示例#1
0
        public void ArrayHandCards(byte[] cards, byte count)
        {
            //计算间距
            int nColSpace = CardColSpace;

            foreach (GameObject obj in _cardlist)
            {
                UICard car = obj.GetComponent <UICard>();

                int nIdx = GetCardIndex(cards, count, car.CardData);
                if (nIdx != -1)
                {
                    float zValue = ((float)nIdx) / 100 + 1;
                    obj.transform.localScale = new Vector3(1, 1, zValue);

                    int nRow = (int)(nIdx / RowMaxCards);
                    int nCol = (int)(nIdx % RowMaxCards);

                    Vector3 NewPos = new Vector3(nColSpace * nCol, CardRowSpace * nRow * (-1), 0);
                    TweenPosition.Begin(obj, 0.6f, NewPos);
                    car.SetPos(NewPos);
                    car.recvclick = true;
                    obj.name      = "card_" + nIdx.ToString();

                    UISlicedSprite sp = obj.GetComponentInChildren <UISlicedSprite>();
                    sp.depth = BaseDepth + nIdx;
                }
            }
        }
示例#2
0
 public void ResetAllShoot()
 {
     foreach (GameObject obj in _cardlist)
     {
         UICard card = obj.GetComponent <UICard>();
         card.SetShoot(false);
     }
 }
示例#3
0
 public void GetShootCard(ref byte[] cards, ref byte count)
 {
     foreach (GameObject obj in _cardlist)
     {
         UICard card = obj.GetComponent <UICard>();
         if (card.Selected)
         {
             cards[count++] = card.CardData;
         }
     }
 }
示例#4
0
 public void SetShootCard(byte[] cards, byte count)
 {
     ResetAllShoot();
     for (byte i = 0; i < count; i++)
     {
         foreach (GameObject obj in _cardlist)
         {
             UICard card = obj.GetComponent <UICard>();
             if (cards[i] == card.CardData)
             {
                 card.SetShoot(true);
             }
         }
     }
 }
示例#5
0
        public void SetCardData(byte cardata, byte count)
        {
            //清空
            if (count == 0)
            {
                Array.Clear(_cardata, 0, _cardata.Length);
                _cardcount = 0;

                foreach (GameObject card in _cardlist)
                {
                    Destroy(card);
                }
                _cardlist.Clear();

                return;
            }

            //牌数据
//			Buffer.BlockCopy(cards, 0, _cardata, 0, count);

            _cardata [0] = cardata;
            _cardcount   = count;

            int nColSpace = CardColSpace;

            //初始化
            foreach (GameObject card in _cardlist)
            {
                Destroy(card);
            }
            _cardlist.Clear();


            //创建牌
            for (int i = 0; i < _cardcount; i++)
            {
//				GameObject obj = (GameObject)Instantiate(Resources.Load(CardPrefabs));
                GameObject obj = Instantiate(CardPrefabs, Vector3.zero, Quaternion.Euler(new Vector3(0f, 0f, 0f))) as GameObject;
                obj.transform.parent = transform;
                float zValue = ((float)i) / 100 + 1;
                obj.transform.localScale = new Vector3(1, 1, zValue);
                int nRow = (int)(i / RowMaxCards);
                int nCol = (int)(i % RowMaxCards);
                obj.transform.localPosition = new Vector3(nColSpace * nCol, CardRowSpace * nRow * (-1), 0);
                obj.name = "card_" + i.ToString();
                //Card
                UICard card = obj.GetComponent <UICard>();
                card.shoot     = new Vector3(0, ShootSpace, 0);;
                card.recvclick = Positively;
                card.duration  = Duration;
                card.CardData  = _cardata[i];
//				card.SetShoot(false);
                card.SetMask(false);
                //Sprite
                UISlicedSprite sp = obj.GetComponentInChildren <UISlicedSprite>();
                sp.depth = BaseDepth + i;

                if (DisplayItem)
                {
                    if (_cardata[i] == 254)
                    {
                        sp.spriteName = "card_back";
                    }
                    else
                    {
                        sp.spriteName = GetCardTex(_cardata[i]);
                    }
                }
                else
                {
                    if (_cardata[i] == 254)
                    {
                        sp.spriteName = "card_giveup";
                    }
                    else
                    {
                        sp.spriteName = "card_back";
                    }
                }

                //事件
//				UIButtonMessage msg = obj.GetComponent<UIButtonMessage>();
//				msg.functionName = ClickEvent;
//				msg.target = target;

                _cardlist.Add(obj);
            }

            if (Align == ccAlignType.CENTER)
            {
                float nXRate = transform.localScale.x;
                if (_cardcount > RowMaxCards)
                {
                    int nX = (-1) * (((int)((RowMaxCards - 1) * nColSpace * nXRate) + (int)CardSize.x) / 2 - ((int)CardSize.x / 2));
                    transform.localPosition = _oldPostion + new Vector3(nX, 0, 0);
                }
                else
                {
                    int nX = (-1) * (((int)((_cardcount - 1) * nColSpace * nXRate) + (int)CardSize.x) / 2 - ((int)CardSize.x / 2));
                    transform.localPosition = _oldPostion + new Vector3(nX, 0, 0);
                }
            }
            else if (Align == ccAlignType.LEFT)
            {
                int nX = (-1) * (int)(CardSize.x / 2);
                transform.localPosition = _oldPostion + new Vector3(nX, 0, 0);
            }
            else if (Align == ccAlignType.RIGHT)
            {
                float nXRate = transform.localScale.x;
                if (_cardcount > RowMaxCards)
                {
                    int nX = (-1) * (int)(((int)((RowMaxCards - 1) * nColSpace * nXRate) + CardSize.x) / 2 - (CardSize.x / 2));
                    transform.localPosition = _oldPostion + new Vector3(nX, 0, 0);
                }
                else
                {
                    int nX = (-1) * (int)(((int)((_cardcount - 1) * nColSpace * nXRate) + CardSize.x) / 2 - (CardSize.x / 2));
                    transform.localPosition = _oldPostion + new Vector3(nX, 0, 0);
                }
            }
        }
示例#6
0
        public void AppendHandCard(byte bViewId, byte[] cards, byte count)
        {
            if (cards == null || count == 0)
            {
                return;
            }
            //牌数据
            Buffer.BlockCopy(cards, 0, _cardata, _cardcount, count);
            _cardcount += count;

