示例#1
0
        // updates the body tracking frame
        public void UpdateBtFrame(int sensorIndex, long frameTimestamp)
        {
            if (frameTimestamp == 0)
            {
                Debug.Log("Ignoring bt-frame for syncher index " + sensorIndex + ". Timestamp: " + frameTimestamp);
                return;
            }

            lock (syncherLock)
            {
                if (syncherData == null || numSensors != syncherData.Length || syncherData[sensorIndex] == null)
                {
                    CreateSyncherData(sensorIndex);
                }

                // set new frame
                //Debug.Log("Setting bt-frame for syncher index " + sensorIndex + ". Timestamp: " + frameTimestamp);
                syncherData[sensorIndex].btTimestamp = frameTimestamp;

                // check for synched body frames
                bool bAllSynched = numSensors > 1 && iMaster >= 0 && syncherData[iMaster] != null && syncherData[iMaster].btTimestamp != 0;

                if (bAllSynched)
                {
                    long masterTime = syncherData[iMaster].btTimestamp;

                    for (int i = 0; i < numSensors; i++)
                    {
                        if (syncherData[i] == null || syncherData[i].btTimestamp == 0)
                        {
                            bAllSynched = false;
                            break;
                        }

                        long subTime  = syncherData[i].btTimestamp;
                        long expTime  = masterTime + syncherData[i].expDelay;
                        long subError = subTime - expTime;

                        if (i != iMaster && (subTime == 0 || subError < -MAX_TIME_ERROR || subError > MAX_TIME_ERROR))
                        {
                            bAllSynched = false;
                            break;
                        }
                    }
                }

                if (bAllSynched)
                {
                    //Debug.Log("Synched bt-frames. Index: " + sensorIndex + " MasterTime: " + syncherData[iMaster].btTimestamp);

                    // process synched body frames
                    for (int i = 0; i < numSensors; i++)
                    {
                        Kinect4AzureInterface    sensorInt  = sensorInts[i];
                        KinectInterop.SensorData sensorData = sensorDatas[i];

                        //Debug.Log("  Processing bt-frame " + i + ". Timestamp: " + syncherData[i].btTimestamp);
                        sensorInt.ProcessBodyFrame(sensorData, IntPtr.Zero, true);
                        sensorInt.ProcessBtSensorCapture(sensorData);
                    }
                }
                else
                {
                    //Debug.Log("Bt-frames not synched. Index: " + sensorIndex + " ThisTime: " + syncherData[sensorIndex].btTimestamp  + ", MasterTime: " + syncherData[iMaster].btTimestamp);
                }
            }
        }
 public override void CloseSensor(KinectInterop.SensorData sensorData)
 {
     Debug.Log("DummyK4A-sensor closed");
 }
示例#3
0
        // updates the push bt-capture
        public void UpdatePushBtCapture(int sensorIndex, long capTimestamp, Capture capture)
        {
            if (capture == null || capture.Depth == null)
            {
                return;
            }

            if (capTimestamp == 0)
            {
                Debug.Log("Ignoring push-capture for syncher index " + sensorIndex + ". Timestamp: " + capTimestamp);
                capture.Dispose();

                return;
            }

            lock (syncherLock)
            {
                if (syncherData == null || numSensors != syncherData.Length || syncherData[sensorIndex] == null)
                {
                    CreateSyncherData(sensorIndex);
                }

                // dispose current capture
                if (syncherData[sensorIndex].pushCapture != null)
                {
                    //Debug.Log("Disposing push-capture for syncher index " + sensorIndex + ". Timestamp: " + syncherData[sensorIndex].pushCapTimestamp);

                    syncherData[sensorIndex].pushCapture.Dispose();
                    syncherData[sensorIndex].pushCapture = null;
                }

                // set new capture
                //Debug.Log("Setting push-capture for syncher index " + sensorIndex + ". Timestamp: " + capTimestamp);

                syncherData[sensorIndex].pushCapTimestamp = capTimestamp;
                syncherData[sensorIndex].pushCapture      = capture;

                // check for synched captures
                bool bAllSynched = numSensors > 1 && iMaster >= 0 && syncherData[iMaster] != null && syncherData[iMaster].pushCapTimestamp != 0;

                if (bAllSynched)
                {
                    long masterTime = syncherData[iMaster].pushCapTimestamp;

                    for (int i = 0; i < numSensors; i++)
                    {
                        if (syncherData[i] == null || syncherData[i].pushCapTimestamp == 0)
                        {
                            bAllSynched = false;
                            break;
                        }

                        long subTime  = syncherData[i].pushCapTimestamp;
                        long expTime  = masterTime + syncherData[i].expDelay;
                        long subError = subTime - expTime;

                        if (i != iMaster && (subTime == 0 || subError < -MAX_TIME_ERROR || subError > MAX_TIME_ERROR))
                        {
                            bAllSynched = false;
                            break;
                        }
                    }
                }

                if (bAllSynched)
                {
                    //Debug.Log("Synched push-captures. Index: " + sensorIndex + " MasterTime: " + syncherData[iMaster].pushCapTimestamp);

                    // process synched sensor captures
                    for (int i = 0; i < numSensors; i++)
                    {
                        Kinect4AzureInterface    sensorInt  = sensorInts[i];
                        KinectInterop.SensorData sensorData = sensorDatas[i];

                        //Debug.Log("  Processing push capture " + i + ". Timestamp: " + syncherData[i].pushCapTimestamp);
                        sensorInt.PushBodyFrame(sensorData, syncherData[i].pushCapture, true);
                        syncherData[i].pushCapture = null;
                    }
                }
                else
                {
                    //Debug.Log("Push-captures not synched. Index: " + sensorIndex + " ThisTime: " + syncherData[sensorIndex].pushCapTimestamp + ", MasterTime: " + syncherData[iMaster].pushCapTimestamp);
                }
            }
        }
        public override bool UpdateSensorData(KinectInterop.SensorData sensorData, KinectManager kinectManager, bool isPlayMode)
        {
            base.UpdateSensorData(sensorData, kinectManager, isPlayMode);

            if (sensorData.colorCamIntr == null && colorStreamProfile != null)
            {
                lock (colorFrameLock)
                {
                    Intel.RealSense.Intrinsics colorCamIntr = colorStreamProfile.GetIntrinsics();

                    if (colorCamIntr.model != Distortion.None)
                    {
                        GetCameraIntrinsics(colorCamIntr, ref sensorData.colorCamIntr, 1);
                    }
                }
            }

            if (sensorData.depthCamIntr == null && depthStreamProfile != null)
            {
                lock (depthFrameLock)
                {
                    Intel.RealSense.Intrinsics depthCamIntr = depthStreamProfile.GetIntrinsics();
                    //Debug.Log("RS distType: " + depthCamIntr.model);

                    if (depthCamIntr.model != Distortion.None || deviceStreamingMode == KinectInterop.DeviceStreamingMode.PlayRecording)
                    {
                        GetCameraIntrinsics(depthCamIntr, ref sensorData.depthCamIntr, 0);

                        if (depthCamIntr.model == Distortion.None && deviceStreamingMode == KinectInterop.DeviceStreamingMode.PlayRecording)
                        {
                            // workaround for playback mode (model & coeffs are missing there)
                            sensorData.depthCamIntr.distType = KinectInterop.DistortionType.BrownConrady;
                        }

                        // body & body-index data
                        if ((frameSourceFlags & KinectInterop.FrameSource.TypeBody) != 0)
                        {
                            Debug.LogWarning("Body tracking is not supported for RealSense sensors!");

                            //if(depthCamIntr.width == 640 && depthCamIntr.height == 480)
                            //{
                            //    Calibration cal = GetBodyTrackerCalibration(sensorData.depthCamIntr);
                            //    InitBodyTracking(frameSourceFlags, sensorData, cal, true);

                            //    if (isSyncBodyAndDepth && bodyTracker == null)
                            //    {
                            //        // don't sync body and depth if the body tracker can't be created
                            //        isSyncBodyAndDepth = false;
                            //    }
                            //}
                        }
                    }
                }
            }

            if (sensorData.depth2ColorExtr == null && depthStreamProfile != null && colorStreamProfile != null)
            {
                lock (depthFrameLock)
                {
                    lock (colorFrameLock)
                    {
                        Intel.RealSense.Extrinsics depth2ColorExtr = depthStreamProfile.GetExtrinsicsTo(colorStreamProfile);
                        GetCameraExtrinsics(depth2ColorExtr, ref sensorData.depth2ColorExtr);
                    }
                }
            }

            if (sensorData.color2DepthExtr == null && colorStreamProfile != null && depthStreamProfile != null)
            {
                lock (colorFrameLock)
                {
                    lock (depthFrameLock)
                    {
                        Intel.RealSense.Extrinsics color2DepthExtr = colorStreamProfile.GetExtrinsicsTo(depthStreamProfile);
                        GetCameraExtrinsics(color2DepthExtr, ref sensorData.color2DepthExtr);
                    }
                }
            }

            return(true);
        }
        // transforms the depth frame to color-camera resolution
        protected bool TransformDepthFrameToColorCamResolution(KinectInterop.SensorData sensorData, ushort[] d2cDepthFrame)
        {
            if (rawDepthImage != null && rawColorImage != null && sensorData.depthCamIntr != null && sensorData.colorCamIntr != null && sensorData.depth2ColorExtr != null)
            {
                int depthImageW = sensorData.depthImageWidth;
                int depthImageH = sensorData.depthImageHeight;

                int colorImageW = sensorData.colorImageWidth;
                int colorImageH = sensorData.colorImageHeight;

                int mapImageLen = sensorData.colorImageWidth * sensorData.colorImageHeight;
                if (d2cDepthFrame == null || d2cDepthFrame.Length != mapImageLen)
                {
                    throw new Exception("d2cDepthFrame is not big enough. Should be " + mapImageLen + " ushorts.");
                }

