public RageExplosion(int cost, SkillsComponent skillsComponent, GameObject owner) : base(skillsComponent, owner, cost) { RadiusChecker = new RadiusProximityChecker(owner, Radius); }
public BasicTowerBrain(GameObject owner, TowerPlacingInput placingInput) : base(owner, false) { this.placingInput = placingInput; RadiusChecker = new RadiusProximityChecker(owner); }