protected override void OnValidAwake() { _updateHook = this.gameObject.AddComponent<UpdateEventHooks>(); _tardyUpdateHook = this.gameObject.AddComponent<TardyExecutionUpdateEventHooks>(); _updateHook.UpdateHook += _updateHook_Update; _tardyUpdateHook.UpdateHook += _tardyUpdateHook_Update; _updateHook.FixedUpdateHook += _updateHook_FixedUpdate; _tardyUpdateHook.FixedUpdateHook += _tardyUpdateHook_FixedUpdate; _updateHook.LateUpdateHook += _updateHook_LateUpdate; _tardyUpdateHook.LateUpdateHook += _tardyUpdateHook_LateUpdate; _invokePump = new com.spacepuppy.Async.InvokePump(); _fixedInvokePump = new com.spacepuppy.Async.InvokePump(); }
protected override void Awake() { base.Awake(); _updateHook = this.gameObject.AddComponent<UpdateEventHooks>(); _tardyUpdateHook = this.gameObject.AddComponent<TardyExecutionUpdateEventHooks>(); _updateHook.UpdateHook += _updateHook_Update; _tardyUpdateHook.UpdateHook += _tardyUpdateHook_Update; _updateHook.FixedUpdateHook += _updateHook_FixedUpdate; _tardyUpdateHook.FixedUpdateHook += _tardyUpdateHook_FixedUpdate; _updateHook.LateUpdateHook += _updateHook_LateUpdate; _tardyUpdateHook.LateUpdateHook += _tardyUpdateHook_LateUpdate; }