进入后台队列
                if (string.IsNullOrEmpty(entity.PII) == false &&
                    info.IsLocation == false)
                {
                    InventoryData.AppendList(entity);
                    InventoryData.ActivateInventory();
                }
            }

            // 停止音阶响声
            SoundMaker.StopCurrent();

            // 其余的也要进入后台队列
            foreach (var entity in rests)
            {
                var info = entity.Tag as ProcessInfo;
                if (info.IsLocation == true)
                {
                    continue;
                }

                // 尝试重新赋予目标 location 和 currentLocation,观察参数是否发生变化、重做后台任务
                var old_targetLocation        = info.TargetLocation;
                var old_targetShelfNo         = info.TargetShelfNo;
                var old_targetCurrentLocation = info.TargetCurrentLocation;
                var result = SetTargetCurrentLocation(info);
                if (result.Value != -1)
                {
                    if (old_targetLocation != info.TargetLocation ||
                        old_targetShelfNo != info.TargetShelfNo ||
                        old_targetCurrentLocation != info.TargetCurrentLocation)
                    {
                        // 删除条目,这样可以迫使用新 target 重做后台任务
                        info.SetTaskInfo("setLocation", null);
                        // 视觉上移动到最末行,让操作者意识到发生了重做后台任务
                        App.Invoke(new Action(() =>
                        {
                            _entities.MoveToTail(entity);
                        }));
                    }
                }

                if (string.IsNullOrEmpty(entity.PII) == false &&
                    info.IsLocation == false)
                {
                    InventoryData.AppendList(entity);
                    InventoryData.ActivateInventory();
                }
            }

            // 2020/11/9
            // 执行修改 EAS 任务
            foreach (var entity in rests)
            {
                var info = entity.Tag as ProcessInfo;

                // 如果有以前尚未执行成功的修改 EAS 的任务,则尝试再执行一次
                if (info != null &&
                    info.TargetEas != null &&
                    info.ContainTask("changeEAS") == true &&
                    info.IsTaskCompleted("changeEAS") == false)
                {
                    try
                    {
                        if (info.TargetEas == "?")
                        {
                            await InventoryData.VerifyEasAsync(entity);
                        }
                        else
                        {
                            // TODO: 记载轮空和出错的次数。
                            // result.Value
                            //      -1  出错
                            //      0   标签不在读卡器上所有没有执行
                            //      1   成功执行修改
                            await InventoryData.TryChangeEasAsync(entity, info.TargetEas == "on");
                        }
                    }
                    catch (Exception ex)
                    {
                        WpfClientInfo.WriteErrorLog($"FilterTags() 出现异常: {ExceptionUtil.GetDebugText(ex)}");
                        App.SetError("processing", $"FilterTags() 出现异常: {ex.Message}");
                    }
                }
            }
        }
示例#4
0
        // 筛选出需要 GetTagInfo() 的那些标签
        void FilterTags(BaseChannel <IRfid> channel, List <TagAndData> tags)
        {
            List <Entity> entities1 = new List <Entity>();
            List <Entity> all       = new List <Entity>();

            foreach (var tag in tags)
            {
                var entity = InventoryData.AddEntity(tag, out bool isNewly);
                var info   = entity.Tag as ProcessInfo;
                if (info == null)
                {
                    info       = new ProcessInfo();
                    entity.Tag = info;
                }

                if (isNewly)
                {
                    App.Invoke(new Action(() =>
                    {
                        _entities.Add(entity);
                    }));
                }

                if (string.IsNullOrEmpty(entity.PII))
                {
                    entities1.Add(entity);
                }

                all.Add(entity);
            }

            // 准备音阶
            SoundMaker.InitialSequence(entities1.Count);

            bool speaked = false;

            // 集中 GetTagInfo()
            foreach (var entity in entities1)
            {
                SoundMaker.NextSound();

                FillEntity(channel, entity,
                           (e) =>
                {
                    // 说过一次便不再说
                    if (speaked == true)
                    {
                        return(false);
                    }
                    speaked = SpeakLocation(e);
                    return(speaked);
                });
            }

            // 停止音阶响声
            SoundMaker.StopCurrent();

            // 获取题名等
            foreach (var entity in all)
            {
                var info = entity.Tag as ProcessInfo;

                if (string.IsNullOrEmpty(entity.PII) == false &&
                    string.IsNullOrEmpty(info.State))
                {
                    info.State = "processing";  // 正在获取册信息
                    InventoryData.AppendList(entity);
                    InventoryData.ActivateInventory();
                }
            }
        }