            //计算间距
            int nColSpace = CardColSpace;

            if (gameObject.activeSelf == false)
            {
                gameObject.SetActive(true);
            }

            //牌对象
            for (int i = _cardcount - count; i < _cardcount; i++)
            {
//				GameObject obj = (GameObject)Instantiate(Resources.Load(CardPrefabs));
                GameObject obj = Instantiate(CardPrefabs, Vector3.zero, Quaternion.Euler(new Vector3(0f, 0f, 0f))) as GameObject;
                obj.transform.parent = transform;
                float zValue = ((float)i) / 100 + 1;
                obj.transform.localScale = new Vector3(1, 1, zValue);

                int nRow = (int)(i / RowMaxCards);
                int nCol = (int)(i % RowMaxCards);

                Vector3 OldPos = Vector3.zero;

                switch (bViewId)
                {
                case 0: { OldPos = new Vector3(120, 250, 0); break; }

                case 1: { OldPos = new Vector3(-230, 100, 0); break; }

                case 2: { OldPos = new Vector3(-230, -100, 0); break; }

                case 3: { OldPos = new Vector3(300, -100, 0); break; }

                case 4: { OldPos = new Vector3(300, 100, 0); break; }
                }


                Vector3 NewPos = new Vector3(nColSpace * nCol, CardRowSpace * nRow * (-1), 0);
                obj.transform.localPosition = OldPos;
                TweenPosition.Begin(obj, 0.4f, NewPos);



                obj.name = "card_" + i.ToString();


                //Card
                UICard card = obj.GetComponent <UICard>();
                card.shoot     = new Vector3(0, ShootSpace, 0);;
                card.recvclick = Positively;
                card.duration  = Duration;
                card.CardData  = _cardata[i];
                card.SetPos(NewPos);
                card.SetShoot(false);
                card.SetMask(false);
                card.recvclick = false;

                //Sprite
                UISlicedSprite sp = obj.GetComponentInChildren <UISlicedSprite>();
                sp.depth = BaseDepth + i;

                /*if (Align == ccAlignType.CENTER)
                 * {
                 * sp.pivot = UIWidget.Pivot.Center;
                 * }
                 * else if (Align == ccAlignType.LEFT)
                 * {
                 * sp.pivot = UIWidget.Pivot.Left;
                 * }
                 * else if (Align == ccAlignType.RIGHT)
                 * {
                 * sp.pivot = UIWidget.Pivot.Right;
                 * }*/
                if (DisplayItem)
                {
                    if (_cardata[i] == 254)
                    {
                        sp.spriteName = "card_giveup";
                    }
                    else
                    {
                        sp.spriteName = GetCardTex(_cardata[i]);
                    }
                }
                else
                {
                    if (_cardata[i] == 254)
                    {
                        sp.spriteName = "card_giveup";
                    }
                    else
                    {
                        sp.spriteName = "card_back";
                    }
                }

                //事件
//				UIButtonMessage msg = obj.GetComponent<UIButtonMessage>();
//				msg.functionName = ClickEvent;
//				msg.target = target;
                _cardlist.Add(obj);
            }


            if (Align == ccAlignType.CENTER)
            {
                float nXRate = transform.localScale.x;
                if (_cardcount > RowMaxCards)
                {
                    int nX = (-1) * (((int)((RowMaxCards - 1) * nColSpace * nXRate) + (int)CardSize.x) / 2 - ((int)CardSize.x / 2));
                    transform.localPosition = _oldPostion + new Vector3(nX, 0, 0);
                }
                else
                {
                    int nX = (-1) * (((int)((_cardcount - 1) * nColSpace * nXRate) + (int)CardSize.x) / 2 - ((int)CardSize.x / 2));
                    transform.localPosition = _oldPostion + new Vector3(nX, 0, 0);
                }
            }
            else if (Align == ccAlignType.LEFT)
            {
                int nX = (-1) * (int)(CardSize.x / 2);
                transform.localPosition = _oldPostion + new Vector3(nX, 0, 0);
            }
            else if (Align == ccAlignType.RIGHT)
            {
                float nXRate = transform.localScale.x;
                if (_cardcount > RowMaxCards)
                {
                    int nX = (-1) * (int)(((int)((RowMaxCards - 1) * nColSpace * nXRate) + CardSize.x) / 2 - (CardSize.x / 2));
                    transform.localPosition = _oldPostion + new Vector3(nX, 0, 0);
                }
                else
                {
                    int nX = (-1) * (int)(((int)((_cardcount - 1) * nColSpace * nXRate) + CardSize.x) / 2 - (CardSize.x / 2));
                    transform.localPosition = _oldPostion + new Vector3(nX, 0, 0);
                }
            }
        }