示例#1
0
        public static PastedEntity ConcurrentPasteBelt(int threadIndex, BeltCopy belt, Vector2 targetSpr, float yaw, int pasteIndex)
        {
            var actionBuild = _abs[threadIndex];
            int pasteId     = PASTE_INDEX_MULTIPLIER * pasteIndex + belt.originalId;

            if (!BlueprintManager.pastedEntities.TryGetValue(pasteId, out PastedEntity pastedEntity))
            {
                BuildPreview bp = BuildPreview.CreateSingle(belt.itemProto, belt.itemProto.prefabDesc, false);

                pastedEntity = new PastedEntity()
                {
                    pasteIndex   = pasteIndex,
                    pasteId      = pasteId,
                    status       = EPastedStatus.NEW,
                    type         = EPastedType.BELT,
                    sourceBelt   = belt,
                    buildPreview = bp,
                };

                BlueprintManager.pastedEntities.TryAdd(pasteId, pastedEntity);

                lock (actionBuild.buildPreviews)
                {
                    actionBuild.buildPreviews.Add(bp);
                }
            }
            else
            {
                pastedEntity.status = EPastedStatus.UPDATE;
            }

            Vector2 newRelative = belt.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, belt.originalSegmentCount);
            Vector2 sprPos      = newRelative + targetSpr;


            int   newSegmentCount = Util.GetSegmentsCount(sprPos);
            float sizeDeviation   = belt.originalSegmentCount / (float)newSegmentCount;

            sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr;

            Vector3 absoluteBeltPos = sprPos.SnapToGrid(belt.altitude * 1.3333333f / 2);

            // belts have always 0 yaw
            Quaternion absoluteBeltRot = Maths.SphericalRotation(absoluteBeltPos, 0f);


            Pose pose = new Pose(absoluteBeltPos, absoluteBeltRot);

            pastedEntity.objId = InserterPoses.AddOverride(pose, belt.itemProto);
            pastedEntity.pose  = pose;

            pastedEntity.buildPreview.lpos = absoluteBeltPos;
            pastedEntity.buildPreview.lrot = absoluteBeltRot;

            pastedEntity.buildPreview.condition = EBuildCondition.Ok;

            return(pastedEntity);
        }
示例#2
0
        public static void PasteBelt(int index, BeltCopy belt, Vector2 targetSpr, float yaw)
        {
            Vector2 newRelative = belt.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, belt.originalSegmentCount);
            Vector2 sprPos      = newRelative + targetSpr;

            float rawLatitudeIndex = (sprPos.x - Mathf.PI / 2) / 6.2831855f * 200;
            int   latitudeIndex    = Mathf.FloorToInt(Mathf.Max(0f, Mathf.Abs(rawLatitudeIndex) - 0.1f));
            int   newSegmentCount  = PlanetGrid.DetermineLongitudeSegmentCount(latitudeIndex, 200);

            float sizeDeviation = belt.originalSegmentCount / (float)newSegmentCount;

            sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr;

            Vector3 absoluteBeltPos = sprPos.SnapToGrid(belt.altitude * 1.3333333f / 2);

            // belts have always 0 yaw
            Quaternion absoluteBeltRot = Maths.SphericalRotation(absoluteBeltPos, 0f);

            BuildPreview bp = BuildPreview.CreateSingle(belt.itemProto, belt.itemProto.prefabDesc, false);

            bp.lpos           = absoluteBeltPos;
            bp.lrot           = absoluteBeltRot;
            bp.outputToSlot   = -1;
            bp.outputFromSlot = 0;

            bp.inputFromSlot = -1;
            bp.inputToSlot   = 1;

            bp.outputOffset = 0;
            bp.inputOffset  = 0;

            Pose pose = new Pose(absoluteBeltPos, absoluteBeltRot);

            int objId = InserterPoses.AddOverride(pose, belt.itemProto);

            pastedEntities.Add(belt.originalId, new PastedEntity()
            {
                type         = EPastedType.BELT,
                index        = index,
                pose         = pose,
                objId        = objId,
                buildPreview = bp,
            });

            previews.Add(bp);
        }
示例#3
0
        public static void PasteBuilding(int index, BuildingCopy building, Vector2 targetSpr, float yaw)
        {
            Vector2 newRelative = building.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, building.originalSegmentCount);
            Vector2 sprPos      = newRelative + targetSpr;

            float rawLatitudeIndex = (sprPos.x - Mathf.PI / 2) / 6.2831855f * 200;
            int   latitudeIndex    = Mathf.FloorToInt(Mathf.Max(0f, Mathf.Abs(rawLatitudeIndex) - 0.1f));
            int   newSegmentCount  = PlanetGrid.DetermineLongitudeSegmentCount(latitudeIndex, 200);

            float sizeDeviation = building.originalSegmentCount / (float)newSegmentCount;

            sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr;