                //Intrinsics depthIntr = depthStreamProfile.GetIntrinsics();
                //Intrinsics colorIntr = colorStreamProfile.GetIntrinsics();
                //Extrinsics d2cExtr = depthStreamProfile.GetExtrinsicsTo(colorStreamProfile);

                for (int dy = 0, dIndex = 0; dy < depthImageH; dy++)
                {
                    for (int dx = 0; dx < depthImageW; dx++, dIndex++)
                    {
                        ushort depthVal = rawDepthImage[dIndex];

                        if (depthVal != 0)
                        {
                            float depth = (float)depthVal * 0.001f;

                            Vector2 depthPos1      = new Vector2(dx - 0.5f, dy - 0.5f);
                            Vector3 depthSpacePos1 = UnprojectPoint(sensorData.depthCamIntr, depthPos1, depth);
                            Vector3 colorSpacePos1 = TransformPoint(sensorData.depth2ColorExtr, depthSpacePos1);
                            Vector2 colorPos1      = ProjectPoint(sensorData.colorCamIntr, colorSpacePos1);

                            int colorPos1X = Mathf.RoundToInt(colorPos1.x);
                            int colorPos1Y = Mathf.RoundToInt(colorPos1.y);

                            Vector2 depthPos2      = new Vector2(dx + 0.5f, dy + 0.5f);
                            Vector3 depthSpacePos2 = UnprojectPoint(sensorData.depthCamIntr, depthPos2, depth);
                            Vector3 colorSpacePos2 = TransformPoint(sensorData.depth2ColorExtr, depthSpacePos2);
                            Vector2 colorPos2      = ProjectPoint(sensorData.colorCamIntr, colorSpacePos2);

                            int colorPos2X = Mathf.RoundToInt(colorPos2.x);
                            int colorPos2Y = Mathf.RoundToInt(colorPos2.y);

                            if (colorPos1X < 0 || colorPos1Y < 0 || colorPos2X >= colorImageW || colorPos2Y >= colorImageH)
                            {
                                continue;
                            }

                            for (int y = colorPos1Y; y <= colorPos2Y; y++)
                            {
                                int cIndex = y * colorImageW + colorPos1X;

                                for (int x = colorPos1X; x <= colorPos2X; x++, cIndex++)
                                {
                                    d2cDepthFrame[cIndex] = depthVal;
                                }
                            }
                        }
                        else
                        {
                            //d2cDepthFrame[cIndex] = 0;
                        }
                    }
                }

                return(true);
            }

            return(false);
        }
示例#6
0
        // initializes background removal with shaders
        private bool InitBackgroundRemoval(KinectInterop.SensorData sensorData)
        {
            if (sensorData != null && sensorData.sensorInterface != null && KinectInterop.IsDirectX11Available())
            {
                sensorInt = (DepthSensorBase)sensorData.sensorInterface;

                if (filterByBI != null)
                {
                    if (!filterByBI.InitBackgroundRemoval(sensorData))
                    {
                        Debug.LogError("Could not init the background removal by body index!");
                        return(false);
                    }
                }

                // set the texture resolution
                if (sensorInt.pointCloudColorTexture == null && sensorInt.pointCloudVertexTexture == null)
                {
                    sensorInt.pointCloudResolution = foregroundImageResolution;
                }

                textureRes = sensorInt.GetPointCloudTexResolution(sensorData);

                colorTexture = KinectInterop.CreateRenderTexture(colorTexture, textureRes.x, textureRes.y, RenderTextureFormat.ARGB32);
                if (filterByBI == null)
                {
                    vertexTexture = KinectInterop.CreateRenderTexture(vertexTexture, textureRes.x, textureRes.y, RenderTextureFormat.ARGBHalf);
                }

                alphaTexture      = KinectInterop.CreateRenderTexture(alphaTexture, textureRes.x, textureRes.y, RenderTextureFormat.ARGB32);
                foregroundTexture = KinectInterop.CreateRenderTexture(foregroundTexture, textureRes.x, textureRes.y, RenderTextureFormat.ARGB32);

                sensorInt.pointCloudColorTexture  = colorTexture;
                sensorInt.pointCloudVertexTexture = vertexTexture;

                Shader erodeShader = Shader.Find("Kinect/ErodeShader");
                erodeFilterMat = new Material(erodeShader);
                erodeFilterMat.SetFloat("_TexResX", (float)textureRes.x);
                erodeFilterMat.SetFloat("_TexResY", (float)textureRes.y);
                //sensorData.erodeBodyMaterial.SetTexture("_MainTex", sensorData.bodyIndexTexture);

                Shader dilateShader = Shader.Find("Kinect/DilateShader");
                dilateFilterMat = new Material(dilateShader);
                dilateFilterMat.SetFloat("_TexResX", (float)textureRes.x);
                dilateFilterMat.SetFloat("_TexResY", (float)textureRes.y);
                //sensorData.dilateBodyMaterial.SetTexture("_MainTex", sensorData.bodyIndexTexture);

                Shader gradientShader = Shader.Find("Kinect/GradientShader");
                gradientFilterMat = new Material(gradientShader);

                Shader medianShader = Shader.Find("Kinect/MedianShader");
                medianFilterMat = new Material(medianShader);
                //sensorData.medianBodyMaterial.SetFloat("_Amount", 1.0f);

                Shader blurShader = Shader.Find("Kinect/BlurShader");
                blurFilterMat = new Material(blurShader);

                Shader invertShader = Shader.Find("Kinect/InvertShader");
                invertAlphaMat = new Material(invertShader);

                Shader foregroundShader = Shader.Find("Kinect/ForegroundShader");
                foregroundMat = new Material(foregroundShader);

                if (filterByDist == null && filterByBI == null)
                {
                    foregroundFilterShader = Resources.Load("ForegroundFiltBodyShader") as ComputeShader;
                    foregroundFilterKernel = foregroundFilterShader != null?foregroundFilterShader.FindKernel("FgFiltBody") : -1;

                    //foregroundFilterPos = new Vector4[KinectInterop.Constants.MaxBodyCount];
                    bodyPosMin  = new Vector4[MAX_BODY_COUNT];
                    bodyPosMaxX = new Vector4[MAX_BODY_COUNT];
                    bodyPosMaxY = new Vector4[MAX_BODY_COUNT];
                    bodyPosMaxZ = new Vector4[MAX_BODY_COUNT];
                    bodyPosDot  = new Vector4[MAX_BODY_COUNT];
                }

                return(true);
            }

            return(false);
        }
        public override void PollSensorFrames(KinectInterop.SensorData sensorData)
        {
            try
            {
                if (kinectPlayback != null)
                {
                    if (kinectPlayback.IsEndOfStream() && playbackPosSeconds < 0f)
                    {
                        return;
                    }

                    if (playbackStartTime == 0)
                    {
                        // start time
                        playbackStartTime = DateTime.Now.Ticks;
                    }

                    long currentPlayTime = playbackPosSeconds < 0f ? DateTime.Now.Ticks - playbackStartTime :
                                           (long)(playbackPosSeconds * 10000000);

                    if ((frameSourceFlags & (KinectInterop.FrameSource) 0x7F) != 0)
                    {
                        kinectPlayback.SeekTimestamp((ulong)(currentPlayTime / 10));
                        Capture capture = kinectPlayback.GetNextCapture();

                        if (capture != null)
                        {
                            ProcessCameraFrames(sensorData, capture);
                            capture.Dispose();

                            //currentFrameNumber++;
                        }
                        else
                        {
                            Debug.Log("End of recording detected.");
                        }
                    }

                    if ((frameSourceFlags & KinectInterop.FrameSource.TypePose) != 0)
                    {
                        ImuSample imuSample = kinectPlayback.GetNextImuSample();

                        while (imuSample != null)
                        {
                            ProcessImuFrame(imuSample);

                            ulong imuTimestamp = (ulong)imuSample.AccelerometerTimestamp.Ticks;
                            if (kinectPlayback.IsEndOfStream() || imuTimestamp >= rawDepthTimestamp)
                            {
                                break;
                            }

                            imuSample = kinectPlayback.GetNextImuSample();
                        }
                    }
                }
                else
                {
                    if (isCamerasStarted)
                    {
                        Capture capture = kinectSensor.GetCapture(timeToWait);
                        ProcessCameraFrames(sensorData, capture);
                        capture.Dispose();

                        //currentFrameNumber++;
                    }

                    if (isImuStarted)
                    {
                        ImuSample imuSample = kinectSensor.GetImuSample(timeToWait);

                        while (imuSample != null)
                        {
                            ProcessImuFrame(imuSample);
                            imuSample = kinectSensor.GetImuSample(timeToWait);
                        }
                    }
                }
            }
            catch (System.TimeoutException)
            {
                // do nothing
            }
            catch (System.Exception ex)
            {
                Debug.LogException(ex);
            }
        }
        public override KinectInterop.SensorData OpenSensor(KinectInterop.FrameSource dwFlags, bool bSyncDepthAndColor, bool bSyncBodyAndDepth)
        {
            // save initial parameters
            base.OpenSensor(dwFlags, bSyncDepthAndColor, bSyncBodyAndDepth);

            // ensure resources are in path
            //KinectInterop.CopyResourceFile("depthengine_1_0.x64.dll", "depthengine_1_0.dll");
            KinectInterop.CopyResourceFile("onnxruntime.dll", "onnxruntime.dll");
            KinectInterop.CopyResourceFile("dnn_model.onnx", "dnn_model.onnx");

