/// <summary> /// 加载邮件列表 /// </summary> /// <param name="receiver_idx">收件人</param> /// <param name="callback"></param> public static void LoadMailList(long receiver_idx, ushort spid, Action <List <MailInfo> > callback) { string sql = "call SP_MAIL_LIST(" + receiver_idx + ", " + spid + ", " + Time.second_time + ")"; DBManager.Instance.GetDB(eDBType.Game).Query(sql, (reader) => { List <MailInfo> list = new List <MailInfo>(); while (reader.HasRows && reader.Read()) { int idx = 0; MailInfo data = CommonObjectPools.Spawn <MailInfo>(); data.mail_idx = reader.GetInt64(idx++); data.mail_type = (eMailType)reader.GetByte(idx++); data.spid = reader.GetUInt16(idx++); data.sender_idx = reader.GetInt64(idx++); data.sender_name = reader.GetString(idx++); data.send_time = reader.GetInt64(idx++); data.expire_time = reader.GetInt32(idx++); data.flags = reader.GetUInt32(idx++); data.subject = reader.GetString(idx++); //内容 long len = reader.GetBytes(idx, 0, null, 0, int.MaxValue); ByteArray by = DBUtils.AllocDBArray(); reader.GetBytes(idx, 0, by.Buffer, 0, (int)len); by.WriteEmpty((int)len);//直接修改m_tail data.bin_mail_content.Read(by); list.Add(data); } callback(list); }); }
/// <summary> /// 同步好友最新数据:玩家上线时触发 /// </summary> public void SyncDataFromUnit() { foreach (var obj in m_relations) { RelationInfo info = obj.Value; Unit unit = UnitManager.Instance.GetUnitByIdx(info.char_idx); if (unit == null) {//取db离线数据 long target_char_idx = info.char_idx; PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(target_char_idx, data, (ret) => { if (ret) { RelationInfo db_info; if (m_relations.TryGetValue(target_char_idx, out db_info)) { db_info.Copy(data); } } CommonObjectPools.Despawn(data); this.SyncRelation2SS(target_char_idx); }); } else { info.Copy(unit.player_data); this.SyncRelation2SS(info.char_idx); } } }
private void ProcessWrite(MailWriteInfo info) { Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player; if (player == null) { return; } if (info.receiver.char_idx == 0) { Log.Warning("错误的收件人id:" + info.receiver.char_idx); return; } //存db MailInfo mail_info = CommonObjectPools.Spawn <MailInfo>(); mail_info.mail_type = eMailType.NORMAL; mail_info.spid = 0;//普通邮件,不区分渠道id mail_info.receiver_idx = info.receiver.char_idx; mail_info.sender_idx = m_char_idx; mail_info.sender_name = player.char_name; mail_info.send_time = Time.second_time; mail_info.expire_time = 0; mail_info.delivery_time = 0; mail_info.flags = (uint)eMailFlags.NONE; mail_info.subject = info.subject; mail_info.bin_mail_content.content_type = eMailContentType.NORMAL; mail_info.bin_mail_content.bin_normal_content.content = info.content; SQLMailHandle.CreateMail(mail_info, player.db_id); CommonObjectPools.Despawn(mail_info); }
/// <summary> /// 玩家所有物品 /// </summary> public static void LoadItem(long char_idx, DBID db_id, Action <List <ItemInfo> > callback) { string sql = "call SP_ITEM_LIST(" + char_idx + ")"; DBManager.Instance.GetDB(eDBType.Game, db_id.game_id).Query(sql, (reader) => { List <ItemInfo> list = new List <ItemInfo>(); while (reader.HasRows && reader.Read()) { int idx = 0; ItemInfo data = CommonObjectPools.Spawn <ItemInfo>(); data.item_idx = reader.GetInt64(idx++); data.char_idx = reader.GetInt64(idx++); data.type = (eItemSubType)reader.GetUInt32(idx++); data.bag_type = (eBagType)reader.GetUInt16(idx++); data.ui_pos = reader.GetUInt32(idx++); data.number = reader.GetUInt32(idx++); data.create_time = reader.GetInt64(idx++); //内容 long len = reader.GetBytes(idx, 0, null, 0, int.MaxValue); ByteArray by = DBUtils.AllocDBArray(); reader.GetBytes(idx, 0, by.Buffer, 0, (int)len); by.WriteEmpty((int)len); data.bin_content.Read(by); list.Add(data); } callback(list); }); }
