示例#1
0
        void update_slicing(bool immediate = false)
        {
            if (immediate == false && time_to_start_new_compute() == false)
            {
                return;
            }

            // ui thing
            CotangentUI.HideSliceLabel();

            BackgroundThreadData d = new BackgroundThreadData();

            synchronize_meshes(d);

            mark_spawn_time();
            spawn_new_compute(d);
        }