private void OnAccept(IAsyncResult ar)
        {
            if (m_socket == null || m_is_close)
            {
                return;
            }

            Socket server_socket = (Socket)ar.AsyncState;

            ar.AsyncWaitHandle.Close();
            try
            {
                //初始化一个SOCKET,用于其它客户端的连接
                Socket    client_socket = server_socket.EndAccept(ar);
                long      conn_idx      = System.Threading.Interlocked.Increment(ref m_share_conn_idx);
                UserToken token         = m_user_tokens_pools.Spawn();
                token.ConnId = conn_idx;
                token.Remote = client_socket.RemoteEndPoint;
                token.Socket = client_socket;
                m_user_tokens.TryAdd(conn_idx, token);

                if (OnOpen != null)
                {
                    OnOpen(conn_idx);
                }

                //连接成功,有可能被踢出,需要再次判断是否有效
                if (m_user_tokens.ContainsKey(conn_idx))
                {
                    SendRecvBuffer buffer = m_buffer_pools.Spawn();
                    buffer.ConnId = token.ConnId;
                    buffer.Socket = token.Socket;
                    BeginReceive(buffer);
                }
                //等待新的客户端连接
                server_socket.BeginAccept(new AsyncCallback(OnAccept), server_socket);
            }
            catch (Exception e)
            {
                Log.Exception(e);
                this.Close();
                return;
            }
        }
示例#2
0
        public void Send(byte[] message, int offset, int count)
        {
            if (m_socket == null || !m_socket.Connected || message == null)
            {
                return;
            }
            SendRecvBuffer buffer = m_buffer_pools.Spawn();

            buffer.Socket = m_socket;
            System.Array.Copy(message, offset, buffer.Buffer, 0, count);
            try
            {
                buffer.Socket.BeginSend(buffer.Buffer, 0, count, 0, new AsyncCallback(OnSend), buffer);
            }
            catch (Exception e)
            {
                Log.Error("发送失败:" + e.Message);
                this.Close();
            }
        }