public override void onEnter() { base.onEnter(); CCSize s = CCDirector.sharedDirector().getWinSize(); m_pInScene.scale = 0.5f; m_pInScene.position = new CCPoint(s.width, 0); m_pInScene.anchorPoint = new CCPoint(0.5f, 0.5f); m_pOutScene.anchorPoint = new CCPoint(0.5f, 0.5f); CCActionInterval jump = CCJumpBy.actionWithDuration(m_fDuration / 4, new CCPoint(-s.width, 0), s.width / 4, 2); CCActionInterval scaleIn = CCScaleTo.actionWithDuration(m_fDuration / 4, 1.0f); CCActionInterval scaleOut = CCScaleTo.actionWithDuration(m_fDuration / 4, 0.5f); CCActionInterval jumpZoomOut = (CCActionInterval)(CCSequence.actions(scaleOut, jump)); CCActionInterval jumpZoomIn = (CCActionInterval)(CCSequence.actions(jump, scaleIn)); CCActionInterval delay = CCDelayTime.actionWithDuration(m_fDuration / 2); m_pOutScene.runAction(jumpZoomOut); m_pInScene.runAction ( CCSequence.actions ( delay, jumpZoomIn, CCCallFunc.actionWithTarget(this, base.finish) ) ); }
public bool initOneTwo(CCFiniteTimeAction action1, CCFiniteTimeAction action2) { Debug.Assert(action1 != null); Debug.Assert(action2 != null); bool bRet = false; float d1 = action1.duration; float d2 = action2.duration; if (base.initWithDuration(Math.Max(d1, d2))) { m_pOne = action1; m_pTwo = action2; if (d1 > d2) { m_pTwo = CCSequence.actionOneTwo(action2, CCDelayTime.actionWithDuration(d1 - d2)); } else if (d1 < d2) { m_pOne = CCSequence.actionOneTwo(action1, CCDelayTime.actionWithDuration(d2 - d1)); } bRet = true; } return(bRet); }
public override void onEnter() { base.onEnter(); m_pInScene.Scale = 0.001f; m_pOutScene.Scale = 1.0f; m_pInScene.AnchorPoint = new CCPoint(0.5f, 0.5f); m_pOutScene.AnchorPoint = new CCPoint(0.5f, 0.5f); CCActionInterval rotozoom = (CCActionInterval)(CCSequence.actions ( CCSpawn.actions ( CCScaleBy.actionWithDuration(m_fDuration / 2, 0.001f), CCRotateBy.actionWithDuration(m_fDuration / 2, 360 * 2) ), CCDelayTime.actionWithDuration(m_fDuration / 2) )); m_pOutScene.RunAction(rotozoom); m_pInScene.RunAction ( CCSequence.actions ( rotozoom.Reverse(), CCCallFunc.actionWithTarget(this, (base.finish)) ) ); }
public override void OnEnter() { base.OnEnter(); CCNode target = GetChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // ShakyTiles is TiledGrid3D and it's size is (15,10) // Shuffletiles is TiledGrid3D and it's size is (15,10) // TurnOfftiles is TiledGrid3D and it's size is (15,10) CCActionInterval shaky = new CCShakyTiles3D(4, false, new CCGridSize(15, 10), 5); CCActionInterval shuffle = new CCShuffleTiles(0, new CCGridSize(15, 10), 3); CCActionInterval turnoff = new CCTurnOffTiles(0, new CCGridSize(15, 10), 3); CCFiniteTimeAction turnon = turnoff.Reverse(); // reuse 2 times: // 1 for shuffle // 2 for turn off // turnon tiles will use a new grid CCFiniteTimeAction reuse = new CCReuseGrid(2); CCActionInterval delay = new CCDelayTime (1); // id orbit = [OrbitCamera::actionWithDuration:5 radius:1 deltaRadius:2 angleZ:0 deltaAngleZ:180 angleX:0 deltaAngleX:-90]; // id orbit_back = [orbit reverse]; // // [target runAction: [RepeatForever::actionWithAction: [Sequence actions: orbit, orbit_back, nil]]]; target.RunAction((CCSequence.FromActions(shaky, delay, reuse, shuffle, (CCFiniteTimeAction) delay.Copy(), turnoff, turnon))); }
