public AdvancedWaypointPathTweenCurve(float dur, WaypointPathComponent path) : base() { _ease = EaseMethods.LinearEaseNone; _dur = dur; _delay = 0f; _path = path; }
public AdvancedWaypointPathTweenCurve(Ease ease, float dur, float delay, WaypointPathComponent path) : base() { _ease = ease ?? EaseMethods.LinearEaseNone; _dur = dur; _path = path; _delay = delay; }
public static IConfigurableIndexedWaypointPath GetPath(WaypointPathComponent c, bool cloneWaypoints) { IConfigurableIndexedWaypointPath path = null; switch (c._pathType) { case PathType.Cardinal: path = new CardinalSplinePath(); break; case PathType.Linear: path = new LinearPath(); break; case PathType.BezierChain: path = new BezierChainPath(); break; case PathType.BezierSpline: path = new BezierSplinePath(); break; } if (path != null) { path.IsClosed = c._closed; if (c._waypoints != null) { for (int i = 0; i < c._waypoints.Length; i++) { if (cloneWaypoints) { path.AddControlPoint(new Waypoint(c._waypoints[i])); } else { path.AddControlPoint(c._waypoints[i]); } } } } return(path); }