public void AddInstance(InstanceData data) { instances[InstanceCount++] = data; }
public void GetInstanceData(InstanceData data, RenderGroup RenderGroup) { if (this.Opacity != 0 && OldNodeType != null && OldNodeType.CanRender) { data.Texture = OldNodeType.Texture; data.Color = new Color(OldNodeType.Color); data.Light.W = OldNodeType.Opacity; RenderGroup.AddInstance(data); } }
public Node() { Instance = new InstanceData(); }
public Decal() { Instance = new InstanceData(); }