public override void onEnter() { base.onEnter(); CCSize winSize = CCDirector.sharedDirector().getWinSize(); this.m_pInScene.scale = 0.5f; this.m_pInScene.position = new CCPoint(winSize.width, 0f); this.m_pInScene.anchorPoint = new CCPoint(0.5f, 0.5f); this.m_pOutScene.anchorPoint = new CCPoint(0.5f, 0.5f); CCActionInterval cCActionInterval = CCJumpBy.actionWithDuration(this.m_fDuration / 4f, new CCPoint(-winSize.width, 0f), winSize.width / 4f, 2); CCActionInterval cCActionInterval1 = CCScaleTo.actionWithDuration(this.m_fDuration / 4f, 1f); CCActionInterval cCActionInterval2 = CCScaleTo.actionWithDuration(this.m_fDuration / 4f, 0.5f); CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { cCActionInterval2, cCActionInterval }; CCActionInterval cCActionInterval3 = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray); CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { cCActionInterval, cCActionInterval1 }; CCActionInterval cCActionInterval4 = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray1); CCActionInterval cCActionInterval5 = CCDelayTime.actionWithDuration(this.m_fDuration / 2f); this.m_pOutScene.runAction(cCActionInterval3); CCScene mPInScene = this.m_pInScene; CCFiniteTimeAction[] cCFiniteTimeActionArray2 = new CCFiniteTimeAction[] { cCActionInterval5, cCActionInterval4, CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) }; mPInScene.runAction(CCSequence.actions(cCFiniteTimeActionArray2)); }
public static new CCDelayTime actionWithDuration(float d) { CCDelayTime cCDelayTime = new CCDelayTime(); cCDelayTime.initWithDuration(d); return(cCDelayTime); }
public static CCActionInterval actionWithDuration(float t) { CCFlipX3D flipx = Create(t); CCFiniteTimeAction flipx_back = flipx.Reverse(); CCDelayTime delay = new CCDelayTime (2); return (CCSequence.FromActions(flipx, delay, flipx_back)); }
public static new CCActionInterval actionWithDuration(float t) { CCShuffleTiles shuffle = CCShuffleTiles.Create(25, new CCGridSize(16, 12), t); CCFiniteTimeAction shuffle_back = shuffle.Reverse(); CCDelayTime delay = new CCDelayTime (2); return (CCActionInterval)(CCSequence.FromActions(shuffle, delay, shuffle_back)); }
public static CCDelayTime actionWithDuration(float d) { CCDelayTime pAction = new CCDelayTime(); pAction.initWithDuration(d); return(pAction); }
public static CCActionInterval actionWithDuration(float t) { CCFadeOutUpTiles fadeout = new CCFadeOutUpTiles(new CCGridSize(16, 12), t); CCFiniteTimeAction back = fadeout.Reverse(); CCDelayTime delay = new CCDelayTime (0.5f); return (CCActionInterval)(CCSequence.FromActions(fadeout, delay, back)); }
public static new CCActionInterval actionWithDuration(float t) { CCTurnOffTiles fadeout = CCTurnOffTiles.Create(25, new CCGridSize(48, 32), t); CCFiniteTimeAction back = fadeout.Reverse(); CCDelayTime delay = new CCDelayTime (0.5f); return (CCActionInterval)(CCSequence.FromActions(fadeout, delay, back)); }
public static CCDelayTime actionWithDuration(float d) { CCDelayTime pAction = new CCDelayTime(); pAction.initWithDuration(d); return pAction; }
public void disableMenuCallback(object pSender) { m_pMenu1.Enabled = false; CCDelayTime wait = new CCDelayTime (5); CCCallFunc enable = new CCCallFunc(enableMenuCallback); CCFiniteTimeAction seq = CCSequence.FromActions(wait, enable); m_pMenu1.RunAction(seq); }
