/// <summary> /// Raised when we release the lock on a target /// </summary> protected virtual void OnTargetUnlocked(Transform rTransform) { if (_UnlockCameraMode >= 0) { if (mMotionController != null && mMotionController.CameraRig != null) { mMotionController.CameraRig.Mode = _UnlockCameraMode; } } if (TargetUnlocked != null) { TargetUnlocked(this, rTransform); } // Send the message CombatMessage lMessage = CombatMessage.Allocate(); lMessage.ID = EnumMessageID.MSG_COMBAT_ATTACKER_TARGET_UNLOCKED; lMessage.Attacker = gameObject; lMessage.Defender = rTransform.gameObject; if (TargetUnlockedEvent != null) { TargetUnlockedEvent.Invoke(lMessage); } #if USE_MESSAGE_DISPATCHER || OOTII_MD MessageDispatcher.SendMessage(lMessage); #endif CombatMessage.Release(lMessage); }