static void Update() { DaydreamRendererImportSettings settings = BakeData.Instance().GetImportSettings(); if (!string.IsNullOrEmpty(SceneManager.GetActiveScene().name) && SceneManager.GetActiveScene().isLoaded) { if (settings != null && settings.m_firstRun) { EditorApplication.update -= Update; settings.m_firstRun = false; BakeData.Instance().SaveImportSettings(); DaydreamRendererImportManager.Init(); } } if (settings.m_enableLightingComponentsAutoAdd && settings.m_daydreamLightinSystemEnabled && (DateTime.Now - s_lastUpdate).TotalSeconds > 2) { s_lastUpdate = DateTime.Now; ApplyLightingComponents(); } }
void OnGUI() { DaydreamRendererImportSettings settings = BakeData.Instance().GetImportSettings(); EditorGUILayout.HelpBox(Styles.kWelcomeMsg, MessageType.Info); if (s_staticMaterialHistory == null || s_dynamicMaterialHistory == null) { Configure(); } EditorGUI.BeginChangeCheck(); GUILayout.Space(20); EditorGUILayout.HelpBox(Styles.kToggleComponentsHelp, MessageType.Info); EditorGUI.BeginChangeCheck(); settings.m_daydreamLightinSystemEnabled = EditorGUILayout.BeginToggleGroup(Styles.toggleLightingSystem, settings.m_daydreamLightinSystemEnabled); if (EditorGUI.EndChangeCheck()) { if (!settings.m_daydreamLightinSystemEnabled) { RemoveAllLightingComponents(); } DaydreamRenderer renderer = FindObjectOfType <DaydreamRenderer>(); if (renderer) { renderer.EnableEnlighten(!settings.m_daydreamLightinSystemEnabled); } } EditorGUILayout.BeginHorizontal(); GUILayout.Space(20); settings.m_enableLightingComponentsAutoAdd = EditorGUILayout.ToggleLeft(Styles.toggleComponents, settings.m_enableLightingComponentsAutoAdd); EditorGUILayout.EndHorizontal(); if (!settings.m_enableLightingComponentsAutoAdd) { EditorGUILayout.BeginHorizontal(); GUILayout.Space(20); if (GUILayout.Button(Styles.addComponents)) { ApplyLightingComponents(); } if (GUILayout.Button(Styles.removeComponents)) { RemoveAllLightingComponents(); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.EndToggleGroup(); GUILayout.Space(50); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(settings); } if (GUILayout.Button("Scan Materials") || m_convertableMaterials == null || m_convertableMaterials.Count == 0 || s_gatherMetrics) { List <GameObject> roots = Utilities.GetAllRoots(); GatherMaterials(roots.ToArray()); } EditorGUILayout.Separator(); EditorGUILayout.HelpBox(String.Format(Styles.kObjectsWaiting, m_dynamicConvertableCount, m_staticConvertableCount), MessageType.Info); if (GUILayout.Button("Convert Materials Now")) { DoDynamicLightingConversion(); DoStaticLightingConversion(); } string[] text = new string[] { "Dynamic Converted Materials", "Static Converted Materials", "List All Daydream Materials" }; s_importType = GUILayout.SelectionGrid(s_importType, text, 3, EditorStyles.radioButton); if (s_importType == 0) { DrawDynamicRevertMaterials(); } else if (s_importType == 1) { DrawStaticRevertMaterials(); } else if (m_convertedCount > 0) { DrawDaydreamMaterialList(); } }