public override void onEnter() { base.onEnter(); CCActionInterval inA, outA; m_pInScene.Visible = false; float inDeltaZ, inAngleZ; float outDeltaZ, outAngleZ; if (m_eOrientation == tOrientation.kOrientationUpOver) { inDeltaZ = 90; inAngleZ = 270; outDeltaZ = 90; outAngleZ = 0; } else { inDeltaZ = -90; inAngleZ = 90; outDeltaZ = -90; outAngleZ = 0; } inA = (CCActionInterval)CCSequence.actions ( CCDelayTime.actionWithDuration(m_fDuration / 2), CCSpawn.actions ( new CCOrbitCamera(m_fDuration / 2, 1, 0, inAngleZ, inDeltaZ, 90, 0), CCScaleTo.actionWithDuration(m_fDuration / 2, 1), CCShow.action() ), CCCallFunc.actionWithTarget(this, base.finish) ); outA = (CCActionInterval)CCSequence.actions ( CCSpawn.actions ( new CCOrbitCamera(m_fDuration / 2, 1, 0, outAngleZ, outDeltaZ, 90, 0), CCScaleTo.actionWithDuration(m_fDuration / 2, 0.5f) ), CCHide.action(), CCDelayTime.actionWithDuration(m_fDuration / 2) ); m_pInScene.Scale = 0.5f; m_pInScene.RunAction(inA); m_pOutScene.RunAction(outA); }
public override CCObject copyWithZone(CCZone pZone) { CCDelayTime cCDelayTime = null; if (pZone == null || pZone.m_pCopyObject == null) { cCDelayTime = new CCDelayTime(); pZone = new CCZone(cCDelayTime); } else { cCDelayTime = (CCDelayTime)pZone.m_pCopyObject; } base.copyWithZone(pZone); return(cCDelayTime); }
public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCDelayTime pCopy = null; if(pZone != null && pZone.m_pCopyObject != null) { //in case of being called at sub class pCopy = (CCDelayTime)(pZone.m_pCopyObject); } else { pCopy = new CCDelayTime(); pZone = pNewZone = new CCZone(pCopy); } base.copyWithZone(pZone); return pCopy; }
public override void onEnter() { base.onEnter(); this.m_pInScene.scale = 0.001f; this.m_pOutScene.scale = 1f; this.m_pInScene.anchorPoint = new CCPoint(0.5f, 0.5f); this.m_pOutScene.anchorPoint = new CCPoint(0.5f, 0.5f); CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[2]; CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCScaleBy.actionWithDuration(this.m_fDuration / 2f, 0.001f), CCRotateBy.actionWithDuration(this.m_fDuration / 2f, 720f) }; cCFiniteTimeActionArray[0] = CCSpawn.actions(cCFiniteTimeActionArray1); cCFiniteTimeActionArray[1] = CCDelayTime.actionWithDuration(this.m_fDuration / 2f); CCActionInterval cCActionInterval = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray); this.m_pOutScene.runAction(cCActionInterval); CCScene mPInScene = this.m_pInScene; CCFiniteTimeAction[] cCFiniteTimeActionArray2 = new CCFiniteTimeAction[] { cCActionInterval.reverse(), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) }; mPInScene.runAction(CCSequence.actions(cCFiniteTimeActionArray2)); }
public override void onEnter() { float single; float single1; float single2; float single3; base.onEnter(); this.m_pInScene.visible = false; if (this.m_eOrientation != tOrientation.kOrientationRightOver) { single = -90f; single1 = 90f; single2 = -90f; single3 = 0f; } else { single = 90f; single1 = 270f; single2 = 90f; single3 = 0f; } CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCDelayTime.actionWithDuration(this.m_fDuration / 2f), null, null, null }; CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single1, single, -45f, 0f), CCScaleTo.actionWithDuration(this.m_fDuration / 2f, 1f), CCShow.action() }; cCFiniteTimeActionArray[1] = CCSpawn.actions(cCFiniteTimeActionArray1); cCFiniteTimeActionArray[2] = CCShow.action(); cCFiniteTimeActionArray[3] = CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)); CCActionInterval cCActionInterval = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray); CCFiniteTimeAction[] cCFiniteTimeActionArray2 = new CCFiniteTimeAction[3]; CCFiniteTimeAction[] cCFiniteTimeActionArray3 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single3, single2, 45f, 0f), CCScaleTo.actionWithDuration(this.m_fDuration / 2f, 0.5f) }; cCFiniteTimeActionArray2[0] = CCSpawn.actions(cCFiniteTimeActionArray3); cCFiniteTimeActionArray2[1] = CCHide.action(); cCFiniteTimeActionArray2[2] = CCDelayTime.actionWithDuration(this.m_fDuration / 2f); CCActionInterval cCActionInterval1 = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray2); this.m_pInScene.scale = 0.5f; this.m_pInScene.runAction(cCActionInterval); this.m_pOutScene.runAction(cCActionInterval1); }
