示例#1
0
        internal GamePadState(bool isConnected, RawState rawState, GamePadDeadZone deadZone)
        {
            this.isConnected = isConnected;
            currentRawState  = rawState;

            if (!isConnected)
            {
                rawState.dwPacketNumber        = 0;
                rawState.Gamepad.dwButtons     = 0;
                rawState.Gamepad.bLeftTrigger  = 0;
                rawState.Gamepad.bRightTrigger = 0;
                rawState.Gamepad.sThumbLX      = 0;
                rawState.Gamepad.sThumbLY      = 0;
                rawState.Gamepad.sThumbRX      = 0;
                rawState.Gamepad.sThumbRY      = 0;
            }

            packetNumber = rawState.dwPacketNumber;
            buttons      = new GamePadButtons(
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.Start) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.Back) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.LeftThumb) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.RightThumb) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.LeftShoulder) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.RightShoulder) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.Guide) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.A) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.B) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.X) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.Y) != 0 ? ButtonState.Pressed : ButtonState.Released
                );
            dPad = new GamePadDPad(
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.DPadUp) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.DPadDown) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.DPadLeft) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.DPadRight) != 0 ? ButtonState.Pressed : ButtonState.Released
                );

            switch (deadZone)
            {
            case GamePadDeadZone.IndependentAxes:
                rawState.Gamepad.sThumbLX = ThumbStickDeadZoneIndependantAxes(rawState.Gamepad.sThumbLX, (short)Imports.Constants.LeftStickDeadZone);
                rawState.Gamepad.sThumbLY = ThumbStickDeadZoneIndependantAxes(rawState.Gamepad.sThumbLY, (short)Imports.Constants.LeftStickDeadZone);
                rawState.Gamepad.sThumbRX = ThumbStickDeadZoneIndependantAxes(rawState.Gamepad.sThumbRX, (short)Imports.Constants.RightStickDeadZone);
                rawState.Gamepad.sThumbRY = ThumbStickDeadZoneIndependantAxes(rawState.Gamepad.sThumbRY, (short)Imports.Constants.RightStickDeadZone);
                break;
            }

            thumbSticks = new GamePadThumbSticks(
                new GamePadThumbSticks.StickValue(
                    rawState.Gamepad.sThumbLX < 0 ? rawState.Gamepad.sThumbLX / 32768.0f : rawState.Gamepad.sThumbLX / 32767.0f,
                    rawState.Gamepad.sThumbLY < 0 ? rawState.Gamepad.sThumbLY / 32768.0f : rawState.Gamepad.sThumbLY / 32767.0f),
                new GamePadThumbSticks.StickValue(
                    rawState.Gamepad.sThumbRX < 0 ? rawState.Gamepad.sThumbRX / 32768.0f : rawState.Gamepad.sThumbRX / 32767.0f,
                    rawState.Gamepad.sThumbRY < 0 ? rawState.Gamepad.sThumbRY / 32768.0f : rawState.Gamepad.sThumbRY / 32767.0f)
                );
            triggers = new GamePadTriggers(rawState.Gamepad.bLeftTrigger / 255.0f, rawState.Gamepad.bRightTrigger / 255.0f);
        }
示例#2
0
        internal GamePadState(bool isConnected, RawState rawState, GamePadDeadZone deadZone)
        {
            this.isConnected = isConnected;
            currentRawState = rawState;

            if (!isConnected)
            {
                rawState.dwPacketNumber = 0;
                rawState.Gamepad.dwButtons = 0;
                rawState.Gamepad.bLeftTrigger = 0;
                rawState.Gamepad.bRightTrigger = 0;
                rawState.Gamepad.sThumbLX = 0;
                rawState.Gamepad.sThumbLY = 0;
                rawState.Gamepad.sThumbRX = 0;
                rawState.Gamepad.sThumbRY = 0;
            }

            packetNumber = rawState.dwPacketNumber;
            buttons = new GamePadButtons(
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.Start) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.Back) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.LeftThumb) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.RightThumb) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.LeftShoulder) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.RightShoulder) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.Guide) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.A) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.B) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.X) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.Y) != 0 ? ButtonState.Pressed : ButtonState.Released
            );
            dPad = new GamePadDPad(
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.DPadUp) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.DPadDown) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.DPadLeft) != 0 ? ButtonState.Pressed : ButtonState.Released,
                (rawState.Gamepad.dwButtons & (uint)ButtonsConstants.DPadRight) != 0 ? ButtonState.Pressed : ButtonState.Released
            );

            switch (deadZone)
            {
                case GamePadDeadZone.IndependentAxes:
                    rawState.Gamepad.sThumbLX = ThumbStickDeadZoneIndependantAxes(rawState.Gamepad.sThumbLX, (short)Imports.Constants.LeftStickDeadZone);
                    rawState.Gamepad.sThumbLY = ThumbStickDeadZoneIndependantAxes(rawState.Gamepad.sThumbLY, (short)Imports.Constants.LeftStickDeadZone);
                    rawState.Gamepad.sThumbRX = ThumbStickDeadZoneIndependantAxes(rawState.Gamepad.sThumbRX, (short)Imports.Constants.RightStickDeadZone);
                    rawState.Gamepad.sThumbRY = ThumbStickDeadZoneIndependantAxes(rawState.Gamepad.sThumbRY, (short)Imports.Constants.RightStickDeadZone);
                    break;
            }

            thumbSticks = new GamePadThumbSticks(
                new GamePadThumbSticks.StickValue(
                    rawState.Gamepad.sThumbLX < 0 ? rawState.Gamepad.sThumbLX / 32768.0f : rawState.Gamepad.sThumbLX / 32767.0f,
                    rawState.Gamepad.sThumbLY < 0 ? rawState.Gamepad.sThumbLY / 32768.0f : rawState.Gamepad.sThumbLY / 32767.0f),
                new GamePadThumbSticks.StickValue(
                    rawState.Gamepad.sThumbRX < 0 ? rawState.Gamepad.sThumbRX / 32768.0f : rawState.Gamepad.sThumbRX / 32767.0f,
                    rawState.Gamepad.sThumbRY < 0 ? rawState.Gamepad.sThumbRY / 32768.0f : rawState.Gamepad.sThumbRY / 32767.0f)
            );
            triggers = new GamePadTriggers(rawState.Gamepad.bLeftTrigger / 255.0f, rawState.Gamepad.bRightTrigger / 255.0f);
        }