/// <summary> /// 创建-玩家重新登录 /// </summary> public BaseItem CreateItem(ItemInfo item_info) { BaseItem prop = CommonObjectPools.Spawn <BaseItem>(); prop.Init(item_info); this.AddItem(prop); return(prop); }
public void Derialize(ByteArray by) { while (by.Available > 0 && by.Available >= RelationInfo.BaseSize) { RelationInfo info = CommonObjectPools.Spawn <RelationInfo>(); info.Read(by); m_relations.Add(info.char_idx, info); } }
/// <summary> /// 创建-新道具 /// </summary> public BaseItem CreateItem(uint template_idx, uint num) { long item_idx = IdSharedManager.Instance.GetNextItemIdx(); BaseItem prop = CommonObjectPools.Spawn <BaseItem>(); prop.Init(item_idx, new ItemTemplateInfo()); this.AddItem(prop); return(prop); }
/// <summary> /// 登入处理 /// </summary> private void OnPlayerLogin(long char_idx) { this.RemoveMember(char_idx); MemberRelation member = CommonObjectPools.Spawn <MemberRelation>(); member.Setup(char_idx); m_cache_members.Add(char_idx, member); }
/// <summary> /// 构建mysql参数 /// </summary> /// <param name="filed">字段</param> /// <param name="type">字段类型</param> /// <param name="by">内容</param> /// <param name="size">内容大小</param> /// <returns></returns> public static MySqlParameter MakeMysqlParam(string filed, MySqlDbType type, byte[] by, int size) { MySqlParameter p = CommonObjectPools.Spawn <MySqlParameter>(); p.ParameterName = filed; p.MySqlDbType = type; p.Value = by; p.Size = size; return(p); }
/// <summary> /// 进入游戏 /// </summary> private void OnEnterGame(PacketBase packet) { gs2ss.EnterGame msg = packet as gs2ss.EnterGame; ClientUID client_uid = msg.client_uid; InterServerID server_uid = msg.server_uid; UnitManager.Instance.AddSession(client_uid); if (!UnitManager.Instance.HasUnit(msg.char_idx)) { DBID db_id = new DBID(); db_id.game_id = ServerConfig.GetDBByAccountIdx(msg.account_idx, eDBType.Game); PlayerInfoForSS ss_data = CommonObjectPools.Spawn <PlayerInfoForSS>(); SQLCharHandle.QueryCharacterInfo(msg.char_idx, db_id, ss_data, is_load => { if (is_load && UnitManager.Instance.HadSession(client_uid)) {//读取玩数据,有可能已经退出 //创建玩家 Player player = new Player(); player.client_uid = client_uid; player.LoadData(ss_data); UnitManager.Instance.AddUnit(player); //告诉gs成功进入游戏 ss2gs.EnterGame rep_gs_msg = PacketPools.Get(ss2gs.msg.ENTER_GAME) as ss2gs.EnterGame; rep_gs_msg.server_uid = server_uid; rep_gs_msg.client_uid = client_uid; rep_gs_msg.char_idx = ss_data.char_idx; ServerNetManager.Instance.Send(server_uid.gs_uid, rep_gs_msg); //告诉ws ss2ws.LoginClient rep_ws_msg = PacketPools.Get(ss2ws.msg.LOGIN_CLIENT) as ss2ws.LoginClient; rep_ws_msg.server_uid = server_uid; rep_ws_msg.client_uid = client_uid; rep_ws_msg.data.Copy(ss_data); ServerNetManager.Instance.Send2WS(rep_ws_msg); //告诉gl ss2gl.LoginClient rep_gl_msg = PacketPools.Get(ss2gl.msg.LOGIN_CLIENT) as ss2gl.LoginClient; rep_gl_msg.server_uid = server_uid; rep_gl_msg.data.Copy(ss_data); ServerNetManager.Instance.Send2GL(rep_gl_msg); //告诉客户端角色基础信息 ss2c.CharacterInfo rep_msg = PacketPools.Get(ss2c.msg.CHARACTER_INFO) as ss2c.CharacterInfo; rep_msg.data.Copy(ss_data); ServerNetManager.Instance.SendProxy(client_uid, rep_msg, false); //初始化内部逻辑 player.OnFirstEnter(); } CommonObjectPools.Despawn(ss_data); }); } }
