public void CopyFrom(DMKDanmaku danmaku) { this.playMode = danmaku.playMode; this.playInterval = danmaku.playInterval; this.parentController = danmaku.parentController; this.shooters.Clear(); foreach (DMKBulletShooterController shooterController in danmaku.shooters) { DMKBulletShooterController newController = (DMKBulletShooterController)ScriptableObject.CreateInstance <DMKBulletShooterController>(); newController.CopyFrom(shooterController); this.shooters.Add(newController); } this.modifiers.Clear(); foreach (DMKShooterModifier modifier in danmaku.modifiers) { DMKShooterModifier newModifier = (DMKShooterModifier)ScriptableObject.CreateInstance(modifier.GetType()); newModifier.CopyFrom(modifier); this.modifiers.Add(newModifier); } this.triggers.Clear(); foreach (DMKTrigger trigger in danmaku.triggers) { DMKTrigger newTrigger = (DMKTrigger)ScriptableObject.CreateInstance(trigger.GetType()); newTrigger.CopyFrom(trigger); this.triggers.Add(newTrigger); } }