            // try to open the sensor or play back the recording
            KinectInterop.SensorData sensorData = new KinectInterop.SensorData();

            if (deviceStreamingMode == KinectInterop.DeviceStreamingMode.PlayRecording)
            {
                if (string.IsNullOrEmpty(recordingFile))
                {
                    Debug.LogError("Playback selected, but the path to recording file is missing.");
                    return(null);
                }

                if (!System.IO.File.Exists(recordingFile))
                {
                    Debug.LogError("PlayRecording selected, but the recording file cannot be found: " + recordingFile);
                    return(null);
                }

                Debug.Log("Playing back: " + recordingFile);
                kinectPlayback = new Playback(recordingFile);

                colorCameraMode = (ColorCameraMode)kinectPlayback.playback_config.color_resolution;
                depthCameraMode = (DepthCameraMode)kinectPlayback.playback_config.depth_mode;
                deviceSyncMode  = kinectPlayback.playback_config.wired_sync_mode;

                coordMapper       = kinectPlayback.playback_calibration;
                playbackStartTime = DateTime.Now.Ticks;

                Debug.Log(string.Format("color_track_enabled: {0}, depth_track_enabled: {1}, ir_track_enabled: {2}, imu_track_enabled: {3}, depth_delay_off_color_usec: {4}",
                                        kinectPlayback.playback_config.color_track_enabled, kinectPlayback.playback_config.depth_track_enabled,
                                        kinectPlayback.playback_config.ir_track_enabled, kinectPlayback.playback_config.imu_track_enabled,
                                        kinectPlayback.playback_config.depth_delay_off_color_usec));
            }
            else
            {
                List <KinectInterop.SensorDeviceInfo> alSensors = GetAvailableSensors();
                if (deviceIndex >= alSensors.Count)
                {
                    Debug.Log("  D" + deviceIndex + " is not available. You can set the device index to -1, to disable it.");
                    return(null);
                }

                // try to open the sensor
                kinectSensor = Device.Open(deviceIndex);
                if (kinectSensor == null)
                {
                    Debug.LogError("  D" + recordingFile + " cannot be opened.");
                    return(null);
                }

                DeviceConfiguration kinectConfig = new DeviceConfiguration();
                kinectConfig.SynchronizedImagesOnly     = isSyncDepthAndColor;
                kinectConfig.WiredSyncMode              = deviceSyncMode;
                kinectConfig.SuboridinateDelayOffMaster = new TimeSpan(subDeviceDelayUsec * 10);

                // color
                kinectConfig.ColorFormat = ImageFormat.ColorBGRA32;
                if ((dwFlags & KinectInterop.FrameSource.TypeColor) != 0)
                {
                    kinectConfig.ColorResolution = (ColorResolution)colorCameraMode;
                }
                else
                {
                    kinectConfig.ColorResolution = ColorResolution.Off;
                }

                // depth
                if ((dwFlags & KinectInterop.FrameSource.TypeDepth) != 0)
                {
                    kinectConfig.DepthMode = (DepthMode)depthCameraMode;
                }
                else
                {
                    kinectConfig.DepthMode = DepthMode.Off;
                }

                // infrared
                if ((dwFlags & KinectInterop.FrameSource.TypeInfrared) != 0)
                {
                    // ??
                }

                // start the cameras
                kinectSensor.StartCameras(kinectConfig);
                isCamerasStarted = true;

                if ((dwFlags & KinectInterop.FrameSource.TypePose) != 0)
                {
                    // start the IMU
                    kinectSensor.StartImu();
                    isImuStarted = true;
                }

                // get reference to the coordinate mapper
                coordMapper = kinectSensor.GetCalibration();
            }

            // reset the frame number
            currentFrameNumber = 0;

            // flip color & depth image vertically
            sensorData.colorImageScale    = new Vector3(-1f, -1f, 1f);
            sensorData.depthImageScale    = new Vector3(-1f, -1f, 1f);
            sensorData.infraredImageScale = new Vector3(-1f, -1f, 1f);
            sensorData.sensorSpaceScale   = new Vector3(-1f, -1f, 1f);

            // color camera data & intrinsics
            sensorData.colorImageFormat = TextureFormat.BGRA32;
            sensorData.colorImageStride = 4;  // 4 bytes per pixel

            if ((dwFlags & KinectInterop.FrameSource.TypeColor) != 0)
            {
                CameraCalibration colorCamera = coordMapper.ColorCameraCalibration;
                sensorData.colorImageWidth  = colorCamera.ResolutionWidth;
                sensorData.colorImageHeight = colorCamera.ResolutionHeight;

                rawColorImage = new byte[sensorData.colorImageWidth * sensorData.colorImageHeight * 4];

                sensorData.colorImageTexture            = new Texture2D(sensorData.colorImageWidth, sensorData.colorImageHeight, TextureFormat.BGRA32, false);
                sensorData.colorImageTexture.wrapMode   = TextureWrapMode.Clamp;
                sensorData.colorImageTexture.filterMode = FilterMode.Point;
            }

            // depth camera data & intrinsics
            if ((dwFlags & KinectInterop.FrameSource.TypeDepth) != 0)
            {
                CameraCalibration depthCamera = coordMapper.DepthCameraCalibration;
                sensorData.depthImageWidth  = depthCamera.ResolutionWidth;
                sensorData.depthImageHeight = depthCamera.ResolutionHeight;

                rawDepthImage         = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];
                sensorData.depthImage = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];
            }

            // infrared data
            if ((dwFlags & KinectInterop.FrameSource.TypeInfrared) != 0)
            {
                if (sensorData.depthImageWidth == 0 || sensorData.depthImageHeight == 0)
                {
                    CameraCalibration depthCamera = coordMapper.DepthCameraCalibration;
                    sensorData.depthImageWidth  = depthCamera.ResolutionWidth;
                    sensorData.depthImageHeight = depthCamera.ResolutionHeight;
                }

                rawInfraredImage         = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];
                sensorData.infraredImage = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];
            }

            // calibration data
            GetCameraIntrinsics(CalibrationDeviceType.Color, coordMapper.ColorCameraCalibration, ref sensorData.colorCamIntr);
            GetCameraIntrinsics(CalibrationDeviceType.Depth, coordMapper.DepthCameraCalibration, ref sensorData.depthCamIntr);
            GetCameraExtrinsics(coordMapper.ColorCameraCalibration.Extrinsics, ref sensorData.depth2ColorExtr);

            Debug.Log("Kinect4Azure-sensor opened.");

            return(sensorData);
        }
示例#9
0
 void Start()
 {
     kinectManager = KinectManager.Instance;
     sensorData    = kinectManager != null?kinectManager.GetSensorData(sensorIndex) : null;
 }
        public override void PollSensorFrames(KinectInterop.SensorData sensorData)
        {
            try
            {
                if (kinectPlayback != null)
                {
                    if (kinectPlayback.IsEndOfStream())
                    {
                        return;
                    }

                    long currentPlayTime = DateTime.Now.Ticks - playbackStartTime;

                    Capture capture = kinectPlayback.GetNextCapture();
                    if (capture != null)
                    {
                        ProcessCameraFrame(sensorData, capture);
                        capture.Dispose();

                        currentFrameNumber++;
                    }

                    ImuSample imuSample = kinectPlayback.GetNextImuSample();
                    while (imuSample != null)
                    {
                        ProcessImuFrame(imuSample);

                        ulong imuTimestamp = (ulong)(imuSample.GyroTimestamp.Ticks + imuSample.AccelerometerTimestamp.Ticks) >> 1;  // avg
                        if (kinectPlayback.IsEndOfStream() || imuTimestamp >= rawDepthTimestamp)
                        {
                            break;
                        }

                        imuSample = kinectPlayback.GetNextImuSample();
                    }
                }
                else
                {
                    if (isCamerasStarted)
                    {
                        Capture capture = kinectSensor.GetCapture(timeToWait);
                        ProcessCameraFrame(sensorData, capture);
                        capture.Dispose();

                        currentFrameNumber++;
                    }

                    if (isImuStarted)
                    {
                        ImuSample imuSample = kinectSensor.GetImuSample(timeToWait);

                        while (imuSample != null)
                        {
                            ProcessImuFrame(imuSample);
                            imuSample = kinectSensor.GetImuSample(timeToWait);
                        }
                    }
                }
            }
            catch (System.TimeoutException)
            {
                // do nothing
            }
            catch (System.Exception ex)
            {
                Debug.LogException(ex);
            }
        }
        // processes the camera frame
        private void ProcessCameraFrame(KinectInterop.SensorData sensorData, Capture capture)
        {
            // check for color & depth sync
            if (isSyncDepthAndColor && (capture.Color == null || capture.Depth == null))
            {
                return;
            }

            try
            {
                // color frame
                if (capture.Color != null && rawColorImage != null)
                {
                    if (kinectPlayback != null)
                    {
                        WaitForPlaybackTimestamp("color", capture.Color.DeviceTimestamp.Ticks);
                    }

                    lock (colorFrameLock)
                    {
                        capture.Color.CopyBytesTo(rawColorImage, 0, 0, rawColorImage.Length);

                        rawColorTimestamp = (ulong)capture.Color.DeviceTimestamp.Ticks;
                        colorFrameNumber  = currentFrameNumber;
                        //Debug.Log("RawColorTimestamp: " + rawColorTimestamp);
                    }
                }

                // depth frame
                if (capture.Depth != null && rawDepthImage != null)
                {
                    if (kinectPlayback != null)
                    {
                        WaitForPlaybackTimestamp("depth", capture.Depth.DeviceTimestamp.Ticks);
                    }

                    lock (depthFrameLock)
                    {
                        capture.Depth.CopyTo(rawDepthImage, 0, 0, rawDepthImage.Length);

                        rawDepthTimestamp = (ulong)capture.Depth.DeviceTimestamp.Ticks;
                        depthFrameNumber  = currentFrameNumber;
                        //Debug.Log("RawDepthTimestamp: " + rawDepthTimestamp);
                    }
                }

