//-------------------------------------- // Methods //-------------------------------------- ///<summary> /// Use this for initialization ///</summary> void Start () { // MAKE AN INSTANCE AND TEST IT. templateComponent = GetComponents<TemplateComponent>()[0]; // VARIABLES...... // PUBLIC templateComponent.samplePublic_str = "test1"; // GETTER / SETTER templateComponent.samplePublic2 = "test2"; Debug.Log("samplePublic2: " + templateComponent.samplePublic2); // PUBLIC STATIC TemplateComponent.SamplePublicStatic_str = "test3"; // METHODS...... // PUBLIC templateComponent.samplePublicMethod("test4"); // PUBLIC STATIC TemplateComponent.SamplePublicStaticMethod("test5"); }
//-------------------------------------- // Methods //-------------------------------------- ///<summary> /// Use this for initialization ///</summary> void Start() { // MAKE AN INSTANCE AND TEST IT. templateComponent = GetComponents <TemplateComponent>()[0]; // VARIABLES...... // PUBLIC templateComponent.samplePublic_str = "test1"; // GETTER / SETTER templateComponent.samplePublic2 = "test2"; Debug.Log("samplePublic2: " + templateComponent.samplePublic2); // PUBLIC STATIC TemplateComponent.SamplePublicStatic_str = "test3"; // METHODS...... // PUBLIC templateComponent.samplePublicMethod("test4"); // PUBLIC STATIC TemplateComponent.SamplePublicStaticMethod("test5"); }
//-------------------------------------- // Methods //-------------------------------------- ///<summary> /// Use this for initialization ///</summary> void Start() { // TEST PRIVATE samplePrivateMethod("test6"); // TEST PRIVATE STATIC TemplateComponent.SamplePrivateStaticMethod("test7"); // TEST EVENT HANDLER (SEND MESSAGE TO ITSELF AS A SILLY TEST) gameObject.SendMessage("onSampleEvent", "test8", SendMessageOptions.RequireReceiver); // COROUTINE StartCoroutine("_samplePrivateCoroutine", "test9"); // INVOKE //Invoke ("_sampleInvokeMethod", 10f); InvokeRepeating("_sampleInvokeMethod", 1, 10); }