/** 开发 */ void OnGUI_Develop() { HGUILayout.BeginCenterHorizontal(); if (GUILayout.Button("生成版本信息", GUILayout.MinHeight(50), GUILayout.MaxWidth(200))) { if (currentDvancedSettingData.GetValue(DvancedSettingType.GameConstConfig)) { GameConstConfig config = GameConstConfig.Load(); config.DevelopMode = true; config.TestVersionMode = false; config.Save(); } if (currentDvancedSettingData.GetValue(DvancedSettingType.Clear_AssetBundleName)) { AssetBundleEditor.ClearAssetBundleNames(); AssetDatabase.RemoveUnusedAssetBundleNames(); } if (currentDvancedSettingData.GetValue(DvancedSettingType.Set_AssetBundleName)) { AssetBundleEditor.SetNames_Develop(); } if (currentDvancedSettingData.GetValue(DvancedSettingType.GeneratorLoadAssetListCsv)) { LoadAssetListCsv.Generator(); } } HGUILayout.EndCenterHorizontal(); }
void OnGUI() { VersionList.Read(); TabType tabType = HGUILayout.TabGroup <TabType>(tabGroupData); scrollPos = EditorGUILayout.BeginScrollView(scrollPos); GUILayout.Space(20); currentDvancedSettingData = dvancedSettingDataDict[tabType]; switch (tabType) { case TabType.Develop: OnGUI_Develop(); break; case TabType.App: OnGUI_App(); break; case TabType.Patch: OnGUI_Patch(); break; } currentDvancedSettingData.foldout = EditorGUILayout.Foldout(currentDvancedSettingData.foldout, "执行选项"); if (currentDvancedSettingData.foldout) { GUILayout.BeginVertical(HGUILayout.boxMPStyle); for (int i = 0; i < currentDvancedSettingData.list.Count; i++) { DvancedSettingItem item = currentDvancedSettingData.list[i]; GUILayout.BeginHorizontal(); item.value = EditorGUILayout.ToggleLeft(item.name, item.value, GUILayout.Width(250)); if (GUILayout.Button(item.name, GUILayout.Width(250))) { switch (item.type) { case DvancedSettingType.ClearAllPlatformDirctory: PathUtil.ClearAllPlatformDirctory(); AssetDatabase.Refresh(); break; case DvancedSettingType.ClearOtherPlatformDirctory: PathUtil.ClearOtherPlatformDirctory(runtimePlatform); AssetDatabase.Refresh(); break; case DvancedSettingType.ClearTestData: PathUtil.ClearTestData(); AssetDatabase.Refresh(); break; case DvancedSettingType.AB_luacode: AB.Lua(); break; case DvancedSettingType.AB_config: AB.Config(); break; case DvancedSettingType.Clear_AssetBundleName: AssetBundleEditor.ClearAssetBundleNames(); AssetDatabase.RemoveUnusedAssetBundleNames(); break; case DvancedSettingType.Set_AssetBundleName: switch (tabType) { case TabType.Develop: AssetBundleEditor.SetNames_Develop(); break; default: AssetBundleEditor.SetNames(); break; } break; case DvancedSettingType.AB_AssetBundle: AssetBundleEditor.BuildAssetBundles(); break; case DvancedSettingType.GameConstConfig: GameConstConfig config = GameConstConfig.Load(); switch (tabType) { case TabType.Develop: config.DevelopMode = true; config.TestVersionMode = false; break; case TabType.App: config.DevelopMode = false; config.Version = appVersion.ToConfig(); break; case TabType.Patch: config.DevelopMode = false; config.Version = patchVersion.ToConfig(); break; } config.Save(); break; case DvancedSettingType.GeneratorStreamingAssetsFilesCSV: FilesCsvForStreamingAssets.Generator(); break; case DvancedSettingType.GeneratorLoadAssetListCsv: LoadAssetListCsv.Generator(); break; case DvancedSettingType.PlayerSettings: SetPlayerSettings(runtimePlatform); break; case DvancedSettingType.PlayerSettingsVersion: switch (tabType) { case TabType.App: SetPlayerSettingsVersion(appVersion); break; case TabType.Patch: SetPlayerSettingsVersion(patchVersion); break; } break; case DvancedSettingType.GenerateVersionInfo: switch (tabType) { case TabType.App: appVersion.SetNowDatetime(); FilesCsvForStreamingAssets.CopyStreamFilesCsvToVersion(appVersion); break; case TabType.Patch: patchVersion.SetNowDatetime(); FilesCsvForStreamingAssets.CopyStreamFilesCsvToVersion(patchVersion); break; } break; case DvancedSettingType.GeneratorUpdateAssetList: switch (tabType) { case TabType.App: FilesCsvForStreamingAssets.GeneratorUpdateList(null); break; case TabType.Patch: FilesCsvForStreamingAssets.GeneratorUpdateList(compareVersion); break; } break; } } GUILayout.EndHorizontal(); GUILayout.Space(10); } GUILayout.EndVertical(); } switch (tabType) { case TabType.App: case TabType.Patch: OnGUI_AssetBundleServer(); OnGUI_TestVersionModel(); break; } EditorGUILayout.EndScrollView(); }