private async void Page_Loaded(object sender, RoutedEventArgs e) { await ItemTemplates.Load(); await World.Load(); await EntityNPCTemplates.Load(); await Messages.Load(); await EntityRelationshipTable.Load(); // DEBUG // AppendParagraph(EntityRelationshipTable.DisplayString().ToParagraph()); // END DEBUG // world update timer WorldUpdateTimer = new Timer(Update, null, 1000, 50); CheckAppendQueueTimer = new Timer(CheckAppendQueue, null, 0, 100); // DEBUG AddDebug(); // END DEBUG // initialize player Game.Initialize(); ParsedInput input = null; Handler handler = Game.Player.DoLook(input); MessageQueue.Enqueue(handler.Message); // Messages.Display(handler.MessageCode, handler.ParagraphToAppend); //AppendParagraph(Game.Player.DoLook(input).ParagraphToAppend); txtInput.Focus(FocusState.Programmatic); }
public void AddDebug() { Random r = new Random(DateTime.Now.Millisecond); // DEBUG ITEMS for (int i = 0; i < Statics.DebugItemPasses; i++) { World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.GEM)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.DRINK)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.FOOD)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.JUNK)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.WEAPON)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.CONTAINER_BACK)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.CONTAINER_WAIST)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.ARMOR_CHEST)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.ARMOR_FEET)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.ARMOR_HEAD)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.ARMOR_NECK)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.ARMOR_FINGER)); World.Regions[0].Subregions[0].Rooms[r.Next(9)].AddItem(ItemTemplates.CloneRandom(ITEM_TYPE.ARMOR_SHIELD)); } // DEBUG NPCS for (int i = 0; i < Statics.DebugNPCCount; i++) { //EntityNPCBase npc = EntityNPCTemplates.NPCTemplates.RandomListItem().Clone(); //npc.Coordinates.Set(region, subregion, room); //World.Regions[0].Subregions[0].Rooms[r.Next(9)].NPCs.Add(npc); } }