private void UpdateCameras(GameTime gameTime) { oldms = newms; newms = Mouse.GetState(); if (IsActive && newms.X >= 0 && newms.Y >= 0 && newms.LeftButton == ButtonState.Pressed) { IsMouseVisible = false; updatemouse = true; Mouse.SetPosition(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2); } else { IsMouseVisible = true; updatemouse = false; } skycamera.Update(gameTime, updatemouse, false, newms, oldms); camera.Update(gameTime, updatemouse, true, newms, oldms); rightCamera.Position = camera.Position + Vector3.Transform(Vector3.Left * settings.StereoPairSeparation / 100f, Matrix.CreateFromYawPitchRoll(camera.leftRightRot, camera._upDownRot, 0)); rightCamera.rotationSpeed = camera.rotationSpeed; rightCamera.Target = camera.Target; rightCamera.Update(gameTime, updatemouse, true, newms, oldms); leftCamera.Position = camera.Position + Vector3.Transform(Vector3.Right * settings.StereoPairSeparation / 100f, Matrix.CreateFromYawPitchRoll(camera.leftRightRot, camera._upDownRot, 0)); leftCamera.rotationSpeed = camera.rotationSpeed; leftCamera.Target = camera.Target; leftCamera.Update(gameTime, updatemouse, true, newms, oldms); }
private void EnableLodCamera() { lodEnabled = true; /* * camera.NearClip = 1f; * camera.FarClip = 10000f; * lowcamera.NearClip = 9000f; * lowcamera.FarClip = 50000f; */ lowcamera.NearClip = 1f; lowcamera.FarClip = 100000f; camera.NearClip = 1f; camera.FarClip = 2f; camera.Update(null); lowcamera.Update(null); }
private void UpdateCameras(GameTime gameTime) { oldms = newms; newms = Mouse.GetState(); if (IsActive && newms.X >= 0 && newms.Y >= 0 && newms.LeftButton == ButtonState.Pressed) { IsMouseVisible = false; updatemouse = true; Mouse.SetPosition(GraphicsDevice.Viewport.Width / 2, GraphicsDevice.Viewport.Height / 2); } else { IsMouseVisible = true; updatemouse = false; } skycamera.Update(gameTime, updatemouse, false, newms, oldms); camera.Update(gameTime, updatemouse, true, newms, oldms); lowcamera.Copy(gameTime, camera); newms = Mouse.GetState(); }