public override CCObject copyWithZone(CCZone pZone) { CCZone pNewZone = null; CCDelayTime pCopy = null; if (pZone != null && pZone.m_pCopyObject != null) { //in case of being called at sub class pCopy = (CCDelayTime)(pZone.m_pCopyObject); } else { pCopy = new CCDelayTime(); pZone = pNewZone = new CCZone(pCopy); } base.copyWithZone(pZone); return(pCopy); }
public bool initOneTwo(CCFiniteTimeAction action1, CCFiniteTimeAction action2) { bool flag = false; float single = action1.duration; float single1 = action2.duration; if (base.initWithDuration(Math.Max(single, single1))) { this.m_pOne = action1; this.m_pTwo = action2; if (single > single1) { this.m_pTwo = CCSequence.actionOneTwo(action2, CCDelayTime.actionWithDuration(single - single1)); } else if (single < single1) { this.m_pOne = CCSequence.actionOneTwo(action1, CCDelayTime.actionWithDuration(single1 - single)); } flag = true; } return(flag); }
public override void OnEnter() { base.OnEnter(); this.TouchEnabled = true; CCSize s = CCDirector.SharedDirector.WinSize; CCLayerColor layer = CCLayerColor.Create(new CCColor4B(0xFF, 0x00, 0x00, 0x80), s.Width * 0.75f, s.Height * 0.75f); layer.IgnoreAnchorPointForPosition = false; layer.Position = (new CCPoint(s.Width / 2, s.Height / 2)); AddChild(layer, 1, kTagLayer); // // Add two labels using BM label class // CCLabelBMFont CCLabelBMFont label1 = CCLabelBMFont.Create("LABEL1", "fonts/konqa32.fnt"); layer.AddChild(label1); label1.Position = new CCPoint(layer.ContentSize.Width / 2, layer.ContentSize.Height * 0.75f); CCLabelBMFont label2 = CCLabelBMFont.Create("LABEL2", "fonts/konqa32.fnt"); layer.AddChild(label2); label2.Position = new CCPoint(layer.ContentSize.Width / 2, layer.ContentSize.Height * 0.25f); // // Do the sequence of actions in the bug report float waitTime = 3f; float runTime = 12f; layer.Visible = false; CCHide hide = CCHide.Create(); CCScaleTo scaleTo1 = new CCScaleTo(0.0f, 0.0f); CCShow show = CCShow.Create(); CCDelayTime delay = new CCDelayTime (waitTime); CCScaleTo scaleTo2 = new CCScaleTo(runTime * 0.25f, 1.2f); CCScaleTo scaleTo3 = new CCScaleTo(runTime * 0.25f, 0.95f); CCScaleTo scaleTo4 = new CCScaleTo(runTime * 0.25f, 1.1f); CCScaleTo scaleTo5 = new CCScaleTo(runTime * 0.25f, 1.0f); CCFiniteTimeAction seq = CCSequence.FromActions(hide, scaleTo1, show, delay, scaleTo2, scaleTo3, scaleTo4, scaleTo5); layer.RunAction(seq); }
public override void OnEnter() { base.OnEnter(); CCNode target = GetChildByTag(EffectAdvanceScene.kTagBackground); // To reuse a grid the grid size and the grid type must be the same. // in this case: // Lens3D is Grid3D and it's size is (15,10) // Waves3D is Grid3D and it's size is (15,10) CCSize size = CCDirector.SharedDirector.WinSize; CCActionInterval lens = CCLens3D.Create(new CCPoint(size.Width / 2, size.Height / 2), 240, new CCGridSize(15, 10), 0.0f); CCActionInterval waves = CCWaves3D.Create(18, 15, new CCGridSize(15, 10), 10); CCFiniteTimeAction reuse = CCReuseGrid.Create(1); CCActionInterval delay = new CCDelayTime (8); CCActionInterval orbit = new CCOrbitCamera(5, 1, 2, 0, 180, 0, -90); CCFiniteTimeAction orbit_back = orbit.Reverse(); target.RunAction(new CCRepeatForever ((CCSequence.FromActions(orbit, orbit_back)))); target.RunAction(CCSequence.FromActions(lens, delay, reuse, waves)); }
