/// <summary>
 /// 
 /// </summary>
 /// <param name="userId"></param>
 /// <param name="key"></param>
 /// <param name="level">玩家等级</param>
 /// <param name="grid">是哪一个英雄卡牌</param>
 /// <param name="id">卡牌或装备在数据中的id</param>
 /// <param name="type">类型0 卡牌 1-6装备</param>
 /// <returns></returns>
 public bool ChangeDeployment(int userId, string key,int level, int grid, int id, int type,Card c=null)
 {
     Deployment d = new Deployment();
     DeploymentGridModel model;
     switch(grid)
     {
         case 1:
             model=d.grid1;
             break;
         case 2:
             if (level < 20) return false;
             model = d.grid2;
             break;
         case 3:
             if (level < 30) return false;
             model = d.grid3;
             break;
         case 4:
             if (level < 40) return false;
             model = d.grid4;
             break;
         case 5:
             if (level < 45) return false;
             model = d.grid5;
             break;
         default:
             return false;
     }
     switch(type)
     {
         case 0:
             if (c == null) return false;
             if (d.grid1.cardId == id || d.grid2.cardId == id || d.grid3.cardId == id || d.grid4.cardId == id || d.grid5.cardId == id)
                 return false;
             model.cardId = id;
             break;
         case 1:
             model.swordId = id;
             break;
         case 2:
             model.hatId = id;
             break;
         case 3:
             model.clothId=id;
             break;
         case 4:
             model.bookId = id;
             break;
         case 5:
             model.shooeId = id;
             break;
         case 6:
             model.horseId = id;
             break;
     }
     d.Update();
     userDeployments[userId] = d;
     return true;
 }
 /// <summary>
 /// 初始化
 /// </summary>
 /// <param name="userId"></param>
 public void InitCache(int userId)
 {
     if(!userDeployments.ContainsKey(userId))
     {
         Deployment d = new Deployment();
         d = d.GetModel(userId);
         if(d==null)
         {
             //玩家第一次登陆,获得的出事数据
             d = new Deployment();
             d.user_id = userId;
             d.grid1 = new DeploymentGridModel();
             d.grid2 = new DeploymentGridModel();
             d.grid3 = new DeploymentGridModel();
             d.grid4 = new DeploymentGridModel();
             d.grid5 = new DeploymentGridModel();
             d.Add();
         }
         userDeployments.Add(userId, d);
     }
 }