public static void main() { log.Debug("D2MP starting..."); var notifyThread = new Thread(delegate() { using (notifier = new notificationForm()) { notifier.Visible = true; Application.Run(); } }); notifyThread.SetApartmentState(ApartmentState.STA); notifyThread.Start(); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); icon.showNotification = () => notifier.Invoke(new MethodInvoker(() => { notifier.Fade(1); notifier.hideTimer.Start(); })); Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); try { var steam = new SteamFinder(); if (!steam.checkProtocol()) { log.Error("Steam protocol not found. Trying to repair..."); var steamDir = steam.FindSteam(true, false); var steamservicePath = Path.Combine(steamDir, @"bin\steamservice.exe"); if (File.Exists(steamservicePath)) { Process process = new Process() { StartInfo = { FileName = steamservicePath, Arguments = "/repair" } }; try { process.Start(); } catch { log.Fatal("Could not repair protocol. Steamservice couldn't run. Elevation refused?"); } process.WaitForExit(); Restart(); } else { log.Fatal("Could not repair protocol. Steam directory could not be found. Is steam installed? If so, please reinstall steam."); } } if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir) || !SteamFinder.checkDotaDir(Settings.dotaDir)) { Settings.steamDir = steam.FindSteam(true); Settings.dotaDir = steam.FindDota(true); } if (Settings.steamDir == null || Settings.dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + Settings.steamDir); log.Debug("Dota found: " + Settings.dotaDir); addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\"); d2mpDir = Path.Combine(Settings.dotaDir, @"dota\d2moddin\"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) Directory.CreateDirectory(addonsDir); if (!Directory.Exists(d2mpDir)) Directory.CreateDirectory(d2mpDir); if (!Directory.Exists(modDir)) Directory.CreateDirectory(modDir); { modController.getLocalMods(); } //Detect user string config = File.ReadAllText(Path.Combine(Settings.steamDir, @"config\config.vdf")); MatchCollection matches = Regex.Matches(config, "\"\\d{17}\""); string steamid; steamids = new List<string>(); if (matches.Count > 0) { foreach (Match match in matches) { steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2); log.Debug("Steam ID detected: " + steamid); steamids.Add(steamid); } } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid"); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = "d2mp.pid"; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; try { SetupClient(); client.Open(); } catch (Exception) { notifier.Notify(4, "Server error", "Can't connect to the lobby server!"); Thread.Sleep(5000); HandleClose(); } while (!shutDown) { Thread.Sleep(100); } if (client != null) client.Close(); } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }
public static void main() { log.Debug("D2MP starting..."); Application.ThreadException += (sender, args) => log.Error("Unhandled thread exception.", args.Exception); AppDomain.CurrentDomain.UnhandledException += (sender, args) => log.Error("Unhandled domain exception.", (Exception) args.ExceptionObject); var notifyThread = new Thread(delegate() { using (notifier = new notificationForm()) { notifier.Visible = true; Application.Run(); } }); notifyThread.SetApartmentState(ApartmentState.STA); notifyThread.Start(); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); icon.showNotification = () => notifier.Invoke(new MethodInvoker(() => { notifier.Fade(1); notifier.hideTimer.Start(); })); Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); if (Settings.createShortcutAtStartup) ShortcutWriter.writeDesktopShortcut(); try { var steam = new SteamFinder(); if (!steam.checkProtocol()) { log.Error("Steam protocol not found. Trying to repair..."); var steamDir = steam.FindSteam(true, false); var steamservicePath = Path.Combine(steamDir, @"bin\steamservice.exe"); if (File.Exists(steamservicePath)) { Process process = new Process() { StartInfo = { FileName = steamservicePath, Arguments = "/repair" } }; try { process.Start(); } catch { log.Fatal("Could not repair protocol. Steamservice couldn't run. Elevation refused?"); } process.WaitForExit(); Restart(); } else { log.Fatal("Could not repair protocol. Steam directory could not be found. Is steam installed? If so, please reinstall steam."); } } if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir) || !SteamFinder.checkDotaDir(Settings.dotaDir)) { Settings.steamDir = steam.FindSteam(true); Settings.dotaDir = steam.FindDota(true); } if (Settings.steamDir == null || Settings.dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + Settings.steamDir); log.Debug("Dota found: " + Settings.dotaDir); addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\"); d2mpDir = Path.Combine(Settings.dotaDir, @"dota\d2moddin\"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) Directory.CreateDirectory(addonsDir); else { var contents = Directory.GetDirectories(addonsDir); foreach (var dir in contents) { try { Directory.Delete(dir, true); } catch (Exception ex) { log.Error("Can't delete addon dir, "+dir, ex); } } } if (!Directory.Exists(d2mpDir)) Directory.CreateDirectory(d2mpDir); if (!Directory.Exists(modDir)) Directory.CreateDirectory(modDir); modController.getLocalMods(); Dictionary<int, string> usersDict = steam.FindUsers(); if (usersDict.Count > 0) { steamids.AddRange(usersDict.OrderByDescending(x => x.Key).Select(m=>m.Value)); } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, PIDFile); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = PIDFile; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; try { SetupClient(); client.Open(); } catch (Exception) { notifier.Notify(NotificationType.Error, "Server error", "Can't connect to the lobby server!"); Wait(5); HandleClose(); } while (!shutDown) { Thread.Sleep(100); } if (client != null && client.IsConnected) client.Close(); } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }
public static void main() { log.Debug("D2MP starting..."); Application.ThreadException += (sender, args) => log.Error("Unhandled thread exception.", args.Exception); AppDomain.CurrentDomain.UnhandledException += (sender, args) => log.Error("Unhandled domain exception.", (Exception)args.ExceptionObject); var notifyThread = new Thread(delegate() { using (notifier = new notificationForm()) { notifier.Visible = true; Application.Run(); } }); notifyThread.SetApartmentState(ApartmentState.STA); notifyThread.Start(); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); icon.showNotification = () => notifier.Invoke(new MethodInvoker(() => { notifier.Fade(1); notifier.hideTimer.Start(); })); Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); if (Settings.createShortcutAtStartup) { ShortcutWriter.writeDesktopShortcut(); } try { var steam = new SteamFinder(); if (!steam.checkProtocol()) { log.Error("Steam protocol not found. Trying to repair..."); var steamDir = steam.FindSteam(true, false); var steamservicePath = Path.Combine(steamDir, @"bin\steamservice.exe"); if (File.Exists(steamservicePath)) { Process process = new Process() { StartInfo = { FileName = steamservicePath, Arguments = "/repair" } }; try { process.Start(); } catch { log.Fatal("Could not repair protocol. Steamservice couldn't run. Elevation refused?"); } process.WaitForExit(); Restart(); } else { log.Fatal("Could not repair protocol. Steam directory could not be found. Is steam installed? If so, please reinstall steam."); } } if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir) || !SteamFinder.checkDotaDir(Settings.dotaDir)) { Settings.steamDir = steam.FindSteam(true); Settings.dotaDir = steam.FindDota(true); } if (Settings.steamDir == null || Settings.dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + Settings.steamDir); log.Debug("Dota found: " + Settings.dotaDir); addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\"); d2mpDir = Path.Combine(Settings.dotaDir, @"dota\d2moddin\"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) { Directory.CreateDirectory(addonsDir); } else { var contents = Directory.GetDirectories(addonsDir); foreach (var dir in contents) { try { Directory.Delete(dir, true); } catch (Exception ex) { log.Error("Can't delete addon dir, " + dir, ex); } } } if (!Directory.Exists(d2mpDir)) { Directory.CreateDirectory(d2mpDir); } if (!Directory.Exists(modDir)) { Directory.CreateDirectory(modDir); } modController.getLocalMods(); Dictionary <int, string> usersDict = steam.FindUsers(); if (usersDict.Count > 0) { steamids.AddRange(usersDict.OrderByDescending(x => x.Key).Select(m => m.Value)); } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, PIDFile); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = PIDFile; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; try { SetupClient(); client.Open(); } catch (Exception) { notifier.Notify(NotificationType.Error, "Server error", "Can't connect to the lobby server!"); Wait(5); HandleClose(); } while (!shutDown) { Thread.Sleep(100); } if (client != null && client.IsConnected) { client.Close(); } } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }
private static void SetupClient() { client = new XSocketClient(server, "*"); client.OnOpen += (sender, args) => { notifier.Notify(NotificationType.Success, hasConnected ? "Reconnected" : "Connected", hasConnected ? "Connection to the server has been reestablished" : "Client has been connected to the server."); hasConnected = true; SendInit(); }; client.Bind("commands", e => { log.Debug("server: " + e.data); JObject msg = JObject.Parse(e.data); switch (msg["msg"].Value <string>()) { case Shutdown.Msg: log.Debug("Shutting down due to server request. Client not up to date."); notifier.Notify(NotificationType.Info, "Outdated version", "Updating to new version..."); updateClient(); shutDown = true; return; case ClientCommon.Methods.Uninstall.Msg: log.Debug("Uninstalling due to server request..."); Uninstall(); shutDown = true; return; case ClientCommon.Methods.InstallMod.Msg: SendPing(ClientCommon.Methods.InstallMod.Msg); ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>()); break; case ClientCommon.Methods.DeleteMod.Msg: ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>()); break; case ClientCommon.Methods.SetMod.Msg: SendPing(ClientCommon.Methods.SetMod.Msg); ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>()); break; case ClientCommon.Methods.ConnectDota.Msg: SendPing(ClientCommon.Methods.ConnectDota.Msg); ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>()); break; case ClientCommon.Methods.LaunchDota.Msg: #if !DEBUG ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>()); #endif break; case ClientCommon.Methods.ConnectDotaSpectate.Msg: ThreadPool.QueueUserWorkItem(SpectateGame, msg.ToObject <ConnectDotaSpectate>()); break; case ClientCommon.Methods.NotifyMessage.Msg: ThreadPool.QueueUserWorkItem(NotifyMessage, msg.ToObject <NotifyMessage>()); break; case ClientCommon.Methods.UpdateMods.Msg: ThreadPool.QueueUserWorkItem(UpdateMods, msg.ToObject <UpdateMods>()); break; default: log.Error("Command not recognized."); break; } }); client.OnError += (sender, args) => log.Error(string.Format("Controller [{0}] sent us error [{1}] on event [{2}].", args.controller, args.data, args.@event)); client.OnClose += (sender, args) => { log.Info("Disconnected from the server."); HandleClose(); }; }
private static void SetupClient() { client = new XSocketClient(server, "*"); client.OnOpen += (sender, args) => { notifier.Notify(1, hasConnected ? "Reconnected" : "Connected", hasConnected ? "Connection to the server has been reestablished" : "Client has been connected to the server."); //icon.DisplayBubble(hasConnected // ? "Reconnected!" // : "Connected and ready to begin installing mods."); hasConnected = true; log.Debug("Sending init, version: " + ClientCommon.Version.ClientVersion); var init = new Init { SteamIDs = steamids.ToArray(), Version = ClientCommon.Version.ClientVersion, Mods = mods.ToArray() }; var json = JObject.FromObject(init).ToString(Formatting.None); Send(json); }; client.Bind("commands", e => { log.Debug("server: " + e.data); JObject msg = JObject.Parse(e.data); switch (msg["msg"].Value <string>()) { case Shutdown.Msg: log.Debug("Shutting down due to server request."); shutDown = true; return; case ClientCommon.Methods.Uninstall.Msg: log.Debug("Uninstalling due to server request..."); Uninstall(); shutDown = true; return; case ClientCommon.Methods.InstallMod.Msg: ThreadPool.QueueUserWorkItem(InstallMod, msg.ToObject <InstallMod>()); break; case ClientCommon.Methods.DeleteMod.Msg: ThreadPool.QueueUserWorkItem(DeleteMod, msg.ToObject <DeleteMod>()); break; case ClientCommon.Methods.SetMod.Msg: ThreadPool.QueueUserWorkItem(SetMod, msg.ToObject <SetMod>()); break; case ClientCommon.Methods.ConnectDota.Msg: ThreadPool.QueueUserWorkItem(ConnectDota, msg.ToObject <ConnectDota>()); break; case ClientCommon.Methods.LaunchDota.Msg: ThreadPool.QueueUserWorkItem(LaunchDota, msg.ToObject <LaunchDota>()); break; case ClientCommon.Methods.ConnectDotaSpectate.Msg: ThreadPool.QueueUserWorkItem(SpectateGame, msg.ToObject <ConnectDotaSpectate>()); break; default: log.Error("Command not recognized."); break; } }); client.OnClose += (sender, args) => { if (hasConnected) { notifier.Notify(3, "Lost connection", "Attempting to reconnect..."); //icon.DisplayBubble("Disconnected, attempting to reconnect..."); hasConnected = false; } SetupClient(); Thread.Sleep(5000); client.Open(); }; }
public static void main() { log.Debug("D2MP starting..."); var notifyThread = new Thread(delegate() { using (notifier = new notificationForm()) { notifier.Visible = true; Application.Run(); } }); notifyThread.SetApartmentState(ApartmentState.STA); notifyThread.Start(); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); icon.showNotification = delegate { notifier.Invoke(new MethodInvoker(delegate { notifier.Fade(1); notifier.hideTimer.Start(); })); }; Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); try { var steam = new SteamFinder(); if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir)) { Settings.steamDir = steam.FindSteam(true); Settings.dotaDir = steam.FindDota(true); } if (Settings.steamDir == null || Settings.dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + Settings.steamDir); log.Debug("Dota found: " + Settings.dotaDir); addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\"); d2mpDir = Path.Combine(Settings.dotaDir, @"dota\d2moddin\"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) { Directory.CreateDirectory(addonsDir); } if (!Directory.Exists(d2mpDir)) { Directory.CreateDirectory(d2mpDir); } if (!Directory.Exists(modDir)) { Directory.CreateDirectory(modDir); } { string[] dirs = Directory.GetDirectories(d2mpDir); int i = 0; foreach (string modName in dirs.Select(Path.GetFileName)) { log.Debug("Found mod: " + modName + " detecting version..."); string infoPath = Path.Combine(d2mpDir, modName + @"\addoninfo.txt"); string versionFile = ""; if (File.Exists(infoPath)) { versionFile = File.ReadAllText(infoPath); } Match match = Regex.Match(versionFile, @"(addonversion)(\s+)(\d+\.)