void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Info = ((combination1.controls.Info)(target)); return; case 2: this.Joystick = ((combination1.controls.joystick)(target)); return; case 3: this.Graph = ((combination1.controls.Graph)(target)); return; case 4: this.FGC = ((combination1.controls.FGCommunication)(target)); return; case 5: this.timeSlider = ((combination1.controls.timeSlider)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.Info = ((combination1.controls.Info)(target)); return; case 2: this.Joystick = ((combination1.controls.joystick)(target)); return; case 3: this.Graph = ((combination1.controls.Graph)(target)); return; case 4: this.FGC = ((combination1.controls.FGCommunication)(target)); return; case 5: this.timeSlider = ((combination1.controls.timeSlider)(target)); return; case 6: this.ExitButton = ((System.Windows.Controls.Button)(target)); #line 16 "..\..\MainWindow.xaml" this.ExitButton.Click += new System.Windows.RoutedEventHandler(this.ExitButton_Click_1); #line default #line hidden return; } this._contentLoaded = true; }