public static void StartGame() { String title = @" _____ _ _ / ___(_) | | \ `--. _ _ __ ___ _ __ | | ___ `--. \ | '_ ` _ \| '_ \| |/ _ \ /\__/ / | | | | | | |_) | | __/ \____/|_|_| |_| |_| .__/|_|\___| | | |_| ___ _ _ / _ \ | | | | / /_\ \ __| |_ _____ _ __ | |_ _ _ _ __ ___ | _ |/ _` \ \ / / _ \ '_ \| __| | | | '__/ _ \ | | | | (_| |\ V / __/ | | | |_| |_| | | | __/ \_| |_/\__,_| \_/ \___|_| |_|\__|\__,_|_| \___|"; //Inventory stuff const int inventorySlots = 8; string[,] inventory = new string[inventorySlots, inventorySlots]; SentryRPGTools.InventoryInit(inventorySlots, inventory); Console.ForegroundColor = ConsoleColor.Red; //this is the code for the title big man Console.WriteLine(title); Console.ResetColor(); Console.WriteLine("By SamuraiWeebR"); Console.WriteLine("This is A Very Basic Game."); Console.WriteLine("DISCLAIMER: This is game is really simple. i doubt you will enjoy it. \n do you accept the fact that this game could be quick or crap?"); string userResponse = Console.ReadLine(); //eula to tell someone to f**k off if they gonna judge if (userResponse.ToLower() == "yes") { Console.WriteLine("Then enjoy the experience."); } else if (userResponse.ToLower() == "no") { Console.WriteLine("Then Go Away."); Environment.Exit(5); } else if (userResponse.ToLower() == "maybe") { Console.WriteLine("Make your mind up you f*****g wanker"); } else { Console.WriteLine("That doesn't look right. Answer must be yes/no"); if (userResponse.ToLower() == "yes") { Console.WriteLine("Then enjoy the experience."); } else if (userResponse.ToLower() == "no") { Console.WriteLine("Then Go Away."); SentryRPGTools.Quit(); } } //here comes the fun part Console.WriteLine("What is your name?"); string characterName = Console.ReadLine(); Console.WriteLine("Your Name is " + characterName + "!"); Console.WriteLine("What is your age?"); int characterAge = Convert.ToInt32(Console.ReadLine()); if (characterAge < 18) { Console.WriteLine("You can't be UnderAge!"); return; } else if (characterAge > 18) { Console.WriteLine("Your Age is " + characterAge + "!"); } //game starts now. Console.BackgroundColor = ConsoleColor.DarkBlue; Console.ForegroundColor = ConsoleColor.Cyan; double eArmorToughness = 0.1; double cAttackDamage = 10.50 - eArmorToughness; double playerHP = 20.00; Console.WriteLine("You Enter the Temple, It's Walls shining a blue hue. 'my first quest' you thought, as you entered. what do you do?"); string userAction = Console.ReadLine(); if (userAction == "walk" || userAction == "run") { Console.WriteLine("you move deeper into the temple, when suddenly, a goblin appears! what will you do?"); } userAction = Console.ReadLine(); eArmorToughness = 2.5; SentryRPGTools.Combat("Goblin", 20, 5, playerHP, cAttackDamage); }
//Combat //Just supply an enemy name, enemy health, enemy attack, character health and character attack public static void Combat(string eName, double eHealth, double eBaseAttack, double cHealth, double cBaseAttack) { if (firstPhase) { cAttackRatio = cHealth / eHealth; eAttackRatio = eHealth / cHealth; Console.Clear(); Console.WriteLine("You've entered combat"); Console.WriteLine("You're fighting a " + eName + " with " + eHealth + " HP"); Thread.Sleep(1000); Console.Clear(); Console.WriteLine("Your enemy has " + eHealth + " HP whileist you have " + cHealth + " HP"); Console.WriteLine("What do you wish to do?"); userResponse = Console.ReadLine(); if (userResponse == "Attack" || userResponse == "attack") { eHealth = eHealth - cBaseAttack; Console.WriteLine("You attack " + eName + " for " + cBaseAttack + " damage to the " + eName + " now has " + eHealth + "HP left"); if (eHealth > 0) { cHealth = cHealth - eBaseAttack; Console.WriteLine(eName + " attacks you for " + eBaseAttack + " damage. You have " + cHealth + " HP left"); } if (cHealth > 0 || eHealth > 0) { if (eHealth < 0) { Console.WriteLine("You stand victorious"); } else if (cHealth > 0) { firstPhase = false; SentryRPGTools.Combat(eName, eHealth, eBaseAttack, cHealth, cBaseAttack); } } else { Thread.Sleep(1000); Console.WriteLine("You are a f*****g looser, you died to " + eName); Console.WriteLine("If you want to retry you'll have to restart the game manually cuz we're too stupid to program that"); } } } else if (!firstPhase) { Console.Clear(); Console.WriteLine("Your enemy has " + eHealth + " HP whileist you have " + cHealth + " HP"); Console.WriteLine("What do you wish to do?"); userResponse = Console.ReadLine(); if (userResponse == "Attack" || userResponse == "attack") { //Character attack calculation double cAttack = cBaseAttack * ((cHealth / eHealth) / cAttackRatio); eHealth = eHealth - cAttack; Console.WriteLine("You attack " + eName + " for " + cAttack + " damage to the " + eName + " now has " + eHealth + "HP left"); if (eHealth > 0) { //Enemy attack calculation double eAttack = eBaseAttack * ((eHealth / cHealth) / eAttackRatio); cHealth = cHealth - eAttack; Console.WriteLine(eName + " attacks you for " + eAttack + " damage. You have " + cHealth + " HP left"); } if (cHealth > 0 || eHealth > 0) { if (eHealth < 0) { Console.WriteLine("You stand victorious"); } else if (cHealth > 0) { firstPhase = false; SentryRPGTools.Combat(eName, eHealth, eBaseAttack, cHealth, cBaseAttack); } } else { Thread.Sleep(1000); Console.WriteLine("You are a f*****g looser, you died to " + eName); Console.WriteLine("If you want to retry you'll have to restart the game manually cuz we're too stupid to program that"); } } } }