public bool CollisionDetection(CollidingAdvancedSprite CAS) { CollisionUtils.CreateCollidingSpriteTransformMatrix(CAS); CollisionUtils.CreateCollidingSpriteTransformMatrix(this); if (Rotation == 0 || Rotation == Math.PI) { if (Intersects(CAS)) { CollisionUtils.CreateCollidingSpriteTransformMatrix(CAS); CollisionUtils.CreateCollidingSpriteTransformMatrix(this); CollisionUtils.GetColColors(this); CollisionUtils.GetColColors(CAS); return(CollisionUtils.IntersectPixels(this.TransformMatrix * Matrix.CreateTranslation(new Vector3(this.currentAnim.ColCorrection, 0f)), this.ColBoundingBox.Width, this.ColBoundingBox.Height, Colors, this.IgnoreTranslucentCol, CAS.TransformMatrix * Matrix.CreateTranslation(new Vector3(CAS.currentAnim.ColCorrection, 0f)), CAS.ColBoundingBox.Width, CAS.ColBoundingBox.Height, CAS.Colors, CAS.IgnoreTranslucentCol)); } } else { CollisionUtils.CreateCollidingSpriteTransformMatrix(CAS); CollisionUtils.CreateCollidingSpriteTransformMatrix(this); colltemp = CollisionUtils.CalculateBoundingRectangle(tempdrawrect, _transformMatrix); if (colltemp.Intersects(CollisionUtils.CalculateBoundingRectangle(CAS.tempdrawrect, CAS._transformMatrix))) { CollisionUtils.GetColColors(this); CollisionUtils.GetColColors(CAS); return(CollisionUtils.IntersectPixels(this.TransformMatrix * Matrix.CreateTranslation(new Vector3(this.currentAnim.ColCorrection, 0f)), this.ColBoundingBox.Width, this.ColBoundingBox.Height, Colors, this.IgnoreTranslucentCol, CAS.TransformMatrix * Matrix.CreateTranslation(new Vector3(CAS.currentAnim.ColCorrection, 0f)), CAS.ColBoundingBox.Width, CAS.ColBoundingBox.Height, CAS.Colors, CAS.IgnoreTranslucentCol)); } } return(false); }
public override void Update() { CollisionUtils.CreateCollidingSpriteTransformMatrix(this); base.Update(); }