                // infrared frame
                if (capture.IR != null && rawInfraredImage != null)
                {
                    if (kinectPlayback != null)
                    {
                        WaitForPlaybackTimestamp("ir", capture.IR.DeviceTimestamp.Ticks);
                    }

                    lock (infraredFrameLock)
                    {
                        capture.IR.CopyTo(rawInfraredImage, 0, 0, rawInfraredImage.Length);

                        rawInfraredTimestamp = (ulong)capture.IR.DeviceTimestamp.Ticks;
                        infraredFrameNumber  = currentFrameNumber;
                        //Debug.Log("RawInfraredTimestamp: " + rawInfraredTimestamp);
                    }
                }

                // transformation data frames
                if ((depth2ColorDataFrame != null || color2DepthDataFrame != null) && capture.Color != null && capture.Depth != null)
                {
                    if (coordMapperTransform == null)
                    {
                        coordMapperTransform = coordMapper.CreateTransformation();
                    }

                    if (depth2ColorDataFrame != null)
                    {
                        lock (depth2ColorFrameLock)
                        {
                            using (Image d2cColorData = coordMapperTransform.ColorImageToDepthCamera(capture))
                            {
                                d2cColorData.CopyTo <byte>(depth2ColorDataFrame, 0, 0, depth2ColorDataFrame.Length);
                                lastDepth2ColorFrameTime = (ulong)capture.Depth.DeviceTimestamp.Ticks;
                            }
                        }
                    }

                    if (color2DepthDataFrame != null)
                    {
                        lock (color2DepthFrameLock)
                        {
                            using (Image c2dDepthData = coordMapperTransform.DepthImageToColorCamera(capture))
                            {
                                c2dDepthData.CopyTo <ushort>(color2DepthDataFrame, 0, 0, color2DepthDataFrame.Length);
                                lastColor2DepthFrameTime = (ulong)capture.Color.DeviceTimestamp.Ticks;
                            }
                        }
                    }
                }
            }
            catch (System.Exception ex)
            {
                Debug.LogException(ex);
            }
        }
示例#12
0
        public override KinectInterop.SensorData OpenSensor(KinectManager kinectManager, KinectInterop.FrameSource dwFlags, bool bSyncDepthAndColor, bool bSyncBodyAndDepth)
        {
            // save initial parameters
            base.OpenSensor(kinectManager, dwFlags, bSyncDepthAndColor, bSyncBodyAndDepth);

            List <KinectInterop.SensorDeviceInfo> alSensors = GetAvailableSensors();

            if (deviceIndex < 0 || deviceIndex >= alSensors.Count)
            {
                return(null);
            }

            sensorDeviceId = alSensors[deviceIndex].sensorId;
            sensorPlatform = KinectInterop.DepthSensorPlatform.DummyK4A;

            KinectInterop.SensorData sensorData = new KinectInterop.SensorData();
            sensorData.sensorIntPlatform = sensorPlatform;

            sensorData.sensorId   = alSensors[deviceIndex].sensorId;
            sensorData.sensorName = alSensors[deviceIndex].sensorName;
            sensorData.sensorCaps = alSensors[deviceIndex].sensorCaps;

            sensorData.colorImageWidth  = 1920; // 1080p
            sensorData.colorImageHeight = 1080;

            sensorData.depthImageWidth  = 640; // NFOV Unbinned
            sensorData.depthImageHeight = 576;

            sensorData.depthCamIntr    = JsonUtility.FromJson <KinectInterop.CameraIntrinsics>(jsonDepthCamIntr);
            sensorData.colorCamIntr    = JsonUtility.FromJson <KinectInterop.CameraIntrinsics>(jsonColorCamIntr);
            sensorData.depth2ColorExtr = JsonUtility.FromJson <KinectInterop.CameraExtrinsics>(jsonDepth2ColorExtr);
            sensorData.color2DepthExtr = JsonUtility.FromJson <KinectInterop.CameraExtrinsics>(jsonColor2DepthExtr);

            float[] r = sensorData.depth2ColorExtr.rotation;
            float[] t = sensorData.depth2ColorExtr.translation;

            depth2colorCamMat = new Matrix4x4(new Vector4(r[0], r[3], r[6], 0), new Vector4(r[1], r[4], r[7], 0), new Vector4(r[2], r[5], r[8], 0), new Vector4(t[0] * 0.001f, t[1] * 0.001f, t[2] * 0.001f, 1));
            //Debug.Log("Depth2colorCamMat Pos: " + (Vector3)depth2colorCamMat.GetColumn(3) + ", Rot: " + depth2colorCamMat.rotation.eulerAngles);

            // flip color & depth image vertically
            sensorData.colorImageScale    = new Vector3(-1f, -1f, 1f);
            sensorData.depthImageScale    = new Vector3(-1f, -1f, 1f);
            sensorData.infraredImageScale = new Vector3(-1f, -1f, 1f);
            sensorData.sensorSpaceScale   = new Vector3(-1f, -1f, 1f);
            sensorData.unitToMeterFactor  = 0.001f;

            // depth camera offset & matrix z-flip
            sensorRotOffset  = Vector3.zero; // new Vector3(6f, 0f, 0f);   // the depth camera is tilted 6 degrees downwards
            sensorRotFlipZ   = true;
            sensorRotIgnoreY = true;

            // color camera data & intrinsics
            sensorData.colorImageFormat = TextureFormat.BGRA32;
            sensorData.colorImageStride = 4;  // 4 bytes per pixel

            if (consoleLogMessages)
            {
                Debug.Log("D" + deviceIndex + " DummyK4A-sensor opened");
            }

            return(sensorData);
        }
        // initializes background removal with shaders
        private bool InitBackgroundRemoval(KinectInterop.SensorData sensorData)
        {
            if (sensorData != null && sensorData.sensorInterface != null && KinectInterop.IsDirectX11Available())
            {
                if (filterByBody != null)
                {
                    if (!filterByBody.InitBackgroundRemoval(sensorData, MAX_BODY_COUNT))
                    {
                        Debug.LogError("Could not init the background removal by body bounds!");
                        return(false);
                    }
                }
                else if (filterByBI != null)
                {
                    if (!filterByBI.InitBackgroundRemoval(sensorData))
                    {
                        Debug.LogError("Could not init the background removal by body index!");
                        return(false);
                    }
                }

                sensorInt = (DepthSensorBase)sensorData.sensorInterface;

                // set the texture resolution
                if (sensorInt.pointCloudColorTexture == null && sensorInt.pointCloudVertexTexture == null)
                {
                    sensorInt.pointCloudResolution = foregroundImageResolution;
                }

                textureRes = sensorInt.GetPointCloudTexResolution(sensorData);

                colorTexture = KinectInterop.CreateRenderTexture(colorTexture, textureRes.x, textureRes.y, RenderTextureFormat.ARGB32);
                if (filterByBI == null)
                {
                    vertexTexture = KinectInterop.CreateRenderTexture(vertexTexture, textureRes.x, textureRes.y, RenderTextureFormat.ARGBHalf);
                }

                alphaTexture      = KinectInterop.CreateRenderTexture(alphaTexture, textureRes.x, textureRes.y, RenderTextureFormat.ARGB32);
                foregroundTexture = KinectInterop.CreateRenderTexture(foregroundTexture, textureRes.x, textureRes.y, RenderTextureFormat.ARGB32);

                sensorInt.pointCloudColorTexture  = colorTexture;
                sensorInt.pointCloudVertexTexture = vertexTexture;

                Shader erodeShader = Shader.Find("Kinect/ErodeShader");
                erodeFilterMat = new Material(erodeShader);
                erodeFilterMat.SetFloat("_TexResX", (float)textureRes.x);
                erodeFilterMat.SetFloat("_TexResY", (float)textureRes.y);
                //sensorData.erodeBodyMaterial.SetTexture("_MainTex", sensorData.bodyIndexTexture);

                Shader dilateShader = Shader.Find("Kinect/DilateShader");
                dilateFilterMat = new Material(dilateShader);
                dilateFilterMat.SetFloat("_TexResX", (float)textureRes.x);
                dilateFilterMat.SetFloat("_TexResY", (float)textureRes.y);
                //sensorData.dilateBodyMaterial.SetTexture("_MainTex", sensorData.bodyIndexTexture);

                Shader gradientShader = Shader.Find("Kinect/GradientShader");
                gradientFilterMat = new Material(gradientShader);

                Shader medianShader = Shader.Find("Kinect/MedianShader");
                medianFilterMat = new Material(medianShader);
                //sensorData.medianBodyMaterial.SetFloat("_Amount", 1.0f);

                Shader blurShader = Shader.Find("Kinect/BlurShader");
                blurFilterMat = new Material(blurShader);

                Shader invertShader = Shader.Find("Kinect/InvertShader");
                invertAlphaMat = new Material(invertShader);

                Shader foregroundShader = Shader.Find("Kinect/ForegroundShader");
                foregroundMat = new Material(foregroundShader);

                return(true);
            }

            return(false);
        }
        // processes the camera frames
        private void ProcessCameraFrames(KinectInterop.SensorData sensorData, Capture capture)
        {
            //// check for color & depth sync
            //if (isSyncDepthAndColor && (capture.Color == null || capture.Depth == null))
            //    return;

            Capture btCapture = null;

            try
            {
                if (bodyTracker != null)
                {
                    // check for available body frame
                    btCapture = PollBodyFrame(sensorData, capture);

                    if (isSyncBodyAndDepth)
                    {
                        // process the body tracking capture
                        capture = btCapture;
                        //if(capture != null)
                        //    Debug.Log("BtDepthTimestamp: " + capture.Depth.DeviceTimestamp.Ticks);
                    }
                }