/// <summary> /// 给玩家创建邮箱 /// </summary> private void OnPlayerLogin(long char_idx) { Mailbox mail_box; if (!m_mailboxs.TryGetValue(char_idx, out mail_box)) { mail_box = CommonObjectPools.Spawn <Mailbox>(); mail_box.Setup(char_idx); m_mailboxs.Add(char_idx, mail_box); } }
/// <summary> /// 添加aoi对象 /// </summary> /// <param name="char_idx"></param> /// <param name="scene_idx"></param> /// <param name="row"></param> /// <param name="col"></param> public void Add(long char_idx, long scene_idx, int row, int col) { AOIUnitInfo aoi_info = null; if (!m_aoi_units.TryGetValue(char_idx, out aoi_info)) { aoi_info = CommonObjectPools.Spawn <AOIUnitInfo>(); aoi_info.char_idx = char_idx; aoi_info.scene_idx = scene_idx; m_aoi_units.Add(char_idx, aoi_info); } UpdatePosition(char_idx, row, col, true); }
public ClientSession AddSession(long conn_idx) { if (!m_accept_sessions.ContainsKey(conn_idx)) { return(null); } ClientSession session = CommonObjectPools.Spawn <ClientSession>(); session.Setup(conn_idx); m_sessions.Add(conn_idx, session); return(session); }
public bool AddAccountData(string account_name, AccountData account_data) { this.RemoveAccountData(account_data.account_idx); CacheAccountData cache_chars = CommonObjectPools.Spawn <CacheAccountData>(); cache_chars.logout_time = Time.second_time; cache_chars.account_data = account_data; m_chache_account.Add(account_name, cache_chars); m_account_2_name.Add(account_data.account_idx, account_name); return(true); }
public bool AddPlayer(long char_idx) { if (m_fight_players.ContainsKey(char_idx)) { RemovePlayer(char_idx); } FightPlayer player = CommonObjectPools.Spawn <FightPlayer>(); player.Setup(char_idx); m_fight_players.Add(char_idx, player); return(true); }
/// <summary> /// 登入处理 /// </summary> public void HandleLogin(ushort ss_uid, PlayerInfoForGL data) { Unit unit = GetUnitByIdx(data.char_idx); if (unit != null) { this.RemoveUnit(unit); } //创建玩家 unit = CommonObjectPools.Spawn <Unit>(); unit.Setup(ss_uid, data); UnitManager.Instance.AddUnit(unit); unit.OnEnter(); }
/// <summary> /// 登入处理 /// </summary> public void HandleLogin(ClientUID client_uid, InterServerID srv_uid, PlayerInfoForFS data) { Unit unit = GetUnitByIdx(data.char_idx); if (unit != null) {//可能上次退出时,没有清除数据 this.RemoveUnit(unit); } //创建玩家 unit = CommonObjectPools.Spawn <Unit>(); unit.Setup(client_uid, srv_uid, data); UnitManager.Instance.AddUnit(unit); unit.OnEnter(); }
/// <summary> /// gl下发的关系列表 /// </summary> public void RelationListGL(RelationInfo info) { RelationInfo relation_info; if (m_relations.TryGetValue(info.char_idx, out relation_info)) { relation_info.Copy(info); } else { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(info); this.AddRelation(relation_info); } }
/// <summary> /// 加载单个玩家数据 /// </summary> /// <param name="char_idx"></param> public void LoadPlayer(long char_idx, Action <long> callback) { if (m_cache_members.ContainsKey(char_idx)) { Log.Debug("玩家数据已经加载:" + char_idx); if (callback != null) { callback(char_idx); } return; } Log.Debug("请求加载玩家数据:" + char_idx); PlayerCache member = CommonObjectPools.Spawn <PlayerCache>(); member.Load(char_idx, is_load => { if (is_load) { m_cache_members.Add(char_idx, member); if (m_cache_name_members.ContainsKey(member.ss_data.char_name)) { Log.Warning("存在相同玩家名:" + member.ss_data.char_name); } else { m_cache_name_members.Add(member.ss_data.char_name, char_idx); } if (callback != null) { callback(char_idx); } } else { Log.Warning("玩家数据加载失败:" + char_idx); CommonObjectPools.Despawn(member); if (callback != null) { callback(0); } } } ); }
