/// <summary> /// Saves a project after editing. /// </summary> public void Save() { PBXDictionary result = new PBXDictionary(); result.Add("archiveVersion", 1); result.Add("classes", new PBXDictionary()); result.Add("objectVersion", 45); Consolidate(); result.Add("objects", _objects); result.Add("rootObject", _rootObjectKey); Backup(); // Parse result object directly into file PBXParser parser = new PBXParser(); StreamWriter saveFile = File.CreateText(System.IO.Path.Combine(this.filePath, "project.pbxproj")); saveFile.Write(parser.Encode(result, false)); saveFile.Close(); }
public XCProject(string filePath) : this() { if (!System.IO.Directory.Exists(filePath)) { UnityEngine.Debug.LogWarning("Path does not exists."); return; } if (filePath.EndsWith(".xcodeproj")) { // UnityEngine.Debug.Log( "Opening project " + filePath ); this.projectRootPath = Path.GetDirectoryName(filePath); this.filePath = filePath; } else { // UnityEngine.Debug.Log( "Looking for xcodeproj files in " + filePath ); string[] projects = System.IO.Directory.GetDirectories(filePath, "*.xcodeproj"); if (projects.Length == 0) { UnityEngine.Debug.LogWarning("Error: missing xcodeproj file"); return; } this.projectRootPath = filePath; this.filePath = projects[0]; } // Convert to absolute this.projectRootPath = Path.GetFullPath(this.projectRootPath); projectFileInfo = new FileInfo(Path.Combine(this.filePath, "project.pbxproj")); StreamReader sr = projectFileInfo.OpenText(); string contents = sr.ReadToEnd(); sr.Close(); PBXParser parser = new PBXParser(); _datastore = parser.Decode(contents); if (_datastore == null) { throw new System.Exception("Project file not found at file path " + filePath); } if (!_datastore.ContainsKey("objects")) { UnityEngine.Debug.Log("Errore " + _datastore.Count); return; } _objects = (PBXDictionary)_datastore["objects"]; modified = false; _rootObjectKey = (string)_datastore["rootObject"]; if (!string.IsNullOrEmpty(_rootObjectKey)) { // _rootObject = (PBXDictionary)_objects[ _rootObjectKey ]; _project = new PBXProject(_rootObjectKey, (PBXDictionary)_objects[_rootObjectKey]); // _rootGroup = (PBXDictionary)_objects[ (string)_rootObject[ "mainGroup" ] ]; _rootGroup = new PBXGroup(_rootObjectKey, (PBXDictionary)_objects[_project.mainGroupID]); } else { UnityEngine.Debug.LogWarning("error: project has no root object"); _project = null; _rootGroup = null; } }