示例#1
0
 /*-------------------------------------------------------------------------
  * 쉐이더사용용初期化
  * Effectは설정済みであること
  * ---------------------------------------------------------------------------*/
 private void initialize_shader()
 {
     try {
         m_decl = new VertexDeclaration(m_d3d_device, sprite_vertex.VertexElements);
         m_vb   = new d3d_writable_vb_with_index(
             m_d3d_device,
             typeof(sprite_vertex),
             DRAW_SPRITE_ONCE * 4,
             SWAP_BFFER_MAX);
         m_vbo = new sprite_vertex[DRAW_SPRITE_ONCE * 4];
     } catch {
         // 실패
         m_effect = null;
         m_decl   = null;
         m_vb     = null;
         m_vbo    = null;
     }
 }
示例#2
0
 /*-------------------------------------------------------------------------
  * エフェクトの解放
  * ---------------------------------------------------------------------------*/
 public void DisposeEffect()
 {
     if (m_effect != null)
     {
         m_effect.Dispose();
     }
     if (m_decl != null)
     {
         m_decl.Dispose();
     }
     if (m_vb != null)
     {
         m_vb.Dispose();
     }
     m_effect = null;
     m_decl   = null;
     m_vb     = null;
 }
示例#3
0
        /*-------------------------------------------------------------------------
         *
         * ---------------------------------------------------------------------------*/
        public d3d_sprite(Device device, bool is_use_ve1_1_ps1_1)
        {
            m_d3d_device = device;

            // バッファ
            m_vertex_list  = new CustomVertex.TransformedColoredTextured[DRAW_SPRITE_ONCE * 6];
            m_sprite_count = 0;

            // 쉐이더사용時
            m_effect = null;
            m_decl   = null;
            m_vb     = null;
            m_vbo    = null;

            // 쉐이더が使えるなら使う
            if (is_use_ve1_1_ps1_1)
            {
                Assembly ass = Assembly.GetExecutingAssembly();
                initialize_shader(ass.GetManifestResourceStream("directx.fx.sprite.fxo"));
            }
            BeginFrame();
        }