void Start() { _instance = this; m_iModelIndex = m_gSPList.Length; m_iTexIndex = m_tSmallBallTex.Length; m_TweenRot = GetComponent <TweenRotation>(); ResetGame_SpecialPrize(); }
/// <summary> /// 特殊开奖_单动物(特殊动画) /// </summary> public IEnumerator SpecialPrize_SingleAnimal(int prizeIndex) { SingleSpecialPrize temp_sp = m_gSpecialPrize_AllAnimal.GetComponent <SingleSpecialPrize>(); temp_sp.m_iPrizeIndex = prizeIndex; temp_sp.m_bIsOpen = true; TweenRotation temp_tr = m_gSpecialPrize_AllAnimal.GetComponent <TweenRotation>(); temp_tr.from = new Vector3(0, 0, 0); temp_tr.to = new Vector3(0, 2520, 0); temp_tr.enabled = true; temp_tr.ResetToBeginning(); m_gSpecialEffect_Animal.SetActive(true); yield return(new WaitForSeconds(31f)); m_gSpecialEffect_Animal.SetActive(false); }
void OnDestroy() { _instance = null; }