private void startGame() { _bubbleShooterPrefab = Instantiate(Resources.Load(_bubbleShooterPrefabName)) as GameObject; _bubbleShooterPrefab.transform.position = new Vector3(0, 0, 0); _bubbleMatrixController = _bubbleShooterPrefab.GetComponent <BubbleMatrixController>(); _bubbleMatrixController.startGame(); }
private void startGame(){ _bubbleShooterPrefab = Instantiate(Resources.Load(_bubbleShooterPrefabName)) as GameObject; _bubbleShooterPrefab.transform.position = new Vector3(0,0,0); _bubbleMatrixController = _bubbleShooterPrefab.GetComponent<BubbleMatrixController>(); _bubbleMatrixController.startGame(); }