/// <summary> /// 读取玩家邮箱 /// </summary> /// <param name="char_idx"></param> public void LoadMailbox(long char_idx) { if (m_mailboxs.ContainsKey(char_idx)) { return; } MailboxCache mail_box = CommonObjectPools.Spawn <MailboxCache>(); if (mail_box.Setup(char_idx)) { m_mailboxs.Add(char_idx, mail_box); } else { CommonObjectPools.Despawn(mail_box); } }
private void ProcessWrite(MailWriteInfo info) { Player player = UnitManager.Instance.GetUnitByIdx(m_char_idx) as Player; if (player == null) { return; } if (info.receiver.char_idx == 0) { Log.Debug("错误的收件人id:" + info.receiver.char_idx); return; } //存db MailInfo mail_info = CommonObjectPools.Spawn <MailInfo>(); mail_info.mail_idx = IdSharedManager.Instance.GetNextMailIdx(); mail_info.mail_type = eMailType.NORMAL; mail_info.spid = 0;//普通邮件,不区分渠道id mail_info.receiver_idx = info.receiver.char_idx; mail_info.sender_idx = m_char_idx; mail_info.sender_name = player.char_name; mail_info.send_time = Time.second_time; mail_info.expire_time = 0; mail_info.delivery_time = 0; mail_info.flags = (uint)eMailFlags.NONE; mail_info.subject = info.subject; mail_info.bin_mail_content.content_type = eMailContentType.NORMAL; mail_info.bin_mail_content.bin_normal_content.content = info.content; SQLMailHandle.CreateMail(mail_info, player.db_id); CommonObjectPools.Despawn(mail_info); //告诉客户端发送成功 ss2c.MailCommand msg_client = PacketPools.Get(ss2c.msg.MAIL_COMMAND) as ss2c.MailCommand; msg_client.mail_idx = 0; msg_client.command_type = eMailCommandType.WRITE_MAIL; msg_client.error_type = eMailCommandError.NONE; ServerNetManager.Instance.SendProxy(player.client_uid, msg_client); }
/// <summary> /// 单位进入 /// </summary> private void OnUnitEnter(PacketBase packet) { ss2c.UnitEnterAOI msg = packet as ss2c.UnitEnterAOI; Log.Debug("OnUnitEnter:" + msg.unit_idx.obj_idx); Unit unit = null; switch (msg.unit_idx.type) { case eUnitType.PLAYER: unit = CommonObjectPools.Spawn <Player>(); break; } if (unit == null) { Log.Warning("未定义类型:" + msg.unit_idx.type); return; } unit.obj_idx = msg.unit_idx.obj_idx; unit.Setup(); unit.LoadData(msg.unit_info); UnitManager.Instance.AddUnit(unit); }
/// <summary> /// 场景切换 /// </summary> private void OnEnterScene(PacketBase packet) { ss2c.EnterScene msg = packet as ss2c.EnterScene; UnitManager.Instance.RemoveAll(); //玩家信息 PlayerInfoForClient char_info = PlayerDataMgr.Instance.main_player_info; PlayerAOIInfo player_info = CommonObjectPools.Spawn <PlayerAOIInfo>(); player_info.char_name = char_info.char_name; player_info.char_type = char_info.char_type; player_info.pos_x = msg.pos.x; player_info.pos_y = msg.pos.y; player_info.flags = char_info.flags; player_info.model_idx = char_info.model_idx; player_info.job = char_info.job; player_info.level = char_info.level; player_info.exp = char_info.exp; player_info.energy = char_info.energy; player_info.gold = char_info.gold; player_info.coin = char_info.coin; player_info.hp = char_info.hp; player_info.hp_max = char_info.hp_max; player_info.hurt = char_info.hurt; player_info.range = char_info.range; player_info.run_speed = char_info.run_speed; player_info.vip_grade = char_info.vip_grade; player_info.vip_flags = char_info.vip_flags; //创建玩家对象 Player player = new Player(); player.obj_idx = char_info.char_idx; player.Setup(); player.LoadData(player_info); UnitManager.Instance.AddUnit(player); EventController.TriggerEvent(ClientEventID.SHOW_STATUS, eFormStatusType.Scene, "当前场景:" + msg.scene_type); EventController.TriggerEvent(ClientEventID.SHOW_STATUS, eFormStatusType.Log, "进入场景:" + msg.scene_type); }
