/// <summary> /// Create and send a message object /// </summary> /// <param name="rType">Type of message to send</param> /// <param name="rFilter">Filter to send only to those listening to the filter</param> public static void SendMessage(string rType, string rFilter) { // Create the message Message lMessage = Message.Allocate(); lMessage.Sender = null; lMessage.Recipient = rFilter; lMessage.Type = rType; lMessage.Data = null; lMessage.Delay = EnumMessageDelay.IMMEDIATE; // Send it or store it SendMessage(lMessage); // Free up the message since we created it Message.Release(lMessage); }
/// <summary> /// Create and send a message object /// </summary> /// <param name="rSender">Sender</param> /// <param name="rRecipient">Recipient name to send to</param> /// <param name="rType">Type of message to send</param> /// <param name="rData">Data to send</param> /// <param name="rDelay">Seconds to delay</param> public static void SendMessage(object rSender, string rRecipient, string rType, object rData, float rDelay) { // Create the message Message lMessage = Message.Allocate(); lMessage.Sender = rSender; lMessage.Recipient = rRecipient; lMessage.Type = rType; lMessage.Data = rData; lMessage.Delay = rDelay; // Send it or store it SendMessage(lMessage); // Free up the message since we created it if (rDelay == EnumMessageDelay.IMMEDIATE) { lMessage.Release(); } }
/// <summary> /// Create and send a message object /// </summary> /// <param name="rType">Type of message to send</param> public static void SendMessage(string rType, float rDelay = 0f) { // Create the message Message lMessage = Message.Allocate(); lMessage.Sender = null; lMessage.Recipient = ""; lMessage.Type = rType; lMessage.Data = null; lMessage.Delay = rDelay; // Send it or store it SendMessage(lMessage); // Free up the message since we created it if (rDelay == EnumMessageDelay.IMMEDIATE) { lMessage.Release(); } }