?(\d+\.)?(\d+\.)?(\*|\d+)", RegexOptions.IgnoreCase); if (match.Success) { string version = match.Groups.Cast <Group>() .ToList() .Skip(3) .Aggregate("", (current, part) => current + part.Value); log.Debug(modName + "=" + version); mods.Add(new ClientMod { name = modName, version = version }); } else { log.Error("Can't find version info for mod: " + modName + ", not including"); } i++; } } //Detect user string config = File.ReadAllText(Path.Combine(Settings.steamDir, @"config\config.vdf")); MatchCollection matches = Regex.Matches(config, "\"\\d{17}\""); string steamid; steamids = new List <string>(); if (matches.Count > 0) { foreach (Match match in matches) { steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2); log.Debug("Steam ID detected: " + steamid); steamids.Add(steamid); } } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid"); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = "d2mp.pid"; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; try { SetupClient(); client.Open(); } catch (Exception ex) { notifier.Notify(4, "Server error", "Can't connect to the lobby server!"); //icon.DisplayBubble("Can't connect to the lobby server!"); } while (!shutDown) { Thread.Sleep(100); } client.Close(); } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }
public static void main() { log.Debug("D2MP starting..."); var notifyThread = new Thread(delegate() { using (notifier = new notificationForm()) { notifier.Visible = true; Application.Run(); } }); notifyThread.SetApartmentState(ApartmentState.STA); notifyThread.Start(); ourDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); File.WriteAllText(Path.Combine(ourDir, "version.txt"), ClientCommon.Version.ClientVersion); var iconThread = new Thread(delegate() { using (icon = new ProcessIcon()) { icon.Display(); icon.showNotification = delegate { notifier.Invoke(new MethodInvoker(delegate { notifier.Fade(1); notifier.hideTimer.Start(); })); }; Application.Run(); } }); iconThread.SetApartmentState(ApartmentState.STA); iconThread.Start(); try { var steam = new SteamFinder(); if (!Directory.Exists(Settings.steamDir) || !Directory.Exists(Settings.dotaDir)) { Settings.steamDir = steam.FindSteam(true); Settings.dotaDir = steam.FindDota(true); } if (Settings.steamDir == null || Settings.dotaDir == null) { log.Fatal("Steam/dota was not found!"); return; } log.Debug("Steam found: " + Settings.steamDir); log.Debug("Dota found: " + Settings.dotaDir); addonsDir = Path.Combine(Settings.dotaDir, @"dota\addons\"); d2mpDir = Path.Combine(Settings.dotaDir, @"dota\d2moddin\"); modDir = Path.Combine(addonsDir, "d2moddin"); if (!Directory.Exists(addonsDir)) { Directory.CreateDirectory(addonsDir); } if (!Directory.Exists(d2mpDir)) { Directory.CreateDirectory(d2mpDir); } if (!Directory.Exists(modDir)) { Directory.CreateDirectory(modDir); } { modController.getLocalMods(); } //Detect user string config = File.ReadAllText(Path.Combine(Settings.steamDir, @"config\config.vdf")); MatchCollection matches = Regex.Matches(config, "\"\\d{17}\""); string steamid; steamids = new List <string>(); if (matches.Count > 0) { foreach (Match match in matches) { steamid = match.Value.Substring(1).Substring(0, match.Value.Length - 2); log.Debug("Steam ID detected: " + steamid); steamids.Add(steamid); } } else { log.Fatal("Could not detect steam ID."); return; } //Modify gameinfo.txt ModGameInfo(); log.Debug("Starting shutdown file watcher..."); string pathToShutdownFile = Path.Combine(ourDir, "d2mp.pid"); File.WriteAllText(pathToShutdownFile, "Delete this file to shutdown D2MP."); var watcher = new FileSystemWatcher(); watcher.Path = ourDir; watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite | NotifyFilters.FileName; watcher.Filter = "d2mp.pid"; watcher.Deleted += (sender, args) => { shutDown = true; }; watcher.EnableRaisingEvents = true; try { SetupClient(); client.Open(); } catch (Exception ex) { notifier.Notify(4, "Server error", "Can't connect to the lobby server!"); Thread.Sleep(5000); HandleClose(); } while (!shutDown) { Thread.Sleep(100); } client.Close(); } catch (Exception ex) { log.Fatal("Overall error in the program: " + ex); } //UnmodGameInfo(); shutDown = true; Application.Exit(); }