            Vector3 absoluteBuildingPos = sprPos.SnapToGrid();

            Quaternion   absoluteBuildingRot = Maths.SphericalRotation(absoluteBuildingPos, yaw + building.cursorRelativeYaw);
            PrefabDesc   desc = GetPrefabDesc(building);
            BuildPreview bp   = BuildPreview.CreateSingle(building.itemProto, desc, true);

            bp.ResetInfos();
            bp.desc     = desc;
            bp.item     = building.itemProto;
            bp.recipeId = building.recipeId;
            bp.lpos     = absoluteBuildingPos;
            bp.lrot     = absoluteBuildingRot;

            Pose pose = new Pose(absoluteBuildingPos, absoluteBuildingRot);

            int objId = InserterPoses.AddOverride(pose, building.itemProto);

            pastedEntities.Add(building.originalId, new PastedEntity()
            {
                type           = EPastedType.BUILDING,
                index          = index,
                sourceBuilding = building,
                pose           = pose,
                objId          = objId,
                buildPreview   = bp
            });

            ActivateColliders(absoluteBuildingPos);
            previews.Add(bp);
        }
示例#4
0
        public static PastedEntity ConcurrentPasteBuilding(int threadIndex, BuildingCopy building, Vector2 targetSpr, float yaw, int pasteIndex)
        {
            var actionBuild = _abs[threadIndex];
            int pasteId     = PASTE_INDEX_MULTIPLIER * pasteIndex + building.originalId;

            if (!BlueprintManager.pastedEntities.TryGetValue(pasteId, out PastedEntity pastedEntity))
            {
                PrefabDesc   desc = BlueprintManager.GetPrefabDesc(building);
                BuildPreview bp   = BuildPreview.CreateSingle(building.itemProto, desc, true);
                bp.ResetInfos();
                bp.desc     = desc;
                bp.item     = building.itemProto;
                bp.recipeId = building.recipeId;

                pastedEntity = new PastedEntity()
                {
                    pasteIndex     = pasteIndex,
                    pasteId        = pasteId,
                    status         = EPastedStatus.NEW,
                    type           = EPastedType.BUILDING,
                    sourceBuilding = building,
                    buildPreview   = bp,
                };

                BlueprintManager.pastedEntities.TryAdd(pasteId, pastedEntity);

                lock (actionBuild.buildPreviews)
                {
                    actionBuild.buildPreviews.Add(bp);
                }
            }
            else
            {
                pastedEntity.status = EPastedStatus.UPDATE;
            }

            Vector2 newRelative = building.cursorRelativePos.Rotate(yaw * Mathf.Deg2Rad, building.originalSegmentCount);
            Vector2 sprPos      = newRelative + targetSpr;

            int newSegmentCount = Util.GetSegmentsCount(sprPos);

            float sizeDeviation = building.originalSegmentCount / (float)newSegmentCount;

            sprPos = new Vector2(newRelative.x, newRelative.y * sizeDeviation) + targetSpr;

            Vector3    absoluteBuildingPos = sprPos.SnapToGrid();
            Quaternion absoluteBuildingRot = Maths.SphericalRotation(absoluteBuildingPos, yaw + building.cursorRelativeYaw);

            absoluteBuildingPos += absoluteBuildingRot * (building.altitude * pastedEntity.buildPreview.desc.lapJoint);

            Pose pose = new Pose(absoluteBuildingPos, absoluteBuildingRot);

            pastedEntity.objId = InserterPoses.AddOverride(pose, building.itemProto);
            pastedEntity.pose  = pose;

            pastedEntity.buildPreview.lpos      = absoluteBuildingPos;
            pastedEntity.buildPreview.lrot      = absoluteBuildingRot;
            pastedEntity.buildPreview.condition = EBuildCondition.Ok;

            pastedEntity.connectedEntities.Clear();

            return(pastedEntity);
        }