                // check for body & depth sync
                if (!isSyncBodyAndDepth || btCapture != null /**&& (btQueueCount == 0 && sensorData.lastBodyFrameTime == rawDepthTimestamp)*/)  // currentBodyTimestamp
                {
                    // color frame
                    if (capture.Color != null && rawColorImage != null && rawColorTimestamp == sensorData.lastColorFrameTime)
                    {
                        if (kinectPlayback != null)
                        {
                            WaitForPlaybackTimestamp("color", capture.Color.DeviceTimestamp.Ticks);
                        }

                        lock (colorFrameLock)
                        {
                            //capture.Color.CopyBytesTo(rawColorImage, 0, 0, rawColorImage.Length);
                            KinectInterop.CopyBytes(capture.Color.GetBuffer(), (int)capture.Color.Size, rawColorImage, rawColorImage.Length, sizeof(byte));
                            rawColorTimestamp = (ulong)capture.Color.DeviceTimestamp.Ticks;
                            //Debug.Log("D" + deviceIndex + " RawColorTimestamp: " + rawColorTimestamp);
                        }
                    }

                    // depth frame
                    if (capture.Depth != null && rawDepthImage != null && rawDepthTimestamp == sensorData.lastDepthFrameTime)
                    {
                        if (kinectPlayback != null)
                        {
                            WaitForPlaybackTimestamp("depth", capture.Depth.DeviceTimestamp.Ticks);
                        }

                        lock (depthFrameLock)
                        {
                            //capture.Depth.CopyTo(rawDepthImage, 0, 0, rawDepthImage.Length);
                            KinectInterop.CopyBytes(capture.Depth.GetBuffer(), (int)capture.Depth.Size, rawDepthImage, rawDepthImage.Length, sizeof(ushort));
                            rawDepthTimestamp = (ulong)capture.Depth.DeviceTimestamp.Ticks;
                            //Debug.Log("D" + deviceIndex + " RawDepthTimestamp: " + rawDepthTimestamp);
                        }
                    }

                    // infrared frame
                    if (capture.IR != null && rawInfraredImage != null && rawInfraredTimestamp == sensorData.lastInfraredFrameTime)
                    {
                        if (kinectPlayback != null)
                        {
                            WaitForPlaybackTimestamp("ir", capture.IR.DeviceTimestamp.Ticks);
                        }

                        lock (infraredFrameLock)
                        {
                            //capture.IR.CopyTo(rawInfraredImage, 0, 0, rawInfraredImage.Length);
                            KinectInterop.CopyBytes(capture.IR.GetBuffer(), (int)capture.IR.Size, rawInfraredImage, rawInfraredImage.Length, sizeof(ushort));
                            rawInfraredTimestamp = (ulong)capture.IR.DeviceTimestamp.Ticks;
                            //Debug.Log("D" + deviceIndex + " RawInfraredTimestamp: " + rawInfraredTimestamp);
                        }
                    }

                    // transformation data frames
                    if ((depthCamColorDataFrame != null || colorCamDepthDataFrame != null) && capture.Color != null && capture.Depth != null &&
                        (rawColorTimestamp != sensorData.lastColorFrameTime || rawDepthTimestamp != sensorData.lastDepthFrameTime))
                    {
                        if (coordMapperTransform == null)
                        {
                            coordMapperTransform = coordMapperCalib.CreateTransformation();
                        }

                        if (depthCamColorDataFrame != null)
                        {
                            if (d2cColorData == null)
                            {
                                d2cColorData = new Image(ImageFormat.ColorBGRA32, sensorData.depthImageWidth, sensorData.depthImageHeight, sensorData.depthImageWidth * sensorData.colorImageStride);
                            }

                            lock (depthCamColorFrameLock)
                            {
                                coordMapperTransform.ColorImageToDepthCamera(capture.Depth, capture.Color, d2cColorData);
                                d2cColorData.CopyTo <byte>(depthCamColorDataFrame, 0, 0, depthCamColorDataFrame.Length);
                                lastDepthCamColorFrameTime = (ulong)capture.Depth.DeviceTimestamp.Ticks;
                            }
                        }

                        if (colorCamDepthDataFrame != null)
                        {
                            if (c2dDepthData == null)
                            {
                                c2dDepthData = new Image(ImageFormat.Depth16, sensorData.colorImageWidth, sensorData.colorImageHeight, sensorData.colorImageWidth * sizeof(ushort));
                            }

                            lock (colorCamDepthFrameLock)
                            {
                                coordMapperTransform.DepthImageToColorCamera(capture.Depth, c2dDepthData);
                                c2dDepthData.CopyTo <ushort>(colorCamDepthDataFrame, 0, 0, colorCamDepthDataFrame.Length);
                                lastColorCamDepthFrameTime = (ulong)capture.Color.DeviceTimestamp.Ticks;
                            }
                        }
                    }
                }
                else
                {
                    // ignore the capture
                    capture = null;
                }

                if (btCapture != null)
                {
                    // dispose body capture
                    btCapture.Dispose();
                }
            }
            catch (System.Exception ex)
            {
                Debug.LogException(ex);
            }
        }
        /// <summary>
        /// Initializes the buffers and shaders used by the floor detector.
        /// </summary>
        /// <param name="sensorData">Sensor data</param>
        /// <param name="maxDepthMm">Max depth distance in mm</param>
        public void InitFloorDetector(MonoBehaviour caller, KinectInterop.SensorData sensorData, int maxDepthMm)
        {
            this.callerInstance = caller;
            this.sensorData     = sensorData;

            if (sensorData == null || sensorData.depthImageWidth == 0 || sensorData.depthImageHeight == 0)
            {
                return;
            }

            if (floorDetOffsetEstShader == null)
            {
                floorDetOffsetEstShader = Resources.Load("FloorDetectionOffsetEstShader") as ComputeShader;
                floorDetOffsetEstKernel = floorDetOffsetEstShader != null?floorDetOffsetEstShader.FindKernel("EstimatePointCloudPosOfs") : -1;
            }

            if (floorDetOffsetMinMaxShader == null)
            {
                floorDetOffsetMinMaxShader = Resources.Load("FloorDetectionOffsetMinMaxShader") as ComputeShader;
                floorDetOffsetMinMaxKernel = floorDetOffsetMinMaxShader != null?floorDetOffsetMinMaxShader.FindKernel("EstimateOffsetMinMax") : -1;
            }

            if (floorDetOffsetHistShader == null)
            {
                floorDetOffsetHistShader = Resources.Load("FloorDetectionOffsetHistShader") as ComputeShader;
                floorDetOffsetHistKernel = floorDetOffsetHistShader != null?floorDetOffsetHistShader.FindKernel("EstimateOffsetHist") : -1;
            }

            if (floorDetPlaneEstShader == null)
            {
                floorDetPlaneEstShader = Resources.Load("FloorDetectionPlanePointsShader") as ComputeShader;
                floorDetPlaneEstKernel = floorDetPlaneEstShader != null?floorDetPlaneEstShader.FindKernel("EstimatePlanePoints") : -1;
            }

            if (pointCloudSpaceBuffer == null)
            {
                int spaceBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight * 3;
                pointCloudSpaceBuffer = new ComputeBuffer(spaceBufferLength, sizeof(float));
            }

            if (pointCloudDepthBuffer == null)
            {
                int depthBufferLength = (sensorData.depthImageWidth * sensorData.depthImageHeight) >> 1;
                pointCloudDepthBuffer = new ComputeBuffer(depthBufferLength, sizeof(uint));
            }

            if (pointCloudPosBuffer == null)
            {
                int posBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight * 3;
                pointCloudPosBuffer = new ComputeBuffer(posBufferLength, sizeof(float));
            }

            if (pointCloudOfsBuffer == null)
            {
                int ofsBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight;
                pointCloudOfsBuffer = new ComputeBuffer(ofsBufferLength, sizeof(float));
            }

            if (pointCloudMaskBuffer == null)
            {
                int maskBufferLength = sensorData.depthImageWidth * sensorData.depthImageHeight;
                pointCloudMaskBuffer = new ComputeBuffer(maskBufferLength, sizeof(int));
            }

            if (ofsHistMinMaxBuffer == null)
            {
                histMinMax          = new float[2];
                ofsHistMinMaxBuffer = new ComputeBuffer(histMinMax.Length, sizeof(float));
            }

            // hist bin size
            float planeDisplacementRangeInMeters = 0.050f; // 5 cm in meters

            binAggregation = 6;
            histBinSize    = planeDisplacementRangeInMeters / binAggregation;

            float fMaxDepth = (float)maxDepthMm / 1000f;

            histBufferLength = Mathf.FloorToInt(2 * fMaxDepth / histBinSize) + 1;
            Debug.Log("histBinSize: " + histBinSize + ", histBufferLength: " + histBufferLength);

            if (ofsHistBinLeftBuffer == null)
            {
                ofsHistBinLeftBuffer = new ComputeBuffer(histBufferLength, sizeof(float));
            }

            if (ofsHistBinCountBuffer == null)
            {
                ofsHistBinCountBuffer = new ComputeBuffer(histBufferLength, sizeof(uint));
            }

            if (histCumulativeCountBuffer == null)
            {
                histCumulativeCountBuffer = new ComputeBuffer(histBufferLength, sizeof(uint));
            }

            if (planeIndicesBuffer == null)
            {
                int planeIndicesLength = sensorData.depthImageWidth * sensorData.depthImageHeight;
                planeIndicesBuffer = new ComputeBuffer(planeIndicesLength, sizeof(uint));
            }

            if (planePosNormBuffer == null)
            {
                planePosNorm       = new float[4 * 3]; // pos & norm are v3
                planePosNormBuffer = new ComputeBuffer(planePosNorm.Length, sizeof(float));
            }

            spaceScale         = sensorData.sensorSpaceScale;
            minFloorPointCount = 1024;
            planeMaxTiltInDeg  = 5f;
            imuUpVector        = Vector3.up;

            bPlaneValid = false;

            if (callerInstance != null)
            {
                isRoutineRunning = true;
                floorRoutine     = UpdateFloorAsync();
                callerInstance.StartCoroutine(floorRoutine);
            }
        }
        public override KinectInterop.SensorData OpenSensor(KinectManager kinectManager, KinectInterop.FrameSource dwFlags, bool bSyncDepthAndColor, bool bSyncBodyAndDepth)
        {
            // save initial parameters
            base.OpenSensor(kinectManager, dwFlags, bSyncDepthAndColor, bSyncBodyAndDepth);

