public SelectOutput(UIElement image, InPoint inPoint, OutPoint outPoint1, OutPoint outPoint2) { Image = image; In = inPoint; Out1 = outPoint1; Out2 = outPoint2; }
private InPoint CreateInPoint() { InPoint inPoint = new InPoint(CreatePointImage(), CreatePointLable()); canvas.Children.Add(inPoint.Image); canvas.Children.Add(inPoint.Label); return(inPoint); }
public Delay(UIElement image, InPoint inPoint, OutPoint outPoint) { Image = image; In = inPoint; Out = outPoint; DelayDistributions.min = 0; DelayDistributions.max = 1; }
public Queue(UIElement image, InPoint inPoint, OutPoint outPoint, OutPoint throwOut, OutPoint throwOut2) { Image = image; In = inPoint; Out = outPoint; ThrowOut = throwOut; ThrowOut2 = throwOut2; TimeLimitDistributions.min = 0; TimeLimitDistributions.max = 1; }
public Sink(UIElement image, InPoint inPoint) { Image = image; In = inPoint; }