public static bool isEnabled() { if (IsEditor()) { return(false); } #if UNITY_IOS return(AdjustiOS.IsEnabled()); #elif UNITY_ANDROID return(AdjustAndroid.IsEnabled()); #elif (UNITY_WSA || UNITY_WP8) return(AdjustWindows.IsEnabled()); #else Debug.Log(errorMsgPlatform); return(false); #endif }