示例#1
0
        public static NesMiniApplication ImportNes(string nesFileName, bool?ignoreMapper, ref bool?needPatch, NeedPatchDelegate needPatchCallback = null, Form parentForm = null, byte[] rawRomData = null)
        {
            NesFile nesFile;

            try
            {
                if (rawRomData != null)
                {
                    nesFile = new NesFile(rawRomData);
                }
                else
                {
                    nesFile = new NesFile(nesFileName);
                }
            }
            catch
            {
                return(NesMiniApplication.Import(nesFileName, rawRomData));
            }
            nesFile.CorrectRom();
            var crc32            = nesFile.CRC32;
            var code             = GenerateCode(crc32, Prefix);
            var gamePath         = Path.Combine(GamesDirectory, code);
            var nesPath          = Path.Combine(gamePath, code + ".nes");
            var patchesDirectory = Path.Combine(Path.GetDirectoryName(Application.ExecutablePath), "patches");

            Directory.CreateDirectory(patchesDirectory);
            Directory.CreateDirectory(gamePath);
            var patches = Directory.GetFiles(patchesDirectory, string.Format("{0:X8}*.ips", crc32), SearchOption.AllDirectories);

            if (patches.Length > 0 && needPatch != false)
            {
                if (needPatch == true || ((needPatchCallback != null) && needPatchCallback(parentForm, Path.GetFileName(nesFileName))))
                {
                    needPatch = true;
                    var patch = patches[0];
                    if (rawRomData == null)
                    {
                        rawRomData = File.ReadAllBytes(nesFileName);
                    }
                    Debug.WriteLine(string.Format("Patching {0}", nesFileName));
                    IpsPatcher.Patch(patch, ref rawRomData);
                    nesFile = new NesFile(rawRomData);
                }
                else
                {
                    needPatch = false;
                }
            }

            if (nesFile.Mapper == 71)
            {
                nesFile.Mapper = 2;                       // games by Codemasters/Camerica - this is UNROM clone. One exception - Fire Hawk
            }
            if (nesFile.Mapper == 88)
            {
                nesFile.Mapper = 4;                       // Compatible with MMC3... sometimes
            }
            if (nesFile.Mapper == 95)
            {
                nesFile.Mapper = 4;                       // Compatible with MMC3
            }
            if (nesFile.Mapper == 206)
            {
                nesFile.Mapper = 4;                        // Compatible with MMC3
            }
            if (!supportedMappers.Contains(nesFile.Mapper) && (ignoreMapper != true))
            {
                Directory.Delete(gamePath, true);
                if (ignoreMapper != false)
                {
                    throw new UnsupportedMapperException(nesFile);
                }
                else
                {
                    Debug.WriteLine(string.Format("Game {0} has mapper #{1}, skipped", nesFileName, nesFile.Mapper));
                    return(null);
                }
            }
            if ((nesFile.Mirroring == NesFile.MirroringType.FourScreenVram) && (ignoreMapper != true))
            {
                Directory.Delete(gamePath, true);
                if (ignoreMapper != false)
                {
                    throw new UnsupportedFourScreenException(nesFile);
                }
                else
                {
                    Debug.WriteLine(string.Format("Game {0} has four-screen mirroring, skipped", nesFileName, nesFile.Mapper));
                    return(null);
                }
            }
            // TODO: Make trainer check. I think that the NES Mini doesn't support it.

            nesFile.Save(nesPath);
            var game = new NesGame(gamePath, true);

            game.Name = Path.GetFileNameWithoutExtension(nesFileName);
            if (game.Name.Contains("(J)"))
            {
                game.region = "Japan";
            }
            game.TryAutofill(crc32);
            game.Name = Regex.Replace(game.Name, @" ?\(.*?\)", string.Empty).Trim();
            game.Name = Regex.Replace(game.Name, @" ?\[.*?\]", string.Empty).Trim();
            game.Name = game.Name.Replace("_", " ").Replace("  ", " ");
            game.FindCover(nesFileName, (game.region == "Japan") ? Resources.blank_jp : Resources.blank_nes, crc32);
            game.Args = DefaultArgs;
            game.Save();
            return(game);
        }
示例#2
0
        public ICollection <NesMiniApplication> AddGames(string[] files, Form parentForm = null)
        {
            var apps = new List <NesMiniApplication>();

            addedApplications = null;
            //bool NoForAllUnsupportedMappers = false;
            bool YesForAllUnsupportedMappers = false;

            YesForAllPatches = false;
            int count = 0;

