public StressTest2() { CCSize s = CCDirector.SharedDirector.WinSize; CCLayer sublayer = new CCLayer(); CCSprite sp1 = new CCSprite(TestResource.s_pPathSister1); sp1.Position = (new CCPoint(80, s.Height / 2)); CCActionInterval move = new CCMoveBy (3, new CCPoint(350, 0)); CCActionInterval move_ease_inout3 = new CCEaseInOut((CCActionInterval) (move.Copy()), 2.0f); var move_ease_inout_back3 = (CCActionInterval) move_ease_inout3.Reverse(); CCFiniteTimeAction seq3 = CCSequence.FromActions(move_ease_inout3, move_ease_inout_back3); sp1.RunAction(new CCRepeatForever ((CCActionInterval) seq3)); sublayer.AddChild(sp1, 1); CCParticleFire fire = new CCParticleFire(); fire.Texture = (CCTextureCache.SharedTextureCache.AddImage("Images/fire")); fire.Position = (new CCPoint(80, s.Height / 2 - 50)); var copy_seq3 = (CCActionInterval) (seq3.Copy()); fire.RunAction(new CCRepeatForever (copy_seq3)); sublayer.AddChild(fire, 2); Schedule((shouldNotLeak), 6.0f); AddChild(sublayer, 0, CocosNodeTestStaticLibrary.kTagSprite1); }
public static new CCParticleFire node() { CCParticleFire cCParticleFire = new CCParticleFire(); if (cCParticleFire.init()) { return(cCParticleFire); } return(null); }
public static CCParticleFire node() { CCParticleFire pRet = new CCParticleFire(); if (pRet.init()) { return(pRet); } return(null); }
public static CCParticleFire node() { CCParticleFire pRet = new CCParticleFire(); if (pRet.init()) { return pRet; } return null; }
public override void OnEnter() { base.OnEnter(); m_emitter = new CCParticleFire(); m_background.AddChild(m_emitter, 10); m_emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire); //.pvr"]; CCPoint p = m_emitter.Position; m_emitter.Position = new CCPoint(p.X, 100); setEmitterPosition(); }