            // color settings
            int colorWidth = 0, colorHeight = 0, colorFps = 0;

            ParseCameraMode(colorCameraMode.ToString(), out colorWidth, out colorHeight, out colorFps);

            // depth settings
            int depthWidth = 0, depthHeight = 0, depthFps = 0;

            ParseCameraMode(depthCameraMode.ToString(), out depthWidth, out depthHeight, out depthFps);

            try
            {
                m_pipeline = new Pipeline();

                using (Config config = new Config())
                {
                    if (deviceStreamingMode == KinectInterop.DeviceStreamingMode.PlayRecording)
                    {
                        if (string.IsNullOrEmpty(recordingFile))
                        {
                            Debug.LogError("PlayRecording selected, but the path to recording file is missing.");
                            return(null);
                        }

                        if (!System.IO.File.Exists(recordingFile))
                        {
                            Debug.LogError("PlayRecording selected, but the recording file cannot be found: " + recordingFile);
                            return(null);
                        }

                        sensorPlatform = KinectInterop.DepthSensorPlatform.RealSense;
                        sensorDeviceId = KinectInterop.GetFileName(recordingFile, false);

                        // playback from file
                        if (consoleLogMessages)
                        {
                            Debug.Log("Playing back: " + recordingFile);
                        }
                        config.EnableDeviceFromFile(recordingFile, false);
                    }
                    else
                    {
                        // get the list of available sensors
                        List <KinectInterop.SensorDeviceInfo> alSensors = GetAvailableSensors();
                        if (deviceIndex >= alSensors.Count)
                        {
                            Debug.LogError("  D" + deviceIndex + " is not available. You can set the device index to -1, to disable it.");
                            return(null);
                        }

                        // sensor serial number
                        sensorPlatform = KinectInterop.DepthSensorPlatform.RealSense;
                        sensorDeviceId = alSensors[deviceIndex].sensorId;
                        config.EnableDevice(sensorDeviceId);

                        // color
                        if ((dwFlags & KinectInterop.FrameSource.TypeColor) != 0)
                        {
                            //Debug.Log(string.Format("Color camera mode: {0} x {1} @ {2} FPS", colorWidth, colorHeight, colorFps));
                            config.EnableStream(Stream.Color, -1, colorWidth, colorHeight, Format.Rgb8, colorFps);
                        }

                        // depth
                        if ((dwFlags & KinectInterop.FrameSource.TypeDepth) != 0)
                        {
                            //Debug.Log(string.Format("Depth camera mode: {0} x {1} @ {2} FPS", depthWidth, depthHeight, depthFps));
                            config.EnableStream(Stream.Depth, -1, depthWidth, depthHeight, Format.Z16, depthFps);
                        }

                        // infrared
                        if ((dwFlags & KinectInterop.FrameSource.TypeInfrared) != 0 /**|| (dwFlags & KinectInterop.FrameSource.TypeBody) != 0*/)
                        {
                            //Debug.Log(string.Format("Infrared camera mode: {0} x {1} @ {2} FPS", depthWidth, depthHeight, depthFps));
                            config.EnableStream(Stream.Infrared, 1, depthWidth, depthHeight, Format.Y8, depthFps);
                            //config.EnableStream(Stream.Infrared, 2, depthWidth, depthHeight, Format.Y8, depthFps);
                        }

                        // pose
                        if ((dwFlags & KinectInterop.FrameSource.TypePose) != 0)
                        {
                            config.EnableStream(Stream.Pose, Format.SixDOF);
                        }

                        //// record to file
                        //if(deviceMode == KinectInterop.DepthSensorMode.CreateRecording && !string.IsNullOrEmpty(deviceFilePath))
                        //{
                        //    if (!string.IsNullOrEmpty(deviceFilePath))
                        //    {
                        //        config.EnableRecordToFile(deviceFilePath);
                        //    }
                        //    else
                        //    {
                        //        Debug.LogError("Record selected, but the path to recording file is missing.");
                        //    }
                        //}
                    }

                    activeProfile = m_pipeline.Start(config);
                }
            }
            catch (Exception ex)
            {
                Debug.LogError("RealSenseInterface: " + ex.ToString());
            }

            // check if the profile was successfully created
            if (activeProfile == null)
            {
                return(null);
            }

            KinectInterop.SensorData sensorData = new KinectInterop.SensorData();
            sensorData.sensorIntPlatform = sensorPlatform;

            // flip color & depth images vertically
            sensorData.colorImageScale    = new Vector3(-1f, -1f, 1f);
            sensorData.depthImageScale    = new Vector3(-1f, -1f, 1f);
            sensorData.infraredImageScale = new Vector3(-1f, -1f, 1f);
            sensorData.sensorSpaceScale   = new Vector3(-1f, -1f, 1f);

            // depth camera offset & matrix z-flip
            sensorRotOffset  = Vector3.zero;  // if for instance the depth camera is tilted downwards
            sensorRotFlipZ   = true;
            sensorRotIgnoreY = false;

            // color
            sensorData.colorImageWidth  = colorWidth;
            sensorData.colorImageHeight = colorHeight;

            sensorData.colorImageFormat = TextureFormat.RGB24;
            sensorData.colorImageStride = 3;  // 3 bytes per pixel

            if ((dwFlags & KinectInterop.FrameSource.TypeColor) != 0)
            {
                rawColorImage = new byte[sensorData.colorImageWidth * sensorData.colorImageHeight * 3];

                sensorData.colorImageTexture            = new Texture2D(sensorData.colorImageWidth, sensorData.colorImageHeight, TextureFormat.RGB24, false);
                sensorData.colorImageTexture.wrapMode   = TextureWrapMode.Clamp;
                sensorData.colorImageTexture.filterMode = FilterMode.Point;
            }

            // depth
            sensorData.depthImageWidth  = depthWidth;
            sensorData.depthImageHeight = depthHeight;

            if ((dwFlags & KinectInterop.FrameSource.TypeDepth) != 0)
            {
                rawDepthImage         = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];
                sensorData.depthImage = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];
            }

            // infrared
            if ((dwFlags & KinectInterop.FrameSource.TypeInfrared) != 0 || (dwFlags & KinectInterop.FrameSource.TypeBody) != 0)
            {
                rawInfraredImage1  = new byte[sensorData.depthImageWidth * sensorData.depthImageHeight];
                rawInfraredImage2  = new byte[sensorData.depthImageWidth * sensorData.depthImageHeight];
                rawInfraredImageBT = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];

                rawInfraredImage         = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];
                sensorData.infraredImage = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];

                minInfraredValue = 0f;
                maxInfraredValue = 1000f;
            }

            if (consoleLogMessages)
            {
                Debug.Log("RealSense-sensor opened: " + sensorDeviceId);
            }

            return(sensorData);
        }
示例#17
0
        //----------------------------------- end of public functions --------------------------------------//


        //void Awake()
        //{
        //    instance = this;
        //}

        public void Start()
        {
            try
            {
                // get sensor data
                kinectManager = KinectManager.Instance;
                if (kinectManager && kinectManager.IsInitialized())
                {
                    sensorData = kinectManager.GetSensorData(sensorIndex);
                }

                if (sensorData == null || sensorData.sensorInterface == null)
                {
                    throw new Exception("Background removal cannot be started, because KinectManager is missing or not initialized.");
                }

                if (foregroundImage == null)
                {
                    // look for a foreground image
                    foregroundImage = GetComponent <UnityEngine.UI.RawImage>();
                }

                if (!foregroundCamera)
                {
                    // by default - the main camera
                    foregroundCamera = Camera.main;
                }

                // try to get reference to other filter components
                filterByDist = GetComponent <BackgroundRemovalByDist>();
                filterByBI   = GetComponent <BackgroundRemovalByBodyIndex>();

                // Initialize the background removal
                bool bSuccess = InitBackgroundRemoval(sensorData);

                if (bSuccess)
                {
                    if (debugText != null)
                    {
                        debugText.text = string.Empty;
                    }
                }
                else
                {
                    throw new Exception("Background removal could not be initialized.");
                }

                bBackgroundRemovalInited = bSuccess;
            }
            catch (DllNotFoundException ex)
            {
                Debug.LogError(ex.ToString());
                if (debugText != null)
                {
                    debugText.text = "Please check the SDK installations.";
                }
            }
            catch (Exception ex)
            {
                Debug.LogException(ex);
                if (debugText != null)
                {
                    debugText.text = ex.Message;
                }
            }
        }
        private void ProcessCameraFrames(KinectInterop.SensorData sensorData, RealSenseFrames frames)
        {
            Capture btCapture = null;

            //if (bodyTracker != null)
            //{
            //    // body frame
            //    if (frames.depthFrame != null && frames.infraredFrame != null)
            //    {
            //        Capture capture = GetBodyTrackerCapture(sensorData, frames);
            //        btCapture = PollBodyFrame(sensorData, capture);
            //        capture?.Dispose();
            //    }
            //}

            // check for body & depth sync
            if (!isSyncBodyAndDepth || btCapture != null /**|| bodyTracker == null*/)
            {
                if (isSyncBodyAndDepth && btCapture != null)
                {
                    ulong depthFrameTime = isSyncDepthAndColor && btCapture.Depth != null ? (ulong)btCapture.Depth.DeviceTimestamp.Ticks : 0;

