public PBXGroup GetGroup(string name, string path = null, PBXGroup parent = null) { // UnityEngine.Debug.Log( "GetGroup: " + name + ", " + path + ", " + parent ); if (string.IsNullOrEmpty(name)) { return(null); } if (parent == null) { parent = rootGroup; } foreach (KeyValuePair <string, PBXGroup> current in groups) { // UnityEngine.Debug.Log( "current: " + current.Value.guid + ", " + current.Value.name + ", " + current.Value.path + " - " + parent.HasChild( current.Key ) ); if (string.IsNullOrEmpty(current.Value.name)) { if (current.Value.path.CompareTo(name) == 0 && parent.HasChild(current.Key)) { return(current.Value); } } else if (current.Value.name.CompareTo(name) == 0 && parent.HasChild(current.Key)) { return(current.Value); } } PBXGroup result = new PBXGroup(name, path); groups.Add(result); parent.AddChild(result); modified = true; return(result); }
public PBXDictionary AddFile(string filePath, PBXGroup parent = null, string tree = "SOURCE_ROOT", bool createBuildFiles = true, bool weak = false) { PBXDictionary results = new PBXDictionary(); string absPath = string.Empty; if (Path.IsPathRooted(filePath)) { absPath = filePath; // UnityEngine.Debug.Log( "Is rooted: " + absPath ); } else if (tree.CompareTo("SDKROOT") != 0) { absPath = Path.Combine(Application.dataPath.Replace("Assets", ""), filePath); // UnityEngine.Debug.Log( "RElative: " + absPath ); } if (!(File.Exists(absPath) || Directory.Exists(absPath)) && tree.CompareTo("SDKROOT") != 0) { // UnityEngine.Debug.Log( "Missing file: " + absPath + " > " + filePath ); return(results); } else if (tree.CompareTo("SOURCE_ROOT") == 0 || tree.CompareTo("GROUP") == 0) { System.Uri fileURI = new System.Uri(absPath); System.Uri rootURI = new System.Uri((projectRootPath + "/.")); filePath = rootURI.MakeRelativeUri(fileURI).ToString(); } // UnityEngine.Debug.Log( "Add file result path: " + filePath ); if (parent == null) { parent = _rootGroup; } // TODO: Aggiungere controllo se file già presente PBXFileReference fileReference = GetFile(System.IO.Path.GetFileName(filePath)); if (fileReference != null) { // UnityEngine.Debug.Log( "File già presente." ); return(null); } fileReference = new PBXFileReference(filePath, (TreeEnum)System.Enum.Parse(typeof(TreeEnum), tree)); parent.AddChild(fileReference); fileReferences.Add(fileReference); results.Add(fileReference.guid, fileReference); //Create a build file for reference if (!string.IsNullOrEmpty(fileReference.buildPhase) && createBuildFiles) { // PBXDictionary<PBXBuildPhase> currentPhase = GetBuildPhase( fileReference.buildPhase ); PBXBuildFile buildFile; switch (fileReference.buildPhase) { case "PBXFrameworksBuildPhase": foreach (KeyValuePair <string, PBXFrameworksBuildPhase> currentObject in frameworkBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } if (!string.IsNullOrEmpty(absPath) && File.Exists(absPath) && tree.CompareTo("SOURCE_ROOT") == 0) { // UnityEngine.Debug.LogError(absPath); string libraryPath = Path.Combine("$(SRCROOT)", Path.GetDirectoryName(filePath)); this.AddLibrarySearchPaths(new PBXList(libraryPath)); } else if (!string.IsNullOrEmpty(absPath) && Directory.Exists(absPath) && absPath.EndsWith(".framework") && tree.CompareTo("GROUP") == 0) // Annt: Add framework search path for FacebookSDK { string frameworkPath = Path.Combine("$(SRCROOT)", Path.GetDirectoryName(filePath)); this.AddFrameworkSearchPaths(new PBXList(frameworkPath)); } break; case "PBXResourcesBuildPhase": foreach (KeyValuePair <string, PBXResourcesBuildPhase> currentObject in resourcesBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case "PBXShellScriptBuildPhase": foreach (KeyValuePair <string, PBXShellScriptBuildPhase> currentObject in shellScriptBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case "PBXSourcesBuildPhase": foreach (KeyValuePair <string, PBXSourcesBuildPhase> currentObject in sourcesBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case "PBXCopyFilesBuildPhase": foreach (KeyValuePair <string, PBXCopyFilesBuildPhase> currentObject in copyBuildPhases) { buildFile = new PBXBuildFile(fileReference, weak); buildFiles.Add(buildFile); currentObject.Value.AddBuildFile(buildFile); } break; case null: #if SHOW_DEBUG UnityEngine.Debug.LogWarning("fase non supportata null"); #endif break; default: #if SHOW_DEBUG UnityEngine.Debug.LogWarning("fase non supportata def"); #endif return(null); } } return(results); }