//Runtime nui; public Kinect() { skeleton = new skeleton(0); //getting first kinect foreach (KinectSensor sensor in KinectSensor.KinectSensors) { if (sensor.Status == KinectStatus.Connected) { kinectSensor = sensor; break; } } if (kinectSensor == null) return; Console.WriteLine(kinectSensor.Status); //starting kinect and enabling skeleton data stream kinectSensor.Start(); kinectSensor.SkeletonStream.Enable(); //register event handler on skeleton fram ready event kinectSensor.SkeletonFrameReady += new EventHandler<SkeletonFrameReadyEventArgs>(skeletonFrameReady); }
public Kinect() { skeleton = new skeleton(0); //getting first kinect foreach (KinectSensor sensor in KinectSensor.KinectSensors) { if (sensor.Status == KinectStatus.Connected) { kinectSensor = sensor; break; } } if (kinectSensor == null) { return; } Console.WriteLine(kinectSensor.Status); //starting kinect and enabling skeleton data stream kinectSensor.Start(); kinectSensor.SkeletonStream.Enable(); //register event handler on skeleton fram ready event kinectSensor.SkeletonFrameReady += new EventHandler <SkeletonFrameReadyEventArgs>(skeletonFrameReady); }