public void S_C_UserJoin(CMD_SC_GF_USER_JOIN _userJoin) { int _chair = (int)_userJoin.gsChair; CanonCtrl.Instance.S_C_UserJoin(_chair, (int)_userJoin.gsUserId, _userJoin.gsScore, (int)_userJoin.gsLevel, _userJoin.dwName, (int)_userJoin.gsPropIdShip, (int)_userJoin.gsPropIdBullet, (int)_userJoin.gsPower, (int)_userJoin.gsPowerMulti); }
private bool DidUserJoin(int wHandleCode, byte[] wByteBuffer, int wDataSize) { int dataLen = wByteBuffer.Length; if (dataLen < wDataSize) { Debug.LogError("User join in data Error!!"); return(false); } CMD_SC_GF_USER_JOIN userJoin = GameConvert.ByteToStruct <CMD_SC_GF_USER_JOIN>(wByteBuffer, wByteBuffer.Length); if (onUserJoinEvent != null) { onUserJoinEvent(userJoin); } return(true); }