示例#1
0
        public static CCWavesTiles3D actionWithWaves(int wav, float amp, ccGridSize gridSize, float duration)
        {
            CCWavesTiles3D cCWavesTiles3D = new CCWavesTiles3D();

            if (cCWavesTiles3D.initWithWaves(wav, amp, gridSize, duration))
            {
                return(cCWavesTiles3D);
            }
            return(null);
        }
示例#2
0
        /// <summary>
        /// creates the action with a number of waves, the waves amplitude, the grid size and the duration
        /// </summary>
        public static CCWavesTiles3D actionWithWaves(int wav, float amp, ccGridSize gridSize, float duration)
        {
            CCWavesTiles3D pAction = new CCWavesTiles3D();

            if (pAction.initWithWaves(wav, amp, gridSize, duration))
            {
                return pAction;
            }

            return null;
        }
        /// <summary>
        /// creates the action with a number of waves, the waves amplitude, the grid size and the duration
        /// </summary>
        /// <param name="wav"></param>
        /// <param name="amp"></param>
        /// <param name="?"></param>
        /// <returns></returns>
        public static CCWavesTiles3D actionWithWaves(int wav, float amp, ccGridSize gridSize, float duration)
        {
            CCWavesTiles3D pAction = new CCWavesTiles3D();

            if (pAction != null)
            {
                if (pAction.initWithWaves(wav, amp, gridSize, duration))
                {
                    //pAction->autorelease();
                }
                else
                {
                    //CC_SAFE_RELEASE_NULL(pAction);
                }
            }

            return pAction;
        }