public override void OnInspectorGUI() { GUILayout.BeginHorizontal(); if (GUILayout.Button("Danmaku Editor")) { DMKDanmakuEditorX.Create(); } GUILayout.EndHorizontal(); EditorGUILayout.Separator(); this.PlayerGUI(); }
static void OpenAttackStyleEditorX() { DMKDanmakuEditorX.Create(); }
public static void Create() { instance = (DMKDanmakuEditorX)EditorWindow.GetWindow <DMKDanmakuEditorX>("DanmakuX", true); instance.Init(); }