public override CCFiniteTimeAction reverse() { return(CCDelayTime.actionWithDuration(this.m_fDuration)); }
public override void onEnter() { float single; float single1; float single2; float single3; base.onEnter(); this.m_pInScene.visible = false; if (this.m_eOrientation != tOrientation.kOrientationLeftOver) { single = -90f; single1 = 90f; single2 = -90f; single3 = 0f; } else { single = 90f; single1 = 270f; single2 = 90f; single3 = 0f; } CCFiniteTimeAction[] cCFiniteTimeActionArray = new CCFiniteTimeAction[] { CCDelayTime.actionWithDuration(this.m_fDuration / 2f), CCShow.action(), CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single1, single, 90f, 0f), CCCallFunc.actionWithTarget(this, new SEL_CallFunc(this.finish)) }; CCActionInterval cCActionInterval = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray); CCFiniteTimeAction[] cCFiniteTimeActionArray1 = new CCFiniteTimeAction[] { CCOrbitCamera.actionWithDuration(this.m_fDuration / 2f, 1f, 0f, single3, single2, 90f, 0f), CCHide.action(), CCDelayTime.actionWithDuration(this.m_fDuration / 2f) }; CCActionInterval cCActionInterval1 = (CCActionInterval)CCSequence.actions(cCFiniteTimeActionArray1); this.m_pInScene.runAction(cCActionInterval); this.m_pOutScene.runAction(cCActionInterval1); }
public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(s.Width - 130, 0)); var move_back = move.Reverse(); var move_ease = new CCEaseSineInOut((CCActionInterval) (move.Copy())); var move_ease_back = move_ease.Reverse(); var delay = new CCDelayTime (0.25f); var seq1 = CCSequence.FromActions(move, delay, move_back, (CCFiniteTimeAction) delay.Copy()); var seq2 = CCSequence.FromActions(move_ease, (CCFiniteTimeAction) delay.Copy(), move_ease_back, (CCFiniteTimeAction) delay.Copy()); positionForTwo(); m_grossini.RunAction(new CCRepeatForever (seq1)); m_tamara.RunAction(new CCRepeatForever (seq2)); }
public override void OnEnter() { base.OnEnter(); var size = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(size.Width - 130, 0)); var move_ease_inout1 = new CCEaseInOut((CCActionInterval) move.Copy(), 0.65f); var move_ease_inout_back1 = move_ease_inout1.Reverse(); var move_ease_inout2 = new CCEaseInOut((CCActionInterval) move.Copy(), 1.35f); var move_ease_inout_back2 = move_ease_inout2.Reverse(); var move_ease_inout3 = new CCEaseInOut((CCActionInterval) move.Copy(), 1.0f); var move_ease_inout_back3 = move_ease_inout3.Reverse() as CCActionInterval; var delay = new CCDelayTime (0.25f); var seq1 = CCSequence.FromActions(move_ease_inout1, delay, move_ease_inout_back1, (CCFiniteTimeAction) delay.Copy()); var seq2 = CCSequence.FromActions(move_ease_inout2, (CCFiniteTimeAction) delay.Copy(), move_ease_inout_back2, (CCFiniteTimeAction) delay.Copy()); var seq3 = CCSequence.FromActions(move_ease_inout3, (CCFiniteTimeAction) delay.Copy(), move_ease_inout_back3, (CCFiniteTimeAction) delay.Copy()); m_tamara.RunAction(new CCRepeatForever ((CCActionInterval)seq1)); m_kathia.RunAction(new CCRepeatForever ((CCActionInterval)seq2)); m_grossini.RunAction(new CCRepeatForever ((CCActionInterval)seq3)); }