private void ProcessWrite(MailWriteInfo info) { PlayerCache player = PlayerCacheManager.Instance.GetMember(m_char_idx); if (player == null) { return; } if (info.receiver_idx <= 0) { Log.Warning("错误的收件人id:" + info.receiver_idx); return; } //存db MailInfo mail_info = CommonObjectPools.Spawn <MailInfo>(); mail_info.mail_type = eMailType.NORMAL; mail_info.spid = 0;//普通邮件,不区分渠道id mail_info.receiver_idx = info.receiver_idx; mail_info.sender_idx = m_char_idx; mail_info.sender_name = player.ss_data.char_name; mail_info.send_time = Time.second_time; mail_info.expire_time = 0; mail_info.delivery_time = 0; mail_info.flags = (uint)eMailFlags.NONE; mail_info.subject = info.subject; mail_info.bin_mail_content.content_type = eMailContentType.NORMAL; mail_info.bin_mail_content.bin_normal_content.content = info.content; SQLMailHandle.CreateMail(mail_info); CommonObjectPools.Despawn(mail_info); //返回结果给ss db2ss.MailCommand rep_msg = PacketPools.Get(db2ss.msg.MAIL_COMMAND) as db2ss.MailCommand; rep_msg.mail_idx = 0; rep_msg.command_type = eMailCommandType.WRITE_MAIL; rep_msg.error_type = eMailCommandError.NONE; ForServerNetManager.Instance.Send(player.ss_uid, rep_msg); }
/// <summary> /// 添加关系 /// </summary> public void AddRelationCommand(RelationAddTarget target_id, eRelationFlag flag, string message) { //超过上限 if (IsRelationFull(flag)) { return; } //不在线了 Unit player = UnitManager.Instance.GetUnitByIdx(m_char_idx); if (player == null) { return; } //判断是否已经存在关系,另外防止添加自己为好友 if (target_id.type == eRelationAddType.Idx) { if (target_id.char_idx == m_char_idx) { return; } RelationInfo relation_info; if (m_relations.TryGetValue(target_id.char_idx, out relation_info) && relation_info.flags == flag) { return; } } else { if (target_id.char_name == player.char_name) { return; } foreach (var relation_info in m_relations) { if (relation_info.Value.char_name == target_id.char_name && relation_info.Value.flags == flag) { return; } } } //如果是根据名称加好友,必须在缓存里面能查找到玩家数据 Unit target_player = null; if (target_id.type == eRelationAddType.Idx) { target_player = UnitManager.Instance.GetUnitByIdx(target_id.char_idx); } else if (target_id.type == eRelationAddType.Name) { target_player = UnitManager.Instance.GetUnitByName(target_id.char_name); if (target_player == null) { return;//TODO:后期如果有需求,可以查表 } else { target_id.char_idx = target_player.char_idx; } } //拉黑直接处理,如果有好友关系,需要先去掉好友 if (flag == eRelationFlag.Block) { RelationInfo relation_info; if (m_relations.TryGetValue(target_id.char_idx, out relation_info)) { relation_info.flags = eRelationFlag.Block; this.SyncRelation2SS(target_id.char_idx); } else { if (target_player == null) { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(target_id.char_idx, data, (ret) => { if (ret && m_char_idx > 0) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_id.char_idx); } CommonObjectPools.Despawn(data); }); } else { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_id.char_idx); } } } //添加到db,需要先判断数据库是否已经有写入过,防止重复写入 //注:如果赠送可以同时存在的话,这里需要屏蔽赠送类型 SQLRelationHandle.QueryExistsRelationEvent(m_char_idx, target_id.char_idx, flag, (event_idx) => { if (event_idx == 0 && m_char_idx > 0) {//保存事件 RelationEventInfo e_info = new RelationEventInfo(); e_info.target_char_idx = target_id.char_idx; e_info.source_char_idx = m_char_idx; e_info.event_type = eRelationEvent.Add; e_info.bin_content.bin_add_content.char_name = player.char_name; e_info.bin_content.bin_add_content.message = message; e_info.bin_content.bin_add_content.flag = flag; SQLRelationHandle.InsertRelationEvent(e_info); //立刻通知接受者 this.BroadcastEvent(e_info.target_char_idx, e_info.event_type); } }); }
