public static extern int XInputSetState( int dwUserIndex, // [in] Index of the gamer associated with the device ref XInputVibration pVibration // [in, out] The vibration information to send to the controller );
public static void SetState(PlayerIndex playerIndex, double leftMotor, double rightMotor) { XInputVibration vibration = new XInputVibration() { LeftMotorSpeed = (ushort)(65535d * leftMotor), RightMotorSpeed = (ushort)(65535d * rightMotor) }; Imports.XInputSetState((int)playerIndex, ref vibration); }