                    // body-tracker frame
                    if (btCapture.Depth != null && rawDepthImage != null && (getAllSensorFrames || rawDepthTimestamp == sensorData.lastDepthFrameTime))
                    {
                        lock (depthFrameLock)
                        {
                            //btCapture.Depth.CopyTo(rawDepthImage, 0, 0, rawDepthImage.Length);
                            KinectInterop.CopyBytes(btCapture.Depth.GetBuffer(), (int)btCapture.Depth.Size, rawDepthImage, rawDepthImage.Length, sizeof(ushort));
                            rawDepthTimestamp = (ulong)btCapture.Depth.DeviceTimestamp.Ticks;
                            //Debug.Log("D" + deviceIndex + " RawDepthTimestamp: " + rawDepthTimestamp);
                        }
                    }

                    if (btCapture.Color != null && rawColorImage != null && (getAllSensorFrames || rawColorTimestamp == sensorData.lastColorFrameTime))
                    {
                        lock (colorFrameLock)
                        {
                            //btCapture.Color.CopyBytesTo(rawColorImage, 0, 0, rawColorImage.Length);
                            KinectInterop.CopyBytes(btCapture.Color.GetBuffer(), (int)btCapture.Color.Size, rawColorImage, rawColorImage.Length, sizeof(byte));
                            rawColorTimestamp = depthFrameTime != 0 ? depthFrameTime : (ulong)btCapture.Color.DeviceTimestamp.Ticks;
                            //Debug.Log("D" + deviceIndex + " RawColorTimestamp: " + rawColorTimestamp);
                        }
                    }

                    if (btCapture.IR != null && rawInfraredImage != null && (getAllSensorFrames || rawInfraredTimestamp == sensorData.lastInfraredFrameTime))
                    {
                        lock (infraredFrameLock)
                        {
                            //btCapture.IR.CopyTo(rawInfraredImage, 0, 0, rawInfraredImage.Length);
                            KinectInterop.CopyBytes(btCapture.IR.GetBuffer(), (int)btCapture.IR.Size, rawInfraredImage, rawInfraredImage.Length, sizeof(ushort));
                            rawInfraredTimestamp = depthFrameTime != 0 ? depthFrameTime : (ulong)btCapture.IR.DeviceTimestamp.Ticks;
                            //Debug.Log("D" + deviceIndex + " RawInfraredTimestamp: " + rawInfraredTimestamp);
                        }
                    }
                }
                else
                {
                    // sensor frame
                    ulong depthFrameTime = isSyncDepthAndColor && frames.depthFrame != null ? frames.deviceTimestamp : 0;

                    if (frames.depthFrame != null && rawDepthImage != null && (getAllSensorFrames || rawDepthTimestamp == sensorData.lastDepthFrameTime))
                    {
                        lock (depthFrameLock)
                        {
                            frames.depthFrame.CopyTo <ushort>(rawDepthImage);
                            rawDepthTimestamp = frames.deviceTimestamp;
                            //Debug.Log("D" + deviceIndex + " RawDepthTimestamp: " + rawDepthTimestamp);
                        }
                    }

                    if (frames.colorFrame != null && rawColorImage != null && (getAllSensorFrames || rawColorTimestamp == sensorData.lastColorFrameTime))
                    {
                        lock (colorFrameLock)
                        {
                            KinectInterop.CopyBytes(frames.colorFrame.Data, rawColorImage.Length, rawColorImage, rawColorImage.Length, sizeof(byte));
                            rawColorTimestamp = depthFrameTime != 0 ? depthFrameTime : frames.deviceTimestamp;
                            //Debug.Log("D" + deviceIndex + " RawColorTimestamp: " + rawColorTimestamp);
                        }
                    }

                    if (frames.infraredFrame != null && rawInfraredImage != null && (getAllSensorFrames || rawInfraredTimestamp == sensorData.lastInfraredFrameTime))
                    {
                        lock (infraredFrameLock)
                        {
                            frames.infraredFrame.CopyTo <byte>(rawInfraredImage1);
                            for (int i = 0; i < rawInfraredImage1.Length; i++)
                            {
                                rawInfraredImage[i] = (ushort)(rawInfraredImage1[i] << 4);
                            }

                            rawInfraredTimestamp = depthFrameTime != 0 ? depthFrameTime : frames.deviceTimestamp;
                            //Debug.Log("D" + deviceIndex + " RawInfraredTimestamp: " + rawInfraredTimestamp);
                        }
                    }
                }
            }

            // color & depth stream profiles
            if (frames.colorFrame != null)
            {
                colorStreamProfile = frames.colorFrame.Profile.As <VideoStreamProfile>();
            }

            if (frames.depthFrame != null)
            {
                depthStreamProfile = frames.depthFrame.Profile.As <VideoStreamProfile>();
            }

            // dispose body capture
            if (btCapture != null)
            {
                btCapture.Dispose();
            }

            // check for pose frame
            if (frames.poseFrame != null)
            {
                frames.poseFrame.CopyTo(out rsPoseData);

                lock (poseFrameLock)
                {
                    rawPosePosition = new Vector3(rsPoseData.translation.x, rsPoseData.translation.y, -rsPoseData.translation.z);                   // (1, 1, -1)
                    rawPoseRotation = new Quaternion(-rsPoseData.rotation.x, -rsPoseData.rotation.y, rsPoseData.rotation.z, rsPoseData.rotation.w); // (-1, -1, 1, 1);

                    rawPoseTimestamp = frames.deviceTimestamp;
                    //Debug.Log("D" + deviceIndex + " RawPoseTimestamp: " + rawPoseTimestamp);
                }
            }
        }
示例#19
0
        // computes current background removal texture
        private bool UpdateBackgroundRemoval(KinectInterop.SensorData sensorData)
        {
            if (bBackgroundRemovalInited && (lastDepth2SpaceFrameTime != sensorData.lastDepth2SpaceFrameTime ||
                                             sensorData.usedColorBodyIndexBufferTime != sensorData.lastColorBodyIndexBufferTime))
            {
                RenderTexture[] tempTextures = new RenderTexture[2];
                tempTextures[0] = RenderTexture.GetTemporary(textureRes.x, textureRes.y, 0);
                tempTextures[1] = RenderTexture.GetTemporary(textureRes.x, textureRes.y, 0);

                RenderTexture[] tempGradTextures = null;
                if (applyGradientFilter)
                {
                    tempGradTextures    = new RenderTexture[2];
                    tempGradTextures[0] = RenderTexture.GetTemporary(textureRes.x, textureRes.y, 0);
                    tempGradTextures[1] = RenderTexture.GetTemporary(textureRes.x, textureRes.y, 0);
                }

                // filter
                if (filterByDist != null && sensorInt != null)
                {
                    // filter by distance
                    filterByDist.ApplyVertexFilter(vertexTexture, alphaTexture, sensorInt.GetSensorToWorldMatrix());
                }
                else if (filterByBI != null)
                {
                    // filter by body index
                    filterByBI.ApplyForegroundFilterByBodyIndex(alphaTexture, sensorData, kinectManager, playerIndex, MAX_BODY_COUNT);
                }
                else if (foregroundFilterShader != null && sensorInt != null)
                {
                    // filter by bodies
                    ApplyForegroundFilterByBody();
                }

                if (filterByBI == null)
                {
                    Graphics.Blit(vertexTexture, alphaTexture);
                }
                lastDepth2SpaceFrameTime = sensorData.lastDepth2SpaceFrameTime;

                // median
                if (applyMedianFilter)
                {
                    ApplySimpleFilter(alphaTexture, alphaTexture, medianFilterMat, tempTextures);
                }
                //else
                //{
                //    Graphics.Blit(vertexTexture, alphaTexture);
                //}

                // erode0
                ApplyIterableFilter(alphaTexture, alphaTexture, erodeFilterMat, erodeIterations0, tempTextures);
                if (applyGradientFilter)
                {
                    Graphics.CopyTexture(alphaTexture, tempGradTextures[0]);
                }

                // dilate
                ApplyIterableFilter(alphaTexture, alphaTexture, dilateFilterMat, dilateIterations, tempTextures);
                if (applyGradientFilter)
                {
                    //Graphics.Blit(alphaTexture, tempGradTextures[1]);
                    gradientFilterMat.SetTexture("_ErodeTex", tempGradTextures[0]);
                    ApplySimpleFilter(alphaTexture, tempGradTextures[1], gradientFilterMat, tempTextures);
                }

                // erode
                ApplyIterableFilter(alphaTexture, alphaTexture, erodeFilterMat, erodeIterations, tempTextures);
                if (tempGradTextures != null)
                {
                    Graphics.Blit(alphaTexture, tempGradTextures[0]);
                }

                // blur
                if (applyBlurFilter)
                {
                    ApplySimpleFilter(alphaTexture, alphaTexture, blurFilterMat, tempTextures);
                }

                if (invertAlphaMask)
                {
                    ApplySimpleFilter(alphaTexture, alphaTexture, invertAlphaMat, tempTextures);
                }

                if (!computeAlphaMaskOnly)
                {
                    foregroundMat.SetTexture("_ColorTex", colorTexture);
                    foregroundMat.SetTexture("_GradientTex", tempGradTextures[1]);

                    Color gradientColor = (erodeIterations0 != 0 || dilateIterations != 0 || erodeIterations != 0) ? bodyContourColor : Color.clear;
                    foregroundMat.SetColor("_GradientColor", gradientColor);

                    ApplySimpleFilter(alphaTexture, foregroundTexture, foregroundMat, tempTextures);
                }
                else
                {
                    Graphics.CopyTexture(alphaTexture, foregroundTexture);
                }