/// <summary> /// 申请反馈 /// </summary> public void ApplyRelationCommand(long event_idx, long target_char_idx, eRelationApplyCmd cmd) { //是否存在申请事件 RelationEventInfo relation_evt; if (!m_relation_events.TryGetValue(event_idx, out relation_evt)) { return; } switch (relation_evt.event_type) { case eRelationEvent.Add: { eRelationFlag flag = relation_evt.bin_content.bin_add_content.flag; if (cmd == eRelationApplyCmd.Agree) { //超过上限 if (IsRelationFull(flag)) { SQLRelationHandle.RemoveRelationEvent(event_idx); m_relation_events.Remove(event_idx); return; } //是否已经存在相同关系:是则返回;非相同关系先移除,再添加 RelationInfo relation_info; if (m_relations.TryGetValue(target_char_idx, out relation_info)) { if (relation_info.flags == flag) { SQLRelationHandle.RemoveRelationEvent(event_idx); m_relation_events.Remove(event_idx); return; } else { this.RemoveRelation(target_char_idx); } } //如果对方在线,则取对方身上的数据;否则取数据库的数据 Unit target_player = UnitManager.Instance.GetUnitByIdx(target_char_idx); if (target_player != null) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_char_idx); } else { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(target_char_idx, data, (ret) => { if (ret && m_char_idx > 0) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = flag; this.AddRelation(relation_info); this.SyncRelation2SS(target_char_idx); } CommonObjectPools.Despawn(data); }); } } else { //undo } //写入事件 RelationEventInfo e_info = new RelationEventInfo(); e_info.target_char_idx = target_char_idx; e_info.source_char_idx = m_char_idx; e_info.event_type = eRelationEvent.Agree; e_info.bin_content.bin_agree_content.flag = flag; e_info.bin_content.bin_agree_content.cmd = cmd; SQLRelationHandle.InsertRelationEvent(e_info); //立刻通知接受者 this.BroadcastEvent(e_info.target_char_idx, e_info.event_type); } break; } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(event_idx); //从事件列表移除 m_relation_events.Remove(event_idx); }
/// <summary> /// 处理关系事件 /// </summary> private void HandleRelationEvent(List <RelationEventInfo> list_event) { //查询过程中如果下线 if (m_char_idx == 0) { return; } Unit player = UnitManager.Instance.GetUnitByIdx(m_char_idx); if (player == null) { return; } foreach (var relation_evt in list_event) { switch (relation_evt.event_type) { case eRelationEvent.Add: //对方申请加你好友 { //超过上限 if (IsRelationFull(relation_evt.bin_content.bin_add_content.flag)) { //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); continue; } //是否已经存在相同关系 RelationInfo relation_info = null; if (m_relations.TryGetValue(relation_evt.source_char_idx, out relation_info) && relation_info.flags == relation_evt.bin_content.bin_add_content.flag) { //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); continue; } //拉黑不需要同意,所以不添加事件 if (relation_evt.bin_content.bin_add_content.flag == eRelationFlag.Block) { if (m_relations.TryGetValue(relation_evt.source_char_idx, out relation_info)) { //已经存在其他关系,则用新关系覆盖旧关系 relation_info.flags = eRelationFlag.Block; this.SyncRelation2SS(relation_evt.source_char_idx); } else { Unit target_player = UnitManager.Instance.GetUnitByIdx(relation_evt.source_char_idx); if (target_player == null) { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(relation_evt.source_char_idx, data, (ret) => { if (ret && m_char_idx > 0) { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = eRelationFlag.Block; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); } CommonObjectPools.Despawn(data); }); } else { relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = eRelationFlag.Block; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); } } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); } else { //添加关系事件 if (m_relation_events.ContainsKey(relation_evt.event_idx)) { continue; } else { m_relation_events.Add(relation_evt.event_idx, relation_evt); } //通知逻辑服,由逻辑服转发给客户端 gl2ss.RelationAdd msg = PacketPools.Get(gl2ss.msg.RELATION_ADD) as gl2ss.RelationAdd; msg.event_idx = relation_evt.event_idx; msg.char_idx = m_char_idx; msg.player_id.Set(relation_evt.source_char_idx, relation_evt.bin_content.bin_add_content.char_name); msg.message = relation_evt.bin_content.bin_add_content.message; msg.flag = relation_evt.bin_content.bin_add_content.flag; ForServerNetManager.Instance.Send(player.ss_srv_uid, msg); } break; } case eRelationEvent.Delete: //对方删除了你 { if (m_relations.ContainsKey(relation_evt.source_char_idx)) { this.RemoveRelation(relation_evt.source_char_idx); //通知逻辑服,由逻辑服转发给客户端 gl2ss.RelationRemove msg_remove = PacketPools.Get(gl2ss.msg.RELATION_REMOVE) as gl2ss.RelationRemove; msg_remove.char_idx = m_char_idx; msg_remove.target_idx = relation_evt.source_char_idx; ForServerNetManager.Instance.Send(player.ss_srv_uid, msg_remove); } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); break; } case eRelationEvent.Agree: //对方同意了你的申请 { if (relation_evt.bin_content.bin_agree_content.cmd == eRelationApplyCmd.Agree) { //如果对方在线,则取对方身上的数据;否则取数据库的数据 Unit target_player = UnitManager.Instance.GetUnitByIdx(relation_evt.source_char_idx); if (target_player != null) { this.RemoveRelation(relation_evt.source_char_idx); RelationInfo relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(target_player.player_data); relation_info.flags = relation_evt.bin_content.bin_agree_content.flag; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); } else { PlayerInfoForGL data = CommonObjectPools.Spawn <PlayerInfoForGL>(); SQLCharHandle.QueryCharacterInfo(relation_evt.source_char_idx, data, (ret) => { if (ret && m_char_idx > 0) { this.RemoveRelation(relation_evt.source_char_idx); RelationInfo relation_info = CommonObjectPools.Spawn <RelationInfo>(); relation_info.Copy(data); relation_info.flags = relation_evt.bin_content.bin_agree_content.flag; this.AddRelation(relation_info); this.SyncRelation2SS(relation_evt.source_char_idx); } CommonObjectPools.Despawn(data); //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); }); } } else { //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); } break; } case eRelationEvent.Give: { Log.Info("赠送 src:" + relation_evt.source_char_idx + " dst:" + relation_evt.target_char_idx); RelationEventContent.GiveContent give_info = relation_evt.bin_content.bin_give_content; //发给ss处理 if (item.IsValidItem(give_info.item_id)) { gl2ss.RelationGive msg_give = PacketPools.Get(gl2ss.msg.RELATION_GIVE) as gl2ss.RelationGive; msg_give.char_idx = m_char_idx; msg_give.src_player_id.Set(relation_evt.source_char_idx, give_info.char_name); msg_give.item_id = give_info.item_id; ForServerNetManager.Instance.Send(player.ss_srv_uid, msg_give); } //清除处理过的事件 SQLRelationHandle.RemoveRelationEvent(relation_evt.event_idx); m_relation_events.Remove(relation_evt.event_idx); break; } } } }
public PlayerCache() { m_ss_data = CommonObjectPools.Spawn <PlayerInfoForSS>(); }