public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(s.Width - 130, 0)); var move_back = move.Reverse(); var move_ease_in = new CCEaseExponentialIn((CCActionInterval) (move.Copy())); var move_ease_in_back = move_ease_in.Reverse(); var move_ease_out = new CCEaseExponentialOut((CCActionInterval) (move.Copy())); var move_ease_out_back = move_ease_out.Reverse(); var delay = new CCDelayTime (0.25f); var seq1 = CCSequence.FromActions(move, delay, move_back, (CCFiniteTimeAction) delay.Copy()); var seq2 = CCSequence.FromActions(move_ease_in, (CCFiniteTimeAction) delay.Copy(), move_ease_in_back, (CCFiniteTimeAction) delay.Copy()); var seq3 = CCSequence.FromActions(move_ease_out, (CCFiniteTimeAction) delay.Copy(), move_ease_out_back, (CCFiniteTimeAction) delay.Copy()); m_grossini.RunAction(new CCRepeatForever (seq1)); m_tamara.RunAction(new CCRepeatForever (seq2)); m_kathia.RunAction(new CCRepeatForever (seq3)); }
public override void OnEnter() { base.OnEnter(); var size = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(size.Width - 130, 0)); var move_back = (CCActionInterval) move.Reverse(); var move_ease_in = new CCEaseIn((CCActionInterval) move.Copy(), 2.5f); var move_ease_in_back = move_ease_in.Reverse(); var move_ease_out = new CCEaseOut((CCActionInterval) move.Copy(), 2.5f); var move_ease_out_back = move_ease_out.Reverse(); var delay = new CCDelayTime (0.25f); var seq1 = CCSequence.FromActions(move, delay, move_back, (CCFiniteTimeAction) delay.Copy()); var seq2 = CCSequence.FromActions(move_ease_in, (CCFiniteTimeAction) delay.Copy(), move_ease_in_back, (CCFiniteTimeAction) delay.Copy()); var seq3 = CCSequence.FromActions(move_ease_out, (CCFiniteTimeAction) delay.Copy(), move_ease_out_back, (CCFiniteTimeAction) delay.Copy()); var a2 = m_grossini.RunAction(new CCRepeatForever ((CCActionInterval)seq1)); a2.Tag = 1; var a1 = m_tamara.RunAction(new CCRepeatForever ((CCActionInterval)seq2)); a1.Tag = 1; var a = m_kathia.RunAction(new CCRepeatForever ((CCActionInterval)seq3)); a.Tag = 1; Schedule(testStopAction, 6.25f); }
public SpriteBatchNodeOffsetAnchorFlip() { CCSize s = CCDirector.SharedDirector.WinSize; for (int i = 0; i < 3; i++) { CCSpriteFrameCache cache = CCSpriteFrameCache.SharedSpriteFrameCache; cache.AddSpriteFramesWithFile("animations/grossini.plist"); cache.AddSpriteFramesWithFile("animations/grossini_gray.plist", "animations/grossini_gray"); // // Animation using Sprite batch // CCSprite sprite = new CCSprite("grossini_dance_01.png"); sprite.Position = (new CCPoint(s.Width / 4 * (i + 1), s.Height / 2)); CCSprite point = new CCSprite("Images/r1"); point.Scale = 0.25f; point.Position = sprite.Position; AddChild(point, 200); switch (i) { case 0: sprite.AnchorPoint = new CCPoint(0, 0); break; case 1: sprite.AnchorPoint = new CCPoint(0.5f, 0.5f); break; case 2: sprite.AnchorPoint = (new CCPoint(1, 1)); break; } point.Position = sprite.Position; CCSpriteBatchNode spritebatch = CCSpriteBatchNode.Create("animations/grossini"); AddChild(spritebatch); var animFrames = new List<CCSpriteFrame>(); string tmp = ""; for (int j = 0; j < 14; j++) { string temp = ""; if ( i + 1<10) { temp = "0" + (i+1); } else { temp = (i + 1).ToString(); } tmp = string.Format("grossini_dance_{0}.png", temp); CCSpriteFrame frame = cache.SpriteFrameByName(tmp); animFrames.Add(frame); } CCAnimation animation = CCAnimation.Create(animFrames, 0.3f); sprite.RunAction(new CCRepeatForever (new CCAnimate (animation))); animFrames = null; CCFlipY flip = CCFlipY.Create(true); CCFlipY flip_back = CCFlipY.Create(false); CCDelayTime delay = new CCDelayTime (1); CCFiniteTimeAction seq = CCSequence.FromActions((CCFiniteTimeAction)delay, (CCFiniteTimeAction)flip, (CCFiniteTimeAction)delay.Copy(null), (CCFiniteTimeAction)flip_back); sprite.RunAction(new CCRepeatForever ((CCActionInterval)seq)); spritebatch.AddChild(sprite, i); } }