                // cleanup
                if (tempGradTextures != null)
                {
                    RenderTexture.ReleaseTemporary(tempGradTextures[0]);
                    RenderTexture.ReleaseTemporary(tempGradTextures[1]);
                }

                RenderTexture.ReleaseTemporary(tempTextures[0]);
                RenderTexture.ReleaseTemporary(tempTextures[1]);
            }

            return(true);
        }
        public override KinectInterop.SensorData OpenSensor(KinectInterop.FrameSource dwFlags, bool bSyncDepthAndColor, bool bSyncBodyAndDepth)
        {
            // save initial parameters
            base.OpenSensor(dwFlags, bSyncDepthAndColor, bSyncBodyAndDepth);

            // try to open the sensor or play back the recording
            KinectInterop.SensorData sensorData = new KinectInterop.SensorData();

            if (deviceStreamingMode == KinectInterop.DeviceStreamingMode.PlayRecording)
            {
                if (string.IsNullOrEmpty(recordingFile))
                {
                    Debug.LogError("Playback selected, but the path to recording file is missing.");
                    return(null);
                }

                if (!System.IO.File.Exists(recordingFile))
                {
                    Debug.LogError("PlayRecording selected, but the recording file cannot be found: " + recordingFile);
                    return(null);
                }

                Debug.Log("Playing back: " + recordingFile);
                kinectPlayback = new Playback(recordingFile);

                sensorPlatform = KinectInterop.DepthSensorPlatform.Kinect4Azure;
                sensorDeviceId = KinectInterop.GetFileName(recordingFile, false); // deviceIndex.ToString();
                //Debug.Log("D" + deviceIndex + " ID: " + sensorDeviceId);

                colorCameraMode = (ColorCameraMode)kinectPlayback.playback_config.color_resolution;
                depthCameraMode = (DepthCameraMode)kinectPlayback.playback_config.depth_mode;
                deviceSyncMode  = kinectPlayback.playback_config.wired_sync_mode;

                coordMapperCalib  = kinectPlayback.playback_calibration;
                playbackStartTime = 0;

                Debug.Log(string.Format("color_track_enabled: {0}, depth_track_enabled: {1}, ir_track_enabled: {2}, imu_track_enabled: {3}, depth_delay_off_color_usec: {4}",
                                        kinectPlayback.playback_config.color_track_enabled, kinectPlayback.playback_config.depth_track_enabled,
                                        kinectPlayback.playback_config.ir_track_enabled, kinectPlayback.playback_config.imu_track_enabled,
                                        kinectPlayback.playback_config.depth_delay_off_color_usec));
            }
            else
            {
                List <KinectInterop.SensorDeviceInfo> alSensors = GetAvailableSensors();
                if (deviceIndex >= alSensors.Count)
                {
                    Debug.Log("  D" + deviceIndex + " is not available. You can set the device index to -1, to disable it.");
                    return(null);
                }

                kinectSensor = Device.Open(deviceIndex);
                if (kinectSensor == null)
                {
                    Debug.LogError("  D" + recordingFile + " cannot be opened.");
                    return(null);
                }

                // try to open the sensor
                sensorPlatform = KinectInterop.DepthSensorPlatform.Kinect4Azure;
                sensorDeviceId = kinectSensor.SerialNum;
                //Debug.Log("D" + deviceIndex + " ID: " + sensorDeviceId);

                if (deviceSyncMode == WiredSyncMode.Master && (dwFlags & KinectInterop.FrameSource.TypeColor) == 0)
                {
                    // fix by Andreas Pedroni - master requires color camera on
                    dwFlags |= KinectInterop.FrameSource.TypeColor;
                }

                DeviceConfiguration kinectConfig = new DeviceConfiguration();
                kinectConfig.SynchronizedImagesOnly     = isSyncDepthAndColor;
                kinectConfig.WiredSyncMode              = deviceSyncMode;
                kinectConfig.SuboridinateDelayOffMaster = new TimeSpan(subDeviceDelayUsec * 10);

                // color
                kinectConfig.ColorFormat = ImageFormat.ColorBGRA32;
                if ((dwFlags & KinectInterop.FrameSource.TypeColor) != 0)
                {
                    kinectConfig.ColorResolution = (ColorResolution)colorCameraMode;
                }
                else
                {
                    kinectConfig.ColorResolution = ColorResolution.Off;
                }

                // depth
                if ((dwFlags & KinectInterop.FrameSource.TypeDepth) != 0)
                {
                    kinectConfig.DepthMode = (DepthMode)depthCameraMode;
                }
                else
                {
                    kinectConfig.DepthMode = DepthMode.Off;
                }

                // fps
                if (colorCameraMode != ColorCameraMode._4096_x_3072_15Fps && depthCameraMode != DepthCameraMode._1024x1024_15Fps_2_21mWfov)
                {
                    kinectConfig.CameraFPS = FPS.FPS30;
                }
                else
                {
                    kinectConfig.CameraFPS = FPS.FPS15;
                }

                // infrared
                if ((dwFlags & KinectInterop.FrameSource.TypeInfrared) != 0)
                {
                    // ??
                }

                // start the cameras
                kinectSensor.StartCameras(kinectConfig);
                isCamerasStarted = true;

                if ((dwFlags & KinectInterop.FrameSource.TypePose) != 0)
                {
                    // start the IMU
                    kinectSensor.StartImu();
                    isImuStarted = true;
                }

                // get reference to the coordinate mapper
                coordMapperCalib = kinectSensor.GetCalibration();
            }

            // reset the frame number
            //currentFrameNumber = 0;

            // flip color & depth image vertically
            sensorData.colorImageScale    = new Vector3(-1f, -1f, 1f);
            sensorData.depthImageScale    = new Vector3(-1f, -1f, 1f);
            sensorData.infraredImageScale = new Vector3(-1f, -1f, 1f);
            sensorData.sensorSpaceScale   = new Vector3(-1f, -1f, 1f);

            // depth camera offset & matrix z-flip
            sensorRotOffset  = new Vector3(6f, 0f, 0f);  // the depth camera is tilted 6 degrees downwards
            sensorRotFlipZ   = true;
            sensorRotIgnoreY = true;

            // color camera data & intrinsics
            sensorData.colorImageFormat = TextureFormat.BGRA32;
            sensorData.colorImageStride = 4;  // 4 bytes per pixel

            if ((dwFlags & KinectInterop.FrameSource.TypeColor) != 0)
            {
                CameraCalibration colorCamera = coordMapperCalib.ColorCameraCalibration;
                sensorData.colorImageWidth  = colorCamera.ResolutionWidth;
                sensorData.colorImageHeight = colorCamera.ResolutionHeight;

                rawColorImage = new byte[sensorData.colorImageWidth * sensorData.colorImageHeight * 4];

                sensorData.colorImageTexture            = new Texture2D(sensorData.colorImageWidth, sensorData.colorImageHeight, TextureFormat.BGRA32, false);
                sensorData.colorImageTexture.wrapMode   = TextureWrapMode.Clamp;
                sensorData.colorImageTexture.filterMode = FilterMode.Point;
            }

            // depth camera data & intrinsics
            if ((dwFlags & KinectInterop.FrameSource.TypeDepth) != 0)
            {
                CameraCalibration depthCamera = coordMapperCalib.DepthCameraCalibration;
                sensorData.depthImageWidth  = depthCamera.ResolutionWidth;
                sensorData.depthImageHeight = depthCamera.ResolutionHeight;

                rawDepthImage         = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];
                sensorData.depthImage = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];
            }

            // infrared data
            if ((dwFlags & KinectInterop.FrameSource.TypeInfrared) != 0)
            {
                if (sensorData.depthImageWidth == 0 || sensorData.depthImageHeight == 0)
                {
                    CameraCalibration depthCamera = coordMapperCalib.DepthCameraCalibration;
                    sensorData.depthImageWidth  = depthCamera.ResolutionWidth;
                    sensorData.depthImageHeight = depthCamera.ResolutionHeight;
                }

                rawInfraredImage         = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];
                sensorData.infraredImage = new ushort[sensorData.depthImageWidth * sensorData.depthImageHeight];

                minInfraredValue = 0f;
                maxInfraredValue = 1000f;
            }

            // imu data
            if (kinectPlayback != null || (dwFlags & KinectInterop.FrameSource.TypePose) != 0)
            {
                imuAhrs = new AHRS.MahonyAHRS(0.0006f, 5f);  // 600us

                imuTurnRot1 = Quaternion.Euler(0f, 90f, 90f);
                imuTurnRot2 = Quaternion.Euler(90f, !flipImuRotation ? 90f : -90f, 0f);
                //lastFlipImuRot = flipImuRotation;
            }

            // calibration data
            GetCameraIntrinsics(CalibrationDeviceType.Color, coordMapperCalib.ColorCameraCalibration, ref sensorData.colorCamIntr);
            GetCameraIntrinsics(CalibrationDeviceType.Depth, coordMapperCalib.DepthCameraCalibration, ref sensorData.depthCamIntr);
            GetCameraExtrinsics(coordMapperCalib.ColorCameraCalibration.Extrinsics, ref sensorData.depth2ColorExtr);
            GetCameraExtrinsics(coordMapperCalib.DepthCameraCalibration.Extrinsics, ref sensorData.color2DepthExtr);

            // body & body-index data
            if ((dwFlags & KinectInterop.FrameSource.TypeBody) != 0)
            {
                InitBodyTracking(dwFlags, sensorData, coordMapperCalib, true);

                if (isSyncBodyAndDepth && bodyTracker == null)
                {
                    // don't sync body and depth if the body tracker can't be created
                    isSyncBodyAndDepth = false;
                }
            }

            Debug.Log("Kinect4Azure-sensor opened.");

            return(sensorData);
        }