private void Awake() { playerAttacker = GetComponent <PlayerAttacker>(); playerInventory = GetComponent <PlayerInventory>(); playerManager = GetComponent <PlayerManager>(); uiManager = FindObjectOfType <UIManager>(); cameraHandler = FindObjectOfType <CameraHandler>(); }
private void Awake() { singleton = this; myTransform = transform; defaultPosition = cameraTransform.localPosition.z; ignoreLayers = ~(1 << 8 | 1 << 9 | 1 << 10); inputHandler = FindObjectOfType <InputHandler>(); }
private void Awake() { cameraHandler = CameraHandler.singleton; playerAttacker = GetComponent <PlayerAttacker>(); }