public void GetNativeAttribution(string attributionData) { if (!Application.isEditor) { if (Adjust.attributionChangedDelegate == null) { Debug.Log("Adjust: Attribution changed delegate was not set."); return; } var attribution = new AdjustAttribution(attributionData); Adjust.attributionChangedDelegate(attribution); } }
// Token: 0x06000083 RID: 131 RVA: 0x00004174 File Offset: 0x00002574 public void GetNativeAttribution(string attributionData) { if (Adjust.instance == null) { Debug.Log("adjust: SDK not started. Start it manually using the 'start' method."); return; } if (Adjust.attributionChangedDelegate == null) { Debug.Log("adjust: Attribution changed delegate was not set."); return; } AdjustAttribution obj = new AdjustAttribution(attributionData); Adjust.attributionChangedDelegate(obj); }
public static void runAttributionChangedDictionary(Dictionary <string, string> dicAttributionData) { if (instance == null) { Debug.Log(Adjust.errorMessage); return; } if (Adjust.attributionChangedDelegate == null) { Debug.Log("adjust: Attribution changed delegate was not set."); return; } var attribution = new AdjustAttribution(dicAttributionData); Adjust.attributionChangedDelegate(attribution); }
// GameGrowth update: Setting iOS "Native" methods as static to be able to access without instance #if UNITY_IOS public static void GetNativeAttribution(string attributionData) { if (IsEditor()) { return; } if (Adjust.attributionChangedDelegate == null) { Debug.Log("[Adjust]: Attribution changed delegate was not set."); return; } var attribution = new AdjustAttribution(attributionData); Adjust.attributionChangedDelegate(attribution); }
public void GetNativeAttribution(string attributionData) { if (instance == null) { Debug.Log(Adjust.errorMessage); return; } if (Adjust.attributionChangedDelegate == null) { Debug.Log("adjust: Attribution changed delegate was not set."); return; } var attribution = new AdjustAttribution(attributionData); Adjust.attributionChangedDelegate(attribution); }