/// <summary> /// 创建相机 /// </summary> /// <returns></returns> internal static SEasyARCamera create(SCameraStartCallBack callback = null) { GameObject camera_object = (GameObject)MonoBehaviour.Instantiate(Resources.Load("EasyAR_Startup")); camera_object.AddComponent <SEasyARCameraComponent>(); camera_object.GetComponent <EasyARBehaviour>().Key = KEY; SEasyARCamera camera = new SEasyARCamera(); camera.m_gameObject = camera_object; camera.m_camera = camera_object.transform.FindChild("Augmenter"). FindChild("RenderCamera").gameObject.GetComponent <Camera>(); camera.m_cameraDeviceBehaviour = camera_object.transform.FindChild("CameraDevice").gameObject.GetComponent <CameraDeviceBehaviour>(); //等相机完全开启后的回调 if (callback != null) { SCameraManager.instance.StartCoroutine(camera.StartCallBack(callback)); } return(camera); }