            SetStatus(Resources.AddingGames);
            foreach (var file in files)
            {
                NesMiniApplication app = null;
                try
                {
                    var    fileName  = file;
                    var    ext       = Path.GetExtension(file).ToLower();
                    bool?  needPatch = YesForAllPatches ? (bool?)true : null;
                    byte[] rawData   = null;
                    if (ext == ".7z" || ext == ".zip" || ext == ".rar")
                    {
                        SevenZipExtractor.SetLibraryPath(Path.Combine(baseDirectory, IntPtr.Size == 8 ? @"tools\7z64.dll" : @"tools\7z.dll"));
                        using (var szExtractor = new SevenZipExtractor(file))
                        {
                            var filesInArchive    = new List <string>();
                            var nesFilesInArchive = new List <string>();
                            foreach (var f in szExtractor.ArchiveFileNames)
                            {
                                var e = Path.GetExtension(f).ToLower();
                                if (e == ".nes" || e == ".fds" || e == ".unf" || e == ".unif")
                                {
                                    nesFilesInArchive.Add(f);
                                }
                                filesInArchive.Add(f);
                            }
                            if (nesFilesInArchive.Count == 1) // Only one NES file
                            {
                                fileName = nesFilesInArchive[0];
                            }
                            else if (nesFilesInArchive.Count > 1) // Many NES files, need to select
                            {
                                if (SelectFileFromThread(nesFilesInArchive.ToArray()) == DialogResult.OK)
                                {
                                    fileName = selectedFile;
                                }
                                else
                                {
                                    continue;
                                }
                            }
                            else if (filesInArchive.Count == 1) // No NES files but only one another file
                            {
                                fileName = filesInArchive[0];
                            }
                            else // Need to select
                            {
                                if (SelectFileFromThread(filesInArchive.ToArray()) == DialogResult.OK)
                                {
                                    fileName = selectedFile;
                                }
                                else
                                {
                                    continue;
                                }
                            }
                            var o = new MemoryStream();
                            szExtractor.ExtractFile(fileName, o);
                            rawData = new byte[o.Length];
                            o.Seek(0, SeekOrigin.Begin);
                            o.Read(rawData, 0, (int)o.Length);
                        }
                    }
                    if (Path.GetExtension(fileName).ToLower() == ".nes")
                    {
                        try
                        {
                            app = NesGame.Import(fileName, YesForAllUnsupportedMappers ? (bool?)true : null, ref needPatch, needPatchCallback, this, rawData);

                            // Trying to import Game Genie codes
                            var lGameGeniePath = Path.Combine(Path.GetDirectoryName(fileName), Path.GetFileNameWithoutExtension(fileName) + ".xml");
                            if (File.Exists(lGameGeniePath))
                            {
                                GameGenieDataBase lGameGenieDataBase = new GameGenieDataBase(app);
                                lGameGenieDataBase.ImportCodes(lGameGeniePath, true);
                                lGameGenieDataBase.Save();
                            }
                        }
                        catch (Exception ex)
                        {
                            if (ex is UnsupportedMapperException || ex is UnsupportedFourScreenException)
                            {
                                var r = MessageBoxFromThread(this,
                                                             (ex is UnsupportedMapperException)
                                       ? string.Format(Resources.MapperNotSupported, Path.GetFileName(fileName), (ex as UnsupportedMapperException).ROM.Mapper)
                                       : string.Format(Resources.FourScreenNotSupported, Path.GetFileName(fileName)),
                                                             Resources.AreYouSure,
                                                             files.Length <= 1 ? MessageBoxButtons.YesNo : MessageBoxButtons.AbortRetryIgnore,
                                                             MessageBoxIcon.Warning, MessageBoxDefaultButton.Button2, true);
                                while (r == DialogResult.None)
                                {
                                    Thread.Sleep(100);
                                }
                                if (r == DialogResult.Yes || r == DialogResult.Abort || r == DialogResult.Retry)
                                {
                                    app = NesGame.Import(fileName, true, ref needPatch, needPatchCallback, this, rawData);
                                }
                                if (r == DialogResult.Abort)
                                {
                                    YesForAllUnsupportedMappers = true;
                                }
                            }
                            else
                            {
                                throw ex;
                            }
                        }
                    }
                    else
                    {
                        app = NesMiniApplication.Import(fileName, rawData);
                    }
                    ConfigIni.SelectedGames += ";" + app.Code;
                }
                catch (Exception ex)
                {
                    if (ex is ThreadAbortException)
                    {
                        return(null);
                    }
                    Debug.WriteLine(ex.Message + ex.StackTrace);
                    ShowError(ex, true);
                }
                if (app != null)
                {
                    apps.Add(app);
                }
                SetProgress(++count, files.Length);
            }